コード例 #1
0
ファイル: CompositorD3D11.cpp プロジェクト: msliu/gecko-dev
void
CompositorD3D11::PaintToTarget()
{
  nsRefPtr<ID3D11Texture2D> backBuf;
  HRESULT hr;

  hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)backBuf.StartAssignment());
  if (Failed(hr)) {
    return;
  }

  D3D11_TEXTURE2D_DESC bbDesc;
  backBuf->GetDesc(&bbDesc);

  CD3D11_TEXTURE2D_DESC softDesc(bbDesc.Format, bbDesc.Width, bbDesc.Height);
  softDesc.MipLevels = 1;
  softDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  softDesc.Usage = D3D11_USAGE_STAGING;
  softDesc.BindFlags = 0;

  nsRefPtr<ID3D11Texture2D> readTexture;

  hr = mDevice->CreateTexture2D(&softDesc, nullptr, getter_AddRefs(readTexture));
  if (Failed(hr)) {
    return;
  }
  mContext->CopyResource(readTexture, backBuf);

  D3D11_MAPPED_SUBRESOURCE map;
  hr = mContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &map);
  if (Failed(hr)) {
    return;
  }
  RefPtr<DataSourceSurface> sourceSurface =
    Factory::CreateWrappingDataSourceSurface((uint8_t*)map.pData,
                                             map.RowPitch,
                                             IntSize(bbDesc.Width, bbDesc.Height),
                                             SurfaceFormat::B8G8R8A8);
  mTarget->CopySurface(sourceSurface,
                       IntRect(0, 0, bbDesc.Width, bbDesc.Height),
                       IntPoint(-mTargetBounds.x, -mTargetBounds.y));

  mTarget->Flush();
  mContext->Unmap(readTexture, 0);
}
コード例 #2
0
void
LayerManagerD3D10::PaintToTarget()
{
  nsRefPtr<ID3D10Texture2D> backBuf;
  
  mSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (void**)backBuf.StartAssignment());

  D3D10_TEXTURE2D_DESC bbDesc;
  backBuf->GetDesc(&bbDesc);

  CD3D10_TEXTURE2D_DESC softDesc(bbDesc.Format, bbDesc.Width, bbDesc.Height);
  softDesc.MipLevels = 1;
  softDesc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
  softDesc.Usage = D3D10_USAGE_STAGING;
  softDesc.BindFlags = 0;

  nsRefPtr<ID3D10Texture2D> readTexture;

  device()->CreateTexture2D(&softDesc, NULL, getter_AddRefs(readTexture));

  device()->CopyResource(readTexture, backBuf);

  D3D10_MAPPED_TEXTURE2D map;
  readTexture->Map(0, D3D10_MAP_READ, 0, &map);

  nsRefPtr<gfxImageSurface> tmpSurface =
    new gfxImageSurface((unsigned char*)map.pData,
                        gfxIntSize(bbDesc.Width, bbDesc.Height),
                        map.RowPitch,
                        gfxASurface::ImageFormatARGB32);

  mTarget->SetSource(tmpSurface);
  mTarget->SetOperator(gfxContext::OPERATOR_OVER);
  mTarget->Paint();

  readTexture->Unmap(0);
}
コード例 #3
0
already_AddRefed<gfx::SourceSurface>
D3D11ShareHandleImage::GetAsSourceSurface()
{
  RefPtr<ID3D11Texture2D> texture = GetTexture();
  if (!texture) {
    NS_WARNING("Cannot readback from shared texture because no texture is available.");
    return nullptr;
  }

  RefPtr<ID3D11Device> device;
  texture->GetDevice(byRef(device));

  RefPtr<IDXGIKeyedMutex> keyedMutex;
  if (FAILED(texture->QueryInterface(static_cast<IDXGIKeyedMutex**>(byRef(keyedMutex))))) {
    NS_WARNING("Failed to QueryInterface for IDXGIKeyedMutex, strange.");
    return nullptr;
  }

  if (FAILED(keyedMutex->AcquireSync(0, 0))) {
    NS_WARNING("Failed to acquire sync for keyedMutex, plugin failed to release?");
    return nullptr;
  }

  D3D11_TEXTURE2D_DESC desc;
  texture->GetDesc(&desc);

  CD3D11_TEXTURE2D_DESC softDesc(desc.Format, desc.Width, desc.Height);
  softDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  softDesc.BindFlags = 0;
  softDesc.MiscFlags = 0;
  softDesc.MipLevels = 1;
  softDesc.Usage = D3D11_USAGE_STAGING;

  RefPtr<ID3D11Texture2D> softTexture;
  HRESULT hr = device->CreateTexture2D(&softDesc,
                                       NULL,
                                       static_cast<ID3D11Texture2D**>(byRef(softTexture)));

  if (FAILED(hr)) {
    NS_WARNING("Failed to create 2D staging texture.");
    keyedMutex->ReleaseSync(0);
    return nullptr;
  }

  RefPtr<ID3D11DeviceContext> context;
  device->GetImmediateContext(byRef(context));
  if (!context) {
    keyedMutex->ReleaseSync(0);
    return nullptr;
  }

  context->CopyResource(softTexture, texture);
  keyedMutex->ReleaseSync(0);

  RefPtr<gfx::DataSourceSurface> surface =
    gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8);
  if (NS_WARN_IF(!surface)) {
    return nullptr;
  }

  gfx::DataSourceSurface::MappedSurface mappedSurface;
  if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
    return nullptr;
  }

  D3D11_MAPPED_SUBRESOURCE map;
  hr = context->Map(softTexture, 0, D3D11_MAP_READ, 0, &map);
  if (!SUCCEEDED(hr)) {
    surface->Unmap();
    return nullptr;
  }

  for (int y = 0; y < mSize.height; y++) {
    memcpy(mappedSurface.mData + mappedSurface.mStride * y,
           (unsigned char*)(map.pData) + map.RowPitch * y,
           mSize.width * 4);
  }

  context->Unmap(softTexture, 0);
  surface->Unmap();

  return surface.forget();
}