static irqreturn_t snd_ps3_interrupt(int irq, void *dev_id) { uint32_t port_intr; int underflow_occured = 0; struct snd_ps3_card_info *card = dev_id; if (!card->running) { update_reg(PS3_AUDIO_AX_IS, 0); update_reg(PS3_AUDIO_INTR_0, 0); return IRQ_HANDLED; } port_intr = read_reg(PS3_AUDIO_AX_IS); if (port_intr & PS3_AUDIO_AX_IE_ASOBEIE(0)) { write_reg(PS3_AUDIO_AX_IS, PS3_AUDIO_AX_IE_ASOBEIE(0)); if (port_intr & PS3_AUDIO_AX_IE_ASOBUIE(0)) { write_reg(PS3_AUDIO_AX_IS, port_intr); underflow_occured = 1; } if (card->silent) { snd_ps3_program_dma(card, (underflow_occured) ? SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL : SND_PS3_DMA_FILLTYPE_SILENT_RUNNING); snd_ps3_kick_dma(card); card->silent--; } else { snd_ps3_program_dma(card, (underflow_occured) ? SND_PS3_DMA_FILLTYPE_FIRSTFILL : SND_PS3_DMA_FILLTYPE_RUNNING); snd_ps3_kick_dma(card); snd_pcm_period_elapsed(card->substream); } } else if (port_intr & PS3_AUDIO_AX_IE_ASOBUIE(0)) { write_reg(PS3_AUDIO_AX_IS, PS3_AUDIO_AX_IE_ASOBUIE(0)); snd_ps3_program_dma(card, SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL); snd_ps3_kick_dma(card); snd_ps3_program_dma(card, SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL); snd_ps3_kick_dma(card); } return IRQ_HANDLED; };
static int snd_ps3_pcm_trigger(struct snd_pcm_substream *substream, int cmd) { struct snd_ps3_card_info *card = snd_pcm_substream_chip(substream); int ret = 0; switch (cmd) { case SNDRV_PCM_TRIGGER_START: /* clear outstanding interrupts */ update_reg(PS3_AUDIO_AX_IS, 0); spin_lock(&card->dma_lock); { card->running = 1; } spin_unlock(&card->dma_lock); snd_ps3_program_dma(card, SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL); snd_ps3_kick_dma(card); while (read_reg(PS3_AUDIO_KICK(7)) & PS3_AUDIO_KICK_STATUS_MASK) { udelay(1); } snd_ps3_program_dma(card, SND_PS3_DMA_FILLTYPE_SILENT_RUNNING); snd_ps3_kick_dma(card); break; case SNDRV_PCM_TRIGGER_STOP: spin_lock(&card->dma_lock); { card->running = 0; } spin_unlock(&card->dma_lock); snd_ps3_wait_for_dma_stop(card); break; default: break; } return ret; };
static int snd_ps3_init_avsetting(struct snd_ps3_card_info *card) { int ret; pr_debug("%s: start\n", __func__); card->avs.avs_audio_ch = PS3AV_CMD_AUDIO_NUM_OF_CH_2; card->avs.avs_audio_rate = PS3AV_CMD_AUDIO_FS_48K; card->avs.avs_audio_width = PS3AV_CMD_AUDIO_WORD_BITS_16; card->avs.avs_audio_format = PS3AV_CMD_AUDIO_FORMAT_PCM; card->avs.avs_audio_source = PS3AV_CMD_AUDIO_SOURCE_SERIAL; ret = snd_ps3_change_avsetting(card); snd_ps3_audio_fixup(card); /* to start to generate SPDIF signal, fill data */ snd_ps3_program_dma(card, SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL); snd_ps3_kick_dma(card); pr_debug("%s: end\n", __func__); return ret; }
/* * Interrupt handler */ static irqreturn_t snd_ps3_interrupt(int irq, void *dev_id) { uint32_t port_intr; int underflow_occured = 0; struct snd_ps3_card_info *card = dev_id; if (!card->running) { update_reg(PS3_AUDIO_AX_IS, 0); update_reg(PS3_AUDIO_INTR_0, 0); return IRQ_HANDLED; } port_intr = read_reg(PS3_AUDIO_AX_IS); /* *serial buffer empty detected (every 4 times), *program next dma and kick it */ if (port_intr & PS3_AUDIO_AX_IE_ASOBEIE(0)) { write_reg(PS3_AUDIO_AX_IS, PS3_AUDIO_AX_IE_ASOBEIE(0)); if (port_intr & PS3_AUDIO_AX_IE_ASOBUIE(0)) { write_reg(PS3_AUDIO_AX_IS, port_intr); underflow_occured = 1; } if (card->silent) { /* we are still in silent time */ snd_ps3_program_dma(card, (underflow_occured) ? SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL : SND_PS3_DMA_FILLTYPE_SILENT_RUNNING); snd_ps3_kick_dma(card); card->silent--; } else { snd_ps3_program_dma(card, (underflow_occured) ? SND_PS3_DMA_FILLTYPE_FIRSTFILL : SND_PS3_DMA_FILLTYPE_RUNNING); snd_ps3_kick_dma(card); snd_pcm_period_elapsed(card->substream); } } else if (port_intr & PS3_AUDIO_AX_IE_ASOBUIE(0)) { write_reg(PS3_AUDIO_AX_IS, PS3_AUDIO_AX_IE_ASOBUIE(0)); /* * serial out underflow, but buffer empty not detected. * in this case, fill fifo with 0 to recover. After * filling dummy data, serial automatically start to * consume them and then will generate normal buffer * empty interrupts. * If both buffer underflow and buffer empty are occurred, * it is better to do nomal data transfer than empty one */ snd_ps3_program_dma(card, SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL); snd_ps3_kick_dma(card); snd_ps3_program_dma(card, SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL); snd_ps3_kick_dma(card); } /* clear interrupt cause */ return IRQ_HANDLED; };