void register_pluginx_js_extensions(JSContext* cx, JS::HandleObject global) { JS::RootedObject ns(cx); pluginx::get_or_create_js_obj(cx, global, "plugin", &ns); JS::RootedObject iap(cx, jsb_cocos2d_plugin_ProtocolIAP_prototype); JS_DefineFunction(cx, iap, "setListener", js_pluginx_ProtocolIAP_setResultListener, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, iap, "getListener", js_pluginx_ProtocolIAP_getResultListener, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, iap, "payForProduct", js_pluginx_ProtocolIAP_payForProduct, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS::RootedObject ads(cx, jsb_cocos2d_plugin_ProtocolAds_prototype); JS_DefineFunction(cx, ads, "setListener", js_pluginx_ProtocolAds_setAdsListener, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, ads, "getListener", js_pluginx_ProtocolAds_getAdsListener, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS::RootedObject share(cx, jsb_cocos2d_plugin_ProtocolShare_prototype); JS_DefineFunction(cx, share, "setListener", js_pluginx_ProtocolShare_setResultListener, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, share, "getListener", js_pluginx_ProtocolShare_getResultListener, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, share, "share", js_pluginx_ProtocolShare_share, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS::RootedObject social(cx, jsb_cocos2d_plugin_ProtocolSocial_prototype); JS_DefineFunction(cx, social, "setListener", js_pluginx_ProtocolSocial_setListener, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, social, "getListener", js_pluginx_ProtocolSocial_getListener, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, social, "submitScore", js_pluginx_ProtocolSocial_submitScore, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, social, "unlockAchievement", js_pluginx_ProtocolSocial_unlockAchievement, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS::RootedObject user(cx, jsb_cocos2d_plugin_ProtocolUser_prototype); JS_DefineFunction(cx, user, "setActionListener", js_pluginx_ProtocolUser_setActionListener, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, user, "getActionListener", js_pluginx_ProtocolUser_getActionListener, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, user, "login", js_pluginx_ProtocolUser_login, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, user, "logout", js_pluginx_ProtocolUser_logout, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS::RootedObject protocol(cx, jsb_cocos2d_plugin_PluginProtocol_prototype); JS_DefineFunction(cx, protocol, "callFuncWithParam", js_pluginx_PluginProtocol_callFuncWithParam, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, protocol, "callStringFuncWithParam", js_pluginx_PluginProtocol_callStringFuncWithParam, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, protocol, "callIntFuncWithParam", js_pluginx_PluginProtocol_callIntFuncWithParam, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, protocol, "callFloatFuncWithParam", js_pluginx_PluginProtocol_callFloatFuncWithParam, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, protocol, "callBoolFuncWithParam", js_pluginx_PluginProtocol_callBoolFuncWithParam, 1, JSPROP_READONLY | JSPROP_PERMANENT); JS::RootedObject facebook(cx, jsb_cocos2d_plugin_FacebookAgent_prototype); JS_DefineFunction(cx, facebook, "login", js_pluginx_FacebookAgent_login, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, facebook, "_api", js_pluginx_FacebookAgent_api, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, facebook, "appRequest", js_pluginx_FacebookAgent_appRequest, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, facebook, "dialog", js_pluginx_FacebookAgent_dialog, 0, JSPROP_READONLY | JSPROP_PERMANENT); js_register_pluginx_protocols_PluginParam(cx, ns); }
