コード例 #1
0
ファイル: sp_clear.c プロジェクト: ChillyWillyGuru/RSXGL
/**
 * Clear the given buffers to the specified values.
 * No masking, no scissor (clear entire buffer).
 */
void
softpipe_clear(struct pipe_context *pipe, unsigned buffers,
               const union pipe_color_union *color,
               double depth, unsigned stencil)
{
   struct softpipe_context *softpipe = softpipe_context(pipe);
   uint64_t cv;
   uint i;

   if (softpipe->no_rast)
      return;

   if (!softpipe_check_render_cond(softpipe))
      return;

#if 0
   softpipe_update_derived(softpipe, PIPE_PRIM_TRIANGLES); /* not needed?? */
#endif

   if (buffers & PIPE_CLEAR_COLOR) {
      for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
         sp_tile_cache_clear(softpipe->cbuf_cache[i], color, 0);
      }
   }

   if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
      static const union pipe_color_union zero;
      struct pipe_surface *ps = softpipe->framebuffer.zsbuf;

      cv = util_pack64_z_stencil(ps->format, depth, stencil);
      sp_tile_cache_clear(softpipe->zsbuf_cache, &zero, cv);
   }

   softpipe->dirty_render_cache = TRUE;
}
コード例 #2
0
ファイル: sp_surface.c プロジェクト: ChristophHaag/mesa-mesa
static void sp_blit(struct pipe_context *pipe,
                    const struct pipe_blit_info *info)
{
   struct softpipe_context *sp = softpipe_context(pipe);

   if (info->render_condition_enable && !softpipe_check_render_cond(sp))
      return;

   if (info->src.resource->nr_samples > 1 &&
       info->dst.resource->nr_samples <= 1 &&
       !util_format_is_depth_or_stencil(info->src.resource->format) &&
       !util_format_is_pure_integer(info->src.resource->format)) {
      debug_printf("softpipe: color resolve unimplemented\n");
      return;
   }

   if (util_try_blit_via_copy_region(pipe, info)) {
      return; /* done */
   }

   if (!util_blitter_is_blit_supported(sp->blitter, info)) {
      debug_printf("softpipe: blit unsupported %s -> %s\n",
                   util_format_short_name(info->src.resource->format),
                   util_format_short_name(info->dst.resource->format));
      return;
   }

   /* XXX turn off occlusion and streamout queries */

   util_blitter_save_vertex_buffer_slot(sp->blitter, sp->vertex_buffer);
   util_blitter_save_vertex_elements(sp->blitter, sp->velems);
   util_blitter_save_vertex_shader(sp->blitter, sp->vs);
   util_blitter_save_geometry_shader(sp->blitter, sp->gs);
   util_blitter_save_so_targets(sp->blitter, sp->num_so_targets,
                     (struct pipe_stream_output_target**)sp->so_targets);
   util_blitter_save_rasterizer(sp->blitter, sp->rasterizer);
   util_blitter_save_viewport(sp->blitter, &sp->viewports[0]);
   util_blitter_save_scissor(sp->blitter, &sp->scissors[0]);
   util_blitter_save_fragment_shader(sp->blitter, sp->fs);
   util_blitter_save_blend(sp->blitter, sp->blend);
   util_blitter_save_depth_stencil_alpha(sp->blitter, sp->depth_stencil);
   util_blitter_save_stencil_ref(sp->blitter, &sp->stencil_ref);
   /*util_blitter_save_sample_mask(sp->blitter, sp->sample_mask);*/
   util_blitter_save_framebuffer(sp->blitter, &sp->framebuffer);
   util_blitter_save_fragment_sampler_states(sp->blitter,
                     sp->num_samplers[PIPE_SHADER_FRAGMENT],
                     (void**)sp->samplers[PIPE_SHADER_FRAGMENT]);
   util_blitter_save_fragment_sampler_views(sp->blitter,
                     sp->num_sampler_views[PIPE_SHADER_FRAGMENT],
                     sp->sampler_views[PIPE_SHADER_FRAGMENT]);
   util_blitter_save_render_condition(sp->blitter, sp->render_cond_query,
                                      sp->render_cond_cond, sp->render_cond_mode);
   util_blitter_blit(sp->blitter, info);
}
コード例 #3
0
ファイル: sp_surface.c プロジェクト: Bluerise/bitrig-xenocara
static void
softpipe_clear_render_target(struct pipe_context *pipe,
                             struct pipe_surface *dst,
                             const union pipe_color_union *color,
                             unsigned dstx, unsigned dsty,
                             unsigned width, unsigned height)
{
   struct softpipe_context *softpipe = softpipe_context(pipe);

