コード例 #1
0
GLboolean _slang_build_export_code_table (slang_export_code_table *tbl, slang_function_scope *funs,
	slang_translation_unit *unit)
{
	slang_atom mainAtom;
	GLuint i;

	mainAtom = slang_atom_pool_atom (tbl->atoms, "main");
	if (mainAtom == SLANG_ATOM_NULL)
		return GL_FALSE;

	for (i = 0; i < funs->num_functions; i++)
	{
		if (funs->functions[i].header.a_name == mainAtom)
		{
			slang_function *fun = &funs->functions[i];
			slang_export_code_entry *e;
			slang_assemble_ctx A;

			e = slang_export_code_table_add (tbl);
			if (e == NULL)
				return GL_FALSE;
			e->address = unit->assembly->count;
			e->name = slang_atom_pool_atom (tbl->atoms, "@main");
			if (e->name == SLANG_ATOM_NULL)
				return GL_FALSE;

			A.file = unit->assembly;
			A.mach = unit->machine;
			A.atoms = unit->atom_pool;
			A.space.funcs = &unit->functions;
			A.space.structs = &unit->structs;
			A.space.vars = &unit->globals;
			slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20);
			slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20);
			_slang_assemble_function_call (&A, fun, NULL, 0, GL_FALSE);
			slang_assembly_file_push (unit->assembly, slang_asm_exit);
		}
	}
	return GL_TRUE;
}
コード例 #2
0
ファイル: slang_link.c プロジェクト: Magister/x11rdp_xorg71
static GLuint gc (slang_export_code_table *tbl, const char *name)
{
	slang_atom atom;
	GLuint i;

	atom = slang_atom_pool_atom (tbl->atoms, name);
	if (atom == SLANG_ATOM_NULL)
		return ~0;

	for (i = 0; i < tbl->count; i++)
		if (atom == tbl->entries[i].name)
			return tbl->entries[i].address;
	return ~0;
}
コード例 #3
0
GLboolean _slang_assemble_function_call_name (slang_assemble_ctx *A, const char *name,
	slang_operation *params, GLuint param_count, GLboolean assignment)
{
	slang_atom atom;
	slang_function *fun;

	atom = slang_atom_pool_atom (A->atoms, name);
	if (atom == SLANG_ATOM_NULL)
		return GL_FALSE;
	fun = _slang_locate_function (A->space.funcs, atom, params, param_count, &A->space, A->atoms);
	if (fun == NULL)
		return GL_FALSE;
	return _slang_assemble_function_call (A, fun, params, param_count, assignment);
}
コード例 #4
0
ファイル: slang_simplify.c プロジェクト: Starlink/mesa
/**
 * Adapt the arguments for a function call to match the parameters of
 * the given function.
 * This is for:
 * 1. converting/casting argument types to match parameters
 * 2. breaking up vector/matrix types into individual components to
 *    satisfy constructors.
 */
GLboolean
_slang_adapt_call(slang_operation *callOper, const slang_function *fun,
                  const slang_name_space * space,
                  slang_atom_pool * atoms, slang_info_log *log)
{
   const GLboolean haveRetValue = _slang_function_has_return_value(fun);
   const int numParams = fun->param_count - haveRetValue;
   int i;
   int dbg = 0;

   if (dbg) printf("Adapt %d args to %d parameters\n",
                   callOper->num_children, numParams);

   /* Only try adapting for constructors */
   if (fun->kind != SLANG_FUNC_CONSTRUCTOR)
      return GL_FALSE;

   if (callOper->num_children != numParams) {
      /* number of arguments doesn't match number of parameters */

      if (fun->kind == SLANG_FUNC_CONSTRUCTOR) {
         /* For constructor calls, we can try to unroll vector/matrix args
          * into individual floats/ints and try to match the function params.
          */
         for (i = 0; i < numParams; i++) {
            slang_typeinfo argType;
            GLint argSz, j;

            /* Get type of arg[i] */
            if (!slang_typeinfo_construct(&argType))
               return GL_FALSE;
            if (!_slang_typeof_operation_(&callOper->children[i], space,
                                          &argType, atoms, log)) {
               slang_typeinfo_destruct(&argType);
               return GL_FALSE;
            }

            /*
            paramSz = _slang_sizeof_type_specifier(&paramVar->type.specifier);
            assert(paramSz == 1);
            */
            argSz = _slang_sizeof_type_specifier(&argType.spec);
            if (argSz > 1) {
               slang_operation origArg;
               /* break up arg[i] into components */
               if (dbg)
                  printf("Break up arg %d from 1 to %d elements\n", i, argSz);

               slang_operation_construct(&origArg);
               slang_operation_copy(&origArg,
                                    &callOper->children[i]);

               /* insert argSz-1 new children/args */
               for (j = 0; j < argSz - 1; j++) {
                  (void) slang_operation_insert(&callOper->num_children,
                                                &callOper->children, i);
               }

               /* replace arg[i+j] with subscript/index oper */
               for (j = 0; j < argSz; j++) {
                  callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT;
                  callOper->children[i + j].num_children = 2;
                  callOper->children[i + j].children = slang_operation_new(2);
                  slang_operation_copy(&callOper->children[i + j].children[0],
                                       &origArg);
                  callOper->children[i + j].children[1].type
                     = SLANG_OPER_LITERAL_INT;
                  callOper->children[i + j].children[1].literal[0] = j;
               }

            }
         } /* for i */
      }
      else {
         /* non-constructor function: number of args must match number
          * of function params.
          */
         return GL_FALSE; /* caller will record an error msg */
      }
   }

   if (callOper->num_children < numParams) {
      /* still not enough args for all params */
      return GL_FALSE;
   }
   else if (callOper->num_children > numParams) {
      /* now too many arguments */
      /* XXX this isn't always an error, see spec */
      return GL_FALSE;
   }

   /*
    * Second phase, argument casting.
    * Example:
    *   void foo(int i, bool b) {}
    *   x = foo(3.15, 9);
    * Gets translated into:
    *   x = foo(int(3.15), bool(9))
    */
   for (i = 0; i < numParams; i++) {
      slang_typeinfo argType;
      slang_variable *paramVar = fun->parameters->variables[i];

      /* Get type of arg[i] */
      if (!slang_typeinfo_construct(&argType))
         return GL_FALSE;
      if (!_slang_typeof_operation_(&callOper->children[i], space,
                                    &argType, atoms, log)) {
         slang_typeinfo_destruct(&argType);
         return GL_FALSE;
      }

      /* see if arg type matches parameter type */
      if (!slang_type_specifier_equal(&argType.spec,
                                      &paramVar->type.specifier)) {
         /* need to adapt arg type to match param type */
         const char *constructorName =
            slang_type_specifier_type_to_string(paramVar->type.specifier.type);
         slang_operation *child = slang_operation_new(1);

         slang_operation_copy(child, &callOper->children[i]);
         child->locals->outer_scope = callOper->children[i].locals;

         callOper->children[i].type = SLANG_OPER_CALL;
         callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName);
         callOper->children[i].num_children = 1;
         callOper->children[i].children = child;
      }

      slang_typeinfo_destruct(&argType);
   }

   if (dbg) {
      printf("===== New call to %s with adapted arguments ===============\n",
             (char*) fun->header.a_name);
      slang_print_tree(callOper, 5);
   }

   return GL_TRUE;
}