void KBAIPlayer::slotRestart() { if(m_randomSeq == 0 || m_ownShipList == 0 || m_battleField == 0) return; addShips(); chooseStrategy(); emit sigReady(); }
/** called when the analyze is ready */ void Analysis::ready() { if (error()) { emit message("Analysis aborted"); } else { if (!no_map_) prepareResultImage(); emit message("Analysis finished"); } qDebug("######## READY ########\n"); //! cleanUp_.deleteFiles(); emit sigReady(iNodeRoot_, map_); }