コード例 #1
0
uint_fast32_t
 f128_to_ui32( float128_t a, uint_fast8_t roundingMode, bool exact )
{
    union ui128_f128 uA;
    uint_fast64_t uiA64, uiA0;
    bool sign;
    int_fast32_t exp;
    uint_fast64_t sig64, sig0;
    int_fast32_t shiftCount;

    uA.f = a;
    uiA64 = uA.ui.v64;
    uiA0  = uA.ui.v0;
    sign  = signF128UI64( uiA64 );
    exp   = expF128UI64( uiA64 );
    sig64 = fracF128UI64( uiA64 );
    sig0  = uiA0;
    if ( exp ) sig64 |= UINT64_C( 0x0001000000000000 );
    sig64 |= (sig0 != 0);
    shiftCount = 0x4028 - exp;
    if ( 0 < shiftCount ) {
        sig64 = softfloat_shiftRightJam64( sig64, shiftCount );
    }
    return softfloat_roundPackToUI32( sign, sig64, roundingMode, exact );

}
コード例 #2
0
ファイル: f64_to_ui32.c プロジェクト: OP-TEE/optee_os
uint_fast32_t f64_to_ui32( float64_t a, uint_fast8_t roundingMode, bool exact )
{
    union ui64_f64 uA;
    uint_fast64_t uiA;
    bool sign;
    int_fast16_t exp;
    uint_fast64_t sig;
    int_fast16_t shiftCount;

    uA.f = a;
    uiA = uA.ui;
    sign = signF64UI( uiA );
    exp  = expF64UI( uiA );
    sig  = fracF64UI( uiA );
    if ( exp ) sig |= UINT64_C( 0x0010000000000000 );
    shiftCount = 0x42C - exp;
    if ( 0 < shiftCount ) sig = softfloat_shiftRightJam64( sig, shiftCount );
    return softfloat_roundPackToUI32( sign, sig, roundingMode, exact );

}
コード例 #3
0
ファイル: extF80_to_ui32.c プロジェクト: AIdrifter/optee_os
uint_fast32_t
 extF80_to_ui32( extFloat80_t a, uint_fast8_t roundingMode, bool exact )
{
    union { struct extFloat80M s; extFloat80_t f; } uA;
    uint_fast16_t uiA64;
    bool sign;
    int_fast32_t exp;
    uint_fast64_t sig;
    int_fast32_t shiftCount;

    uA.f = a;
    uiA64 = uA.s.signExp;
    sign = signExtF80UI64( uiA64 );
    exp  = expExtF80UI64( uiA64 );
    sig = uA.s.signif;
    shiftCount = 0x4037 - exp;
    if ( shiftCount <= 0 ) shiftCount = 1;
    sig = softfloat_shiftRightJam64( sig, shiftCount );
    return softfloat_roundPackToUI32( sign, sig, roundingMode, exact );

}
コード例 #4
0
ファイル: f128M_to_ui32.c プロジェクト: scheah/cse240b
uint_fast32_t
 f128M_to_ui32( const float128_t *aPtr, uint_fast8_t roundingMode, bool exact )
{
    const uint32_t *aWPtr;
    uint32_t uiA96;
    bool sign;
    int32_t exp;
    uint64_t sig64;
    int32_t shiftDist;

    /*------------------------------------------------------------------------
    *------------------------------------------------------------------------*/
    aWPtr = (const uint32_t *) aPtr;
    uiA96 = aWPtr[indexWordHi( 4 )];
    sign = signF128UI96( uiA96 );
    exp  = expF128UI96( uiA96 );
    sig64 = (uint64_t) fracF128UI96( uiA96 )<<32 | aWPtr[indexWord( 4, 2 )];
    if ( aWPtr[indexWord( 4, 1 )] | aWPtr[indexWord( 4, 0 )] ) sig64 |= 1;
    /*------------------------------------------------------------------------
    *------------------------------------------------------------------------*/
#if (ui32_fromNaN != ui32_fromPosOverflow) || (ui32_fromNaN != ui32_fromNegOverflow)
    if ( (exp == 0x7FFF) && sig64 ) {
#if (ui32_fromNaN == ui32_fromPosOverflow)
        sign = 0;
#elif (ui32_fromNaN == ui32_fromNegOverflow)
        sign = 1;
#else
        softfloat_raiseFlags( softfloat_flag_invalid );
        return ui32_fromNaN;
#endif
    }
#endif
    /*------------------------------------------------------------------------
    *------------------------------------------------------------------------*/
    if ( exp ) sig64 |= UINT64_C( 0x0001000000000000 );
    shiftDist = 0x4028 - exp;
    if ( 0 < shiftDist ) sig64 = softfloat_shiftRightJam64( sig64, shiftDist );
    return softfloat_roundPackToUI32( sign, sig64, roundingMode, exact );

}
コード例 #5
0
ファイル: f16_to_ui64.c プロジェクト: Winddoing/MyCode
uint_fast64_t f16_to_ui64( float16_t a, uint_fast8_t roundingMode, bool exact )
{
    union ui16_f16 uA;
    uint_fast16_t uiA;
    bool sign;
    int_fast8_t exp;
    uint_fast16_t frac;
    uint_fast32_t sig32;
    int_fast8_t shiftDist;

