コード例 #1
0
int
qemulator_init( QEmulator*       emulator,
                AConfig*         aconfig,
                const char*      basepath,
                int              x,
                int              y,
                AndroidOptions*  opts )
{
    emulator->aconfig     = aconfig;
    emulator->layout_file = skin_file_create_from_aconfig(aconfig, basepath);
    emulator->layout      = emulator->layout_file->layouts;
    emulator->keyboard    = skin_keyboard_create(opts->charmap, opts->raw_keys);
    emulator->window      = NULL;
    emulator->win_x       = x;
    emulator->win_y       = y;
    emulator->opts[0]     = opts[0];

    
    SKIN_FILE_LOOP_PARTS( emulator->layout_file, part )
        SkinDisplay*  disp = part->display;
        if (disp->valid) {
            qframebuffer_add_client( disp->qfbuff,
                                     emulator,
                                     qemulator_fb_update,
                                     qemulator_fb_rotate,
                                     qemulator_fb_poll,
                                     NULL );
        }
    SKIN_FILE_LOOP_END_PARTS

    skin_keyboard_enable( emulator->keyboard, 1 );
    skin_keyboard_on_command( emulator->keyboard, handle_key_command, emulator );

    return 0;
}
コード例 #2
0
ファイル: ui.c プロジェクト: Dorahe/platform_external_qemu
SkinUI* skin_ui_create(SkinFile* layout_file, const char* initial_orientation,
                       const SkinUIFuncs* ui_funcs,
                       const SkinUIParams* ui_params) {
    SkinUI* ui;

    ANEW0(ui);

    ui->layout_file = layout_file;
    ui->layout = skin_file_select_layout(layout_file->layouts, initial_orientation);

    ui->ui_funcs = ui_funcs;
    ui->ui_params = ui_params[0];

    ui->keyboard = skin_keyboard_create(ui->ui_params.keyboard_charmap,
                                        ui->ui_params.keyboard_raw_keys,
                                        ui_funcs->keyboard_flush);
    ui->window = NULL;

    skin_keyboard_enable(ui->keyboard, 1);
    skin_keyboard_on_command(ui->keyboard, _skin_ui_handle_key_command, ui);

    ui->window = skin_window_create(ui->layout,
                                    ui->ui_params.window_x,
                                    ui->ui_params.window_y,
                                    ui->ui_params.window_scale,
                                    0,
                                    ui->ui_funcs->window_funcs);
    if (!ui->window) {
        skin_ui_free(ui);
        return NULL;
    }

    if (ui->ui_params.enable_trackball) {
        ui->trackball = skin_trackball_create(ui->ui_funcs->trackball_params);
        skin_window_set_trackball(ui->window, ui->trackball);
    }

    ui->lcd_brightness = 128;  /* 50% */
    skin_window_set_lcd_brightness(ui->window, ui->lcd_brightness );

    if (ui->onion) {
        skin_window_set_onion(ui->window,
                              ui->onion,
                              ui->onion_rotation,
                              ui->onion_alpha);
    }

    skin_ui_reset_title(ui);

    skin_window_enable_touch(ui->window, ui->ui_params.enable_touch);
    skin_window_enable_dpad(ui->window, ui->ui_params.enable_dpad);
    skin_window_enable_qwerty(ui->window, ui->ui_params.enable_keyboard);
    skin_window_enable_trackball(ui->window, ui->ui_params.enable_trackball);

    return ui;
}
コード例 #3
0
int
qemulator_init( QEmulator*       emulator,
                AConfig*         aconfig,
                const char*      basepath,
                int              x,
                int              y,
                AndroidOptions*  opts )
{
    emulator->aconfig     = aconfig;
    emulator->layout_file = skin_file_create_from_aconfig(aconfig, basepath);
    emulator->layout      = emulator->layout_file->layouts;
    // If we have a custom charmap use it to initialize keyboard.
    // Otherwise initialize keyboard from configuration settings.
    // Another way to configure keyboard to use a custom charmap would
    // be saving a custom charmap name into AConfig's keyboard->charmap
    // property, and calling single skin_keyboard_create_from_aconfig
    // routine to initialize keyboard.
    if (NULL != opts->charmap) {
        emulator->keyboard = skin_keyboard_create_from_kcm(opts->charmap, opts->raw_keys);
    } else {
        emulator->keyboard = skin_keyboard_create_from_aconfig(aconfig, opts->raw_keys);
    }
    emulator->window      = NULL;
    emulator->win_x       = x;
    emulator->win_y       = y;
    emulator->opts[0]     = opts[0];

    /* register as a framebuffer clients for all displays defined in the skin file */
    SKIN_FILE_LOOP_PARTS( emulator->layout_file, part )
        SkinDisplay*  disp = part->display;
        if (disp->valid) {
            qframebuffer_add_client( disp->qfbuff,
                                     emulator,
                                     qemulator_fb_update,
                                     qemulator_fb_rotate,
                                     qemulator_fb_poll,
                                     NULL );
        }
    SKIN_FILE_LOOP_END_PARTS

    skin_keyboard_enable( emulator->keyboard, 1 );
    skin_keyboard_on_command( emulator->keyboard, handle_key_command, emulator );

    return 0;
}