void command_interpreter (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char *command_args, *p, *social_args; int cmd_level = 0; int i = 0, echo = 1; AFFECTED_TYPE *craft_affect = NULL; AFFECTED_TYPE *af; ALIAS_DATA *alias; extern int second_affect_active; if (!ch) return; *buf = '\0'; p = argument; while (*p == ' ') p++; if (strchr (p, '%')) { send_to_char ("Input with the '%' character is not permitted.\n", ch); return; } if (strchr (p, '#') && IS_MORTAL (ch) && strncmp (p, "ge", 2) != 0 && strncmp (p, "buy", 3) != 0) { send_to_char ("Input with the '#' character is not permitted.\n", ch); return; } if (IS_MORTAL (ch) && strchr (p, '$')) { send_to_char ("Input with the '$' character is not permitted.\n", ch); return; } std::multimap<int, room_prog>::iterator it; if (IS_NPC(ch)) it = mob_prog_list.find(ch->mob->nVirtual); if (IS_NPC(ch) && !get_second_affect (ch, SA_DOANYWAY, 0) && it != mob_prog_list.end()) { if (m_prog(ch, p)) { return; } } std::pair<std::multimap<int, room_prog>::iterator, std::multimap<int, room_prog>::iterator> pair; if (ch->right_hand && !get_second_affect (ch, SA_DOANYWAY, 0)) { pair = obj_prog_list.equal_range(ch->right_hand->nVirtual); for (it = pair.first; it != pair.second; it++) { if (it->second.type != 1 && it->second.type != 3 && it->second.type != 5) continue; if (o_prog(ch, p, it->second)) return; } } if (ch->left_hand && !get_second_affect (ch, SA_DOANYWAY, 0)) { pair = obj_prog_list.equal_range(ch->left_hand->nVirtual); for (it = pair.first; it != pair.second; it++) { if (it->second.type != 1 && it->second.type != 3 && it->second.type != 5) continue; if (o_prog(ch, p, it->second)) return; } } for (OBJ_DATA *tobj = ch->equip; tobj; tobj = tobj->next_content) { if (get_second_affect (ch, SA_DOANYWAY, 0)) break; pair = obj_prog_list.equal_range(tobj->nVirtual); for (it = pair.first; it != pair.second; it++) { if (it->second.type != 2 && it->second.type != 3 && it->second.type != 5) continue; if (o_prog(ch, p, it->second)) return; } } /* this is where it crashes on the hour - Grommit */ if (!ch->room ) { std::ostringstream stream; stream << "Error in command_interpreter:commands.cpp. Command \"" << argument << "\" called by \"" << ch->tname << "\" with null room. Previously in " << (ch->last_room) << " entering null room from the " << (dirs[ch->from_dir]) << "."; system_log(stream.str().c_str(),true); return; } /* end grommit diagnostics to avoid segfaulting on the below for loop */ for (OBJ_DATA *tobj = ch->room->contents; tobj; tobj = tobj->next_content) { if (get_second_affect (ch, SA_DOANYWAY, 0)) break; pair = obj_prog_list.equal_range(tobj->nVirtual); for (it = pair.first; it != pair.second; it++) { if (it->second.type != 4 && it->second.type != 5) continue; if (o_prog(ch, p, it->second)) return; } } for (CHAR_DATA *temp_char = ch->room->people; temp_char; temp_char = temp_char->next_in_room) { if (get_second_affect (ch, SA_DOANYWAY, 0)) break; if (temp_char == ch) continue; if (!IS_NPC(temp_char)) continue; pair = mob_prog_list.equal_range(temp_char->mob->nVirtual); for (it = pair.first; it != pair.second; ++it) { if (m_prog(ch, p, it->second)) return; } } if (ch->room && ch->room->prg && !get_second_affect(ch, SA_DOANYWAY, 0) && r_program (ch, p)) { if (!IS_NPC (ch) || (ch->desc && (ch->pc && str_cmp (ch->pc->account_name, "Guest")))) { player_log (ch, "[RPROG]", p); } if (!IS_SET (commands[i].flags, C_NWT)) show_to_watchers (ch, argument); return; } if (get_second_affect(ch, SA_DOANYWAY, 0)) remove_second_affect(get_second_affect(ch, SA_DOANYWAY, 0)); if (!IS_MORTAL (ch) && !str_cmp (argument, "sho wl")) { send_to_char ("Heh heh. Glad I added in this check, aren't we? No shouting for you.\n", ch); return; } if (ch->desc) { last_descriptor = ch->desc; sprintf (full_last_command, "Last Command Issued, by %s [%d]: %s", ch->tname, ch->in_room, argument); sprintf (last_command, "%s", argument); } social_args = argument; command_args = one_argument (argument, buf); if (!*buf) return; while (*command_args == ' ') command_args++; if (ch->pc && !GET_FLAG (ch, FLAG_ALIASING)) { if ((alias = is_alias (ch, buf))) { ch->flags |= FLAG_ALIASING; while (alias) { command_interpreter (ch, alias->line); if (ch->deleted) return; alias = alias->next_line; } ch->flags &= ~FLAG_ALIASING; return; } } for (i = 1; *commands[i].command; i++) if (is_abbrev (buf, commands[i].command)) break; if ((craft_affect = is_craft_command (ch, argument))) i = 0; if (IS_SET (commands[i].flags, C_IMP)) { cmd_level = 6; } else if (IS_SET (commands[i].flags, C_LV5)) { cmd_level = 5; } else if (IS_SET (commands[i].flags, C_LV4)) { cmd_level = 4; } else if (IS_SET (commands[i].flags, C_LV3)) { cmd_level = 3; } else if (IS_SET (commands[i].flags, C_LV2)) { cmd_level = 2; } else if (IS_SET (commands[i].flags, C_LV1)) { cmd_level = 1; } if (IS_SET (commands[i].flags, C_GDE) && (IS_NPC (ch) || (!ch->pc->is_guide && !ch->pc->level))) { send_to_char ("Eh?