    /*------------------------------------------------------------------------
    *------------------------------------------------------------------------*/
    uA.f = a;
    uiA = uA.ui;
    sign = signF16UI( uiA );
    exp  = expF16UI( uiA );
    frac = fracF16UI( uiA );
    /*------------------------------------------------------------------------
    *------------------------------------------------------------------------*/
    if ( exp == 0x1F ) {
        softfloat_raiseFlags( softfloat_flag_invalid );
        return
            frac ? ui64_fromNaN
                : sign ? ui64_fromNegOverflow : ui64_fromPosOverflow;
    }
    /*------------------------------------------------------------------------
    *------------------------------------------------------------------------*/
    sig32 = frac;
    if ( exp ) {
        sig32 |= 0x0400;
        shiftDist = exp - 0x19;
        if ( (0 <= shiftDist) && ! sign ) {
            return sig32<<shiftDist;
        }
        shiftDist = exp - 0x0D;
        if ( 0 < shiftDist ) sig32 <<= shiftDist;
    }
    return softfloat_roundPackToUI32( sign, sig32, roundingMode, exact );

}
コード例 #6
0
ファイル: extF80_to_ui32.c プロジェクト: Winddoing/MyCode
uint_fast32_t
 extF80_to_ui32( extFloat80_t a, uint_fast8_t roundingMode, bool exact )
{
    union { struct extFloat80M s; extFloat80_t f; } uA;
    uint_fast16_t uiA64;
    bool sign;
    int_fast32_t exp;
    uint_fast64_t sig;
    int_fast32_t shiftDist;

    /*------------------------------------------------------------------------
    *------------------------------------------------------------------------*/
    uA.f = a;
    uiA64 = uA.s.signExp;
    sign = signExtF80UI64( uiA64 );
    exp  = expExtF80UI64( uiA64 );
    sig = uA.s.signif;
    /*------------------------------------------------------------------------
    *------------------------------------------------------------------------*/
#if (ui32_fromNaN != ui32_fromPosOverflow) || (ui32_fromNaN != ui32_fromNegOverflow)
    if ( (exp == 0x7FFF) && (sig & UINT64_C( 0x7FFFFFFFFFFFFFFF )) ) {
#if (ui32_fromNaN == ui32_fromPosOverflow)
        sign = 0;
#elif (ui32_fromNaN == ui32_fromNegOverflow)
        sign = 1;
#else
        softfloat_raiseFlags( softfloat_flag_invalid );
        return ui32_fromNaN;
#endif
    }
#endif
    /*------------------------------------------------------------------------
    *------------------------------------------------------------------------*/
    shiftDist = 0x4032 - exp;
    if ( shiftDist <= 0 ) shiftDist = 1;
    sig = softfloat_shiftRightJam64( sig, shiftDist );
    return softfloat_roundPackToUI32( sign, sig, roundingMode, exact );

}
コード例 #7
0
ファイル: f128M_to_ui32.c プロジェクト: AIdrifter/optee_os
uint_fast32_t
 f128M_to_ui32( const float128_t *aPtr, uint_fast8_t roundingMode, bool exact )
{
    const uint32_t *aWPtr;
    uint32_t uiA96;
    int32_t exp;
    uint64_t sig64;
    int32_t shiftCount;

    aWPtr = (const uint32_t *) aPtr;
    uiA96 = aWPtr[indexWordHi( 4 )];
    exp = expF128UI96( uiA96 );
    sig64 = (uint64_t) fracF128UI96( uiA96 )<<32 | aWPtr[indexWord( 4, 2 )];
    if ( exp ) sig64 |= UINT64_C( 0x0001000000000000 );
    if ( aWPtr[indexWord( 4, 1 )] | aWPtr[indexWord( 4, 0 )] ) sig64 |= 1;
    shiftCount = 0x4028 - exp;
    if ( 0 < shiftCount ) {
        sig64 = softfloat_shiftRightJam64( sig64, shiftCount );
    }
    return
        softfloat_roundPackToUI32(
            signF128UI96( uiA96 ), sig64, roundingMode, exact );

}
コード例 #8
0
uint_fast32_t f32_to_ui32( float32_t a, int_fast8_t roundingMode, bool exact )
{
    union ui32_f32 uA;
    uint_fast32_t uiA;
    bool sign;
    int_fast16_t exp;
    uint_fast32_t sig;
    uint_fast64_t sig64;
    int_fast16_t shiftCount;

    uA.f = a;
    uiA = uA.ui;
    sign = signF32UI( uiA );
    exp = expF32UI( uiA );
    sig = fracF32UI( uiA );
    if ( exp ) sig |= 0x00800000;
    sig64 = (uint_fast64_t) sig<<32;
    shiftCount = 0xAF - exp;
    if ( 0 < shiftCount ) {
        sig64 = softfloat_shift64RightJam( sig64, shiftCount );
    }
    return softfloat_roundPackToUI32( sign, sig64, roundingMode, exact );

}