コード例 #1
0
void MainWindow::slotShortcutUsed(int id)
{
    if (id == Quit) {
        qApp->quit();
    } else if (id == Abort_Selection) {
        emit abort(Canvas::Abort_Selection);
    } else if (id == Delete_Node) {
        emit deleteNodes();
    } else if (id == Tool_Select) {
        emit setMode(Canvas::ToolMode_Select);
    } else if (id == Tool_Move) {
        emit setMode(Canvas::ToolMode_Move);
    } else if (id == Tag) {
        emit addTag();
    } else if (id == Save_Same) {
        slotSaveProject();
    } else if (id == Save_As) {
        slotSaveProjectDialog();
    } else if (id == Abort) {
        emit abort(Canvas::Abort_General);
    } else if (id == Help) {
        slotToggleHelp();
    } else if (id == New) {
        slotNewProject();
    } else if (id == Open) {
        slotLoadProjectDialog();
    }
}
コード例 #2
0
void MainWindow::createActions()
{
    ui->actionNew->setShortcut(QKeySequence(QKeySequence::New));
    ui->actionOpen->setShortcut(QKeySequence(QKeySequence::Open));
    ui->actionSave->setShortcut(QKeySequence(QKeySequence::Save));
    ui->actionSave_as->setShortcut(QKeySequence("Shift+Ctrl+S"));
    ui->actionShortcuts->setShortcut(QKeySequence("Ctrl+H"));
    ui->actionRender->setShortcut(QKeySequence("Ctrl+R"));
    ui->actionRenderPreview->setShortcut(QKeySequence("Shift+Ctrl+R"));
    ui->actionExamineFlow->setShortcut(QKeySequence("Shift+Ctrl+X"));
    ui->actionPreferences->setShortcut(QKeySequence("Ctrl+,"));
    ui->actionAbout->setShortcut(QKeySequence("F1"));
    ui->actionQuit->setShortcut(QKeySequence(QKeySequence::Quit));
    ui->actionZoomIn->setShortcut(QKeySequence(QKeySequence::ZoomIn));
    ui->actionZoomOut->setShortcut(QKeySequence(QKeySequence::ZoomOut));
    
    m_cs.addShortcut("h", Help, tr("Show help overlay"));
    m_cs.addShortcut("q-q", Quit, tr("Quit"));
    m_cs.addShortcut("n", New, tr("New project"));
    m_cs.addShortcut("o", Open, tr("Open project"));
    m_cs.addShortcut("s-s", Save_Same, tr("Save"));
    m_cs.addShortcut("s-a", Save_As, tr("Save as ..."));
    m_cs.addShortcut("a", Abort, tr("Abort move"));
    m_cs.addShortcut("a-s", Abort_Selection, tr("Unselect all"));
    m_cs.addShortcut("d-n", Delete_Node, tr("Delete selected nodes"));
    m_cs.addShortcut("t-s", Tool_Select, tr("Selecting tool"));
    m_cs.addShortcut("t-m", Tool_Move, tr("Move tool"));
    m_cs.addShortcut("t-t", Tag, tr("Insert label (tag)"));
    
    connect(&m_cs, SIGNAL(signalShortcutUsed(int)), this, SLOT(slotShortcutUsed(int)));
    
    connect(this, SIGNAL(deleteNodes()), m_wCanvas, SLOT(slotDeleteNodes()));
    connect(this, SIGNAL(setMode(Canvas::ToolMode)), m_wCanvas, SLOT(slotSetToolMode(Canvas::ToolMode)));
    connect(this, SIGNAL(abort(Canvas::Abort)), m_wCanvas, SLOT(slotAbort(Canvas::Abort)));
    connect(this, SIGNAL(addTag()), m_wCanvas, SLOT(slotAddTag()));
    
    connect(ui->actionZoomIn, SIGNAL(triggered()), m_wCanvas, SLOT(slotZoomIn()));
    connect(ui->actionZoomOut, SIGNAL(triggered()), m_wCanvas, SLOT(slotZoomOut()));
    
    connect(m_wCanvas, SIGNAL(signalMouseInputTimeChanged(qreal)),
            this, SLOT(slotForwardInputPosition(qreal)));
    connect(m_wCanvas, SIGNAL(signalMouseCurveSrcTimeChanged(qreal)),
            this, SLOT(slotForwardCurveSrcPosition(qreal)));
    