\n\r", ch); return; } /* Need to pass the CHAR_DATA pointer for the person who made the command and modify the following line to test the commanding char's trust against the trust level for the command. - Methuselah */ if ((!*commands[i].command) || (cmd_level > GET_TRUST (ch))) { if (!social (ch, argument)) { echo = number (1, 9); if (echo == 1) send_to_char ("Eh?\n\r", ch); else if (echo == 2) send_to_char ("Huh?\n\r", ch); else if (echo == 3) send_to_char ("I'm afraid that just isn't possible...\n\r", ch); else if (echo == 4) send_to_char ("I don't recognize that command.\n\r", ch); else if (echo == 5) send_to_char ("What?\n\r", ch); else if (echo == 6) send_to_char ("Perhaps you should try typing it a different way?\n\r", ch); else if (echo == 7) send_to_char ("Try checking your typing - I don't recognize it.\n\r", ch); else if (echo == 8) send_to_char ("That isn't a recognized command, craft, or social.\n\r", ch); else send_to_char ("Hmm?\n\r", ch); } else { if (!IS_SET (commands[i].flags, C_NWT)) show_to_watchers (ch, argument); } return; } if (ch->stun) { send_to_char ("You're still reeling.\n", ch); return; } if (ch->roundtime) { sprintf (buf, "You'll need to wait another %d seconds.\n", ch->roundtime); send_to_char (buf, ch); return; } if (IS_SET (commands[i].flags, C_WLK) && (ch->moves || GET_FLAG (ch, FLAG_LEAVING) || GET_FLAG (ch, FLAG_ENTERING))) { send_to_char ("Stop traveling first.\n\r", ch); return; } if (IS_SET (commands[i].flags, C_MNT) && IS_RIDER (ch)) { send_to_char ("Get off your mount first.\n", ch); return; } if (commands[i].min_position > GET_POS (ch)) { switch (GET_POS (ch)) { case DEAD: if (IS_MORTAL (ch)) { send_to_char ("You are dead. You can't do that.\n\r", ch); return; } case UNCON: case MORT: send_to_char ("You're seriously wounded and unconscious.\n\r", ch); return; case STUN: send_to_char ("You're too stunned to do that.\n\r", ch); return; case SLEEP: send_to_char ("You can't do that while sleeping.\n\r", ch); return; case REST: send_to_char ("You can't do that while lying down.\n\r", ch); return; case SIT: send_to_char ("You can't do that while sitting.\n\r", ch); return; case FIGHT: send_to_char ("No way! You are fighting for your life!\n\r", ch); return; } return; } if (!IS_NPC (ch) && ch->pc->create_state == STATE_DIED && !IS_SET (commands[i].flags, C_DOA)) { send_to_char ("You can't do that when you're dead.\n\r", ch); return; } if (!IS_SET (commands[i].flags, C_BLD) && is_blind (ch)) { if (get_equip (ch, WEAR_BLINDFOLD)) send_to_char ("You can't do that while blindfolded.\n\r", ch); else send_to_char ("You can't do that while blind.\n\r", ch); return; } if ((af = get_affect (ch, MAGIC_AFFECT_PARALYSIS)) && !IS_SET (commands[i].flags, C_PAR) && IS_MORTAL (ch)) { send_to_char ("You can't move.\n", ch); return; } if (IS_SUBDUEE (ch) && !IS_SET (commands[i].flags, C_SUB) && !cmd_level) { act ("$N won't let you.", false, ch, 0, ch->subdue, TO_CHAR); return; } /* Most commands break delays */ if (ch->delay && !IS_SET (commands[i].flags, C_DEL)) break_delay (ch); /* Send this command to the log */ if (!second_affect_active && (!IS_NPC (ch) || ch->desc)) { if (IS_SET (commands[i].flags, C_NLG)) ; else if (i > 0) { /* Log craft commands separately. */ if (!str_cmp (commands[i].command, ".")) player_log (ch, "say", command_args); else if (!str_cmp (commands[i].command, ",")) player_log (ch, "emote", command_args); else if (!str_cmp (commands[i].command, ":")) player_log (ch, "emote", command_args); else if (!str_cmp (commands[i].command, ";")) player_log (ch, "wiznet", command_args); else player_log (ch, commands[i].command, command_args); } } if (IS_MORTAL (ch) && get_affect (ch, MAGIC_HIDDEN) && !IS_SET (commands[i].flags, C_HID) && skill_level (ch, SKILL_SNEAK, 0) < number (1, MAX(100, skill_level(ch, SKILL_SNEAK, 0))) && would_reveal (ch)) { remove_affect_type (ch, MAGIC_HIDDEN); act ("$n reveals $mself.", true, ch, 0, 0, TO_ROOM | _ACT_FORMAT); act ("Your actions have compromised your concealment.", true, ch, 0, 0, TO_CHAR); } /* Execute command */ if (!IS_SET (commands[i].flags, C_NWT)) show_to_watchers (ch, social_args); if (!i) /* craft_command */ craft_command (ch, command_args, craft_affect); else (*commands[i].proc) (ch, command_args, 0); last_descriptor = NULL; }