コード例 #1
0
ファイル: rgbmatrixeditor.cpp プロジェクト: CShark/qlcplus
void RGBMatrixEditor::init()
{
    /* Name */
    m_nameEdit->setText(m_matrix->name());
    m_nameEdit->setSelection(0, m_matrix->name().length());

    /* Running order */
    switch (m_matrix->runOrder())
    {
    default:
    case Function::Loop:
        m_loop->setChecked(true);
        break;
    case Function::PingPong:
        m_pingPong->setChecked(true);
        break;
    case Function::SingleShot:
        m_singleShot->setChecked(true);
        break;
    }

    /* Running direction */
    switch (m_matrix->direction())
    {
    default:
    case Function::Forward:
        m_forward->setChecked(true);
        break;
    case Function::Backward:
        m_backward->setChecked(true);
        break;
    }

    fillPatternCombo();
    fillFixtureGroupCombo();
    fillAnimationCombo();
    fillImageAnimationCombo();

    QPixmap pm(100, 26);
    pm.fill(m_matrix->startColor());
    m_startColorButton->setIcon(QIcon(pm));

    if (m_matrix->endColor().isValid())
        pm.fill(m_matrix->endColor());
    else
        pm.fill(Qt::transparent);
    m_endColorButton->setIcon(QIcon(pm));

    updateExtraOptions();
    updateSpeedDials();

    connect(m_nameEdit, SIGNAL(textEdited(const QString&)),
            this, SLOT(slotNameEdited(const QString&)));
    connect(m_speedDialButton, SIGNAL(toggled(bool)),
            this, SLOT(slotSpeedDialToggle(bool)));
    connect(m_patternCombo, SIGNAL(activated(const QString&)),
            this, SLOT(slotPatternActivated(const QString&)));
    connect(m_fixtureGroupCombo, SIGNAL(activated(int)),
            this, SLOT(slotFixtureGroupActivated(int)));
    connect(m_startColorButton, SIGNAL(clicked()),
            this, SLOT(slotStartColorButtonClicked()));
    connect(m_endColorButton, SIGNAL(clicked()),
            this, SLOT(slotEndColorButtonClicked()));
    connect(m_textEdit, SIGNAL(textEdited(const QString&)),
            this, SLOT(slotTextEdited(const QString&)));
    connect(m_fontButton, SIGNAL(clicked()),
            this, SLOT(slotFontButtonClicked()));
    connect(m_animationCombo, SIGNAL(activated(const QString&)),
            this, SLOT(slotAnimationActivated(const QString&)));
    connect(m_imageEdit, SIGNAL(editingFinished()),
            this, SLOT(slotImageEdited()));
    connect(m_imageButton, SIGNAL(clicked()),
            this, SLOT(slotImageButtonClicked()));
    connect(m_imageAnimationCombo, SIGNAL(activated(const QString&)),
            this, SLOT(slotImageAnimationActivated(const QString&)));
    connect(m_xOffsetSpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotOffsetSpinChanged()));
    connect(m_yOffsetSpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotOffsetSpinChanged()));
    connect(m_saveToSequenceButton, SIGNAL(clicked()),
            this, SLOT(slotSaveToSequenceClicked()));

    connect(m_loop, SIGNAL(clicked()), this, SLOT(slotLoopClicked()));
    connect(m_pingPong, SIGNAL(clicked()), this, SLOT(slotPingPongClicked()));
    connect(m_singleShot, SIGNAL(clicked()), this, SLOT(slotSingleShotClicked()));
    connect(m_forward, SIGNAL(clicked()), this, SLOT(slotForwardClicked()));
    connect(m_backward, SIGNAL(clicked()), this, SLOT(slotBackwardClicked()));

    // Test slots
    connect(m_testButton, SIGNAL(clicked(bool)),
            this, SLOT(slotTestClicked()));

    m_preview->setScene(m_scene);
    if (createPreviewItems() == true)
        m_previewTimer->start(MasterTimer::tick());
}
コード例 #2
0
ファイル: efxeditor.cpp プロジェクト: Unknownly/qlcplus
void EFXEditor::initMovementPage()
{
    new QHBoxLayout(m_previewFrame);
    m_previewArea = new EFXPreviewArea(m_previewFrame);
    m_previewFrame->layout()->setMargin(0);
    m_previewFrame->layout()->addWidget(m_previewArea);

    /* Get supported algorithms and fill the algorithm combo with them */
    m_algorithmCombo->addItems(EFX::algorithmList());

    connect(m_loop, SIGNAL(clicked()),
            this, SLOT(slotLoopClicked()));
    connect(m_singleShot, SIGNAL(clicked()),
            this, SLOT(slotSingleShotClicked()));
    connect(m_pingPong, SIGNAL(clicked()),
            this, SLOT(slotPingPongClicked()));

    connect(m_forward, SIGNAL(clicked()),
            this, SLOT(slotForwardClicked()));
    connect(m_backward, SIGNAL(clicked()),
            this, SLOT(slotBackwardClicked()));

    connect(m_algorithmCombo, SIGNAL(activated(const QString&)),
            this, SLOT(slotAlgorithmSelected(const QString&)));
    connect(m_widthSpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotWidthSpinChanged(int)));
    connect(m_heightSpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotHeightSpinChanged(int)));
    connect(m_xOffsetSpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotXOffsetSpinChanged(int)));
    connect(m_yOffsetSpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotYOffsetSpinChanged(int)));
    connect(m_rotationSpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotRotationSpinChanged(int)));
    connect(m_startOffsetSpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotStartOffsetSpinChanged(int)));

    connect(m_xFrequencySpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotXFrequencySpinChanged(int)));
    connect(m_yFrequencySpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotYFrequencySpinChanged(int)));
    connect(m_xPhaseSpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotXPhaseSpinChanged(int)));
    connect(m_yPhaseSpin, SIGNAL(valueChanged(int)),
            this, SLOT(slotYPhaseSpinChanged(int)));

    QString algo(EFX::algorithmToString(m_efx->algorithm()));
    /* Select the EFX's algorithm from the algorithm combo */
    for (int i = 0; i < m_algorithmCombo->count(); i++)
    {
        if (m_algorithmCombo->itemText(i) == algo)
        {
            m_algorithmCombo->setCurrentIndex(i);
            break;
        }
    }

    /* Causes the EFX function to update the preview point array */
    slotAlgorithmSelected(algo);

    /* Get the algorithm parameters */
    m_widthSpin->setValue(m_efx->width());
    m_heightSpin->setValue(m_efx->height());
    m_xOffsetSpin->setValue(m_efx->xOffset());
    m_yOffsetSpin->setValue(m_efx->yOffset());
    m_rotationSpin->setValue(m_efx->rotation());
    m_startOffsetSpin->setValue(m_efx->startOffset());

    m_xFrequencySpin->setValue(m_efx->xFrequency());
    m_yFrequencySpin->setValue(m_efx->yFrequency());
    m_xPhaseSpin->setValue(m_efx->xPhase());
    m_yPhaseSpin->setValue(m_efx->yPhase());

    /* Running order */
    switch (m_efx->runOrder())
    {
    default:
    case Function::Loop:
        m_loop->setChecked(true);
        break;
    case Function::SingleShot:
        m_singleShot->setChecked(true);
        break;
    case Function::PingPong:
        m_pingPong->setChecked(true);
        break;
    }

    /* Direction */
    switch (m_efx->direction())
    {
    default:
    case Function::Forward:
        m_forward->setChecked(true);
        break;
    case Function::Backward:
        m_backward->setChecked(true);
        break;
    }

    redrawPreview();
}