    
    connect(ui->actionNew, SIGNAL(triggered()), this, SLOT(slotNewProject()));
    connect(ui->actionOpen, SIGNAL(triggered()), this, SLOT(slotLoadProjectDialog()));
    connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(slotSaveProject()));
    connect(ui->actionSave_as, SIGNAL(triggered()), this, SLOT(slotSaveProjectDialog()));
    connect(ui->actionRender, SIGNAL(triggered()), this, SLOT(slotShowRenderDialog()));
    connect(ui->actionRenderPreview, SIGNAL(triggered()), this, SLOT(slotUpdateRenderPreview()));
    connect(ui->actionExamineFlow, SIGNAL(triggered()), this, SLOT(slotShowFlowExaminerDialog()));
    connect(ui->actionPreferences, SIGNAL(triggered()), this, SLOT(slotShowPreferencesDialog()));
    connect(ui->actionShortcuts, SIGNAL(triggered()), this, SLOT(slotToggleHelp()));
    connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(slotShowAboutDialog()));
    connect(ui->actionQuit, SIGNAL(triggered()), this, SLOT(close()));
    connect(ui->actionProjectPreferences, SIGNAL(triggered()), this, SLOT(slotShowProjectPreferencesDialog()));
    connect(ui->actionEdit_Flow, SIGNAL(triggered()), this, SLOT(slotShowFlowEditWindow()));
    connect(ui->actionDebug_Window, SIGNAL(toggled(bool)), this, SLOT(slotShowDebugWindow(bool)));
}
コード例 #3
0
void MainWindow::slotSaveProjectDialog()
{
    QFileDialog dialog(this, tr("Save project"));
    dialog.setAcceptMode(QFileDialog::AcceptSave);
    dialog.setDefaultSuffix("sVproj");
    dialog.setNameFilter(tr("slowmoVideo projects (*.sVproj)"));
    dialog.setFileMode(QFileDialog::AnyFile);
    dialog.setDirectory(QFileInfo(m_project->projectFilename()).absolutePath());
    if (dialog.exec() == QDialog::Accepted) {
        slotSaveProject(dialog.selectedFiles().at(0));
    }
}
コード例 #4
0
ファイル: main_window.cpp プロジェクト: daviddoria/PCLMirror
void 
pcl::modeler::MainWindow::connectFileMenuActions()
{
  connect(this->ui_->actionOpenPointCloud, SIGNAL(triggered()), this, SLOT(slotOpenPointCloud()));
  connect(this->ui_->actionImportPointCloud, SIGNAL(triggered()), this, SLOT(slotImportPointCloud()));
  connect(this->ui_->actionSavePointCloud, SIGNAL(triggered()), this, SLOT(slotSavePointCloud()));
  connect(this->ui_->actionClosePointCloud, SIGNAL(triggered()), this, SLOT(slotClosePointCloud()));
  createRecentPointCloudActions();

  connect(this->ui_->actionOpenProject, SIGNAL(triggered()), this, SLOT(slotOpenProject()));
  connect(this->ui_->actionSaveProject, SIGNAL(triggered()), this, SLOT(slotSaveProject()));
  connect(this->ui_->actionCloseProject, SIGNAL(triggered()), this, SLOT(slotCloseProject()));
  createRecentProjectActions();

  connect(this->ui_->actionExit, SIGNAL(triggered()), this, SLOT(slotExit()));
}
コード例 #5
0
ファイル: mainwindow.cpp プロジェクト: Tungee/slowmoVideo
    b &= connect(this, SIGNAL(deleteNodes()), m_wCanvas, SLOT(slotDeleteNodes()));
    b &= connect(this, SIGNAL(setMode(Canvas::ToolMode)), m_wCanvas, SLOT(slotSetToolMode(Canvas::ToolMode)));
    b &= connect(this, SIGNAL(abort(Canvas::Abort)), m_wCanvas, SLOT(slotAbort(Canvas::Abort)));
    b &= connect(this, SIGNAL(addTag()), m_wCanvas, SLOT(slotAddTag()));

    b &= connect(ui->actionZoomIn, SIGNAL(triggered()), m_wCanvas, SLOT(slotZoomIn()));
    b &= connect(ui->actionZoomOut, SIGNAL(triggered()), m_wCanvas, SLOT(slotZoomOut()));

    b &= connect(m_wCanvas, SIGNAL(signalMouseInputTimeChanged(qreal)),
                 this, SLOT(slotForwardInputPosition(qreal)));
    b &= connect(m_wCanvas, SIGNAL(signalMouseCurveSrcTimeChanged(qreal)),
                 this, SLOT(slotForwardCurveSrcPosition(qreal)));

    b &= connect(ui->actionNew, SIGNAL(triggered()), this, SLOT(slotNewProject()));
    b &= connect(ui->actionOpen, SIGNAL(triggered()), this, SLOT(slotLoadProjectDialog()));
    b &= connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(slotSaveProject()));
    b &= connect(ui->actionSave_as, SIGNAL(triggered()), this, SLOT(slotSaveProjectDialog()));
    b &= connect(ui->actionRender, SIGNAL(triggered()), this, SLOT(slotShowRenderDialog()));
    b &= connect(ui->actionRenderPreview, SIGNAL(triggered()), this, SLOT(slotUpdateRenderPreview()));
    b &= connect(ui->actionExamineFlow, SIGNAL(triggered()), this, SLOT(slotShowFlowExaminerDialog()));
    b &= connect(ui->actionPreferences, SIGNAL(triggered()), this, SLOT(slotShowPreferencesDialog()));
    b &= connect(ui->actionShortcuts, SIGNAL(triggered()), this, SLOT(slotToggleHelp()));
    b &= connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(slotShowAboutDialog()));
    b &= connect(ui->actionQuit, SIGNAL(triggered()), this, SLOT(close()));
    b &= connect(ui->actionProjectPreferences, SIGNAL(triggered()), this, SLOT(slotShowProjectPreferencesDialog()));

    Q_ASSERT(b);

    updateWindowTitle();
    setWindowIcon(QIcon(":icons/slowmoIcon.png"));