   if (!softpipe_check_render_cond(softpipe))
      return;

   util_clear_render_target(pipe, dst, color,
                            dstx, dsty, width, height);
}
コード例 #4
0
ファイル: sp_surface.c プロジェクト: Bluerise/bitrig-xenocara
static void
softpipe_clear_depth_stencil(struct pipe_context *pipe,
                             struct pipe_surface *dst,
                             unsigned clear_flags,
                             double depth,
                             unsigned stencil,
                             unsigned dstx, unsigned dsty,
                             unsigned width, unsigned height)
{
   struct softpipe_context *softpipe = softpipe_context(pipe);

   if (!softpipe_check_render_cond(softpipe))
      return;

   util_clear_depth_stencil(pipe, dst, clear_flags,
                            depth, stencil,
                            dstx, dsty, width, height);
}
コード例 #5
0
ファイル: sp_clear.c プロジェクト: DirectFB/mesa
/**
 * Clear the given buffers to the specified values.
 * No masking, no scissor (clear entire buffer).
 */
void
softpipe_clear(struct pipe_context *pipe, unsigned buffers,
               const union pipe_color_union *color,
               double depth, unsigned stencil)
{
   struct softpipe_context *softpipe = softpipe_context(pipe);
   struct pipe_surface *zsbuf = softpipe->framebuffer.zsbuf;
   unsigned zs_buffers = buffers & PIPE_CLEAR_DEPTHSTENCIL;
   uint64_t cv;
   uint i;

   if (softpipe->no_rast)
      return;

   if (!softpipe_check_render_cond(softpipe))
      return;

#if 0
   softpipe_update_derived(softpipe, PIPE_PRIM_TRIANGLES); /* not needed?? */
#endif

   if (buffers & PIPE_CLEAR_COLOR) {
      for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
         sp_tile_cache_clear(softpipe->cbuf_cache[i], color, 0);
      }
   }

   if (zs_buffers &&
       util_format_is_depth_and_stencil(zsbuf->texture->format) &&
       zs_buffers != PIPE_CLEAR_DEPTHSTENCIL) {
      /* Clearing only depth or stencil in a combined depth-stencil buffer. */
      util_clear_depth_stencil(pipe, zsbuf, zs_buffers, depth, stencil,
                               0, 0, zsbuf->width, zsbuf->height);
   }
   else if (zs_buffers) {
      static const union pipe_color_union zero;

      cv = util_pack64_z_stencil(zsbuf->format, depth, stencil);
      sp_tile_cache_clear(softpipe->zsbuf_cache, &zero, cv);
   }

   softpipe->dirty_render_cache = TRUE;
}
コード例 #6
0
ファイル: sp_clear.c プロジェクト: nikai3d/mesa
/**
 * Clear the given buffers to the specified values.
 * No masking, no scissor (clear entire buffer).
 */
void
softpipe_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba,
               double depth, unsigned stencil)
{
   struct softpipe_context *softpipe = softpipe_context(pipe);
   union util_color uc;
   unsigned cv;
   uint i;

   if (softpipe->no_rast)
      return;

   if (!softpipe_check_render_cond(softpipe))
      return;

#if 0
   softpipe_update_derived(softpipe, PIPE_PRIM_TRIANGLES); /* not needed?? */
#endif

   if (buffers & PIPE_CLEAR_COLOR) {
      for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
         struct pipe_surface *ps = softpipe->framebuffer.cbufs[i];

         util_pack_color(rgba, ps->format, &uc);
         sp_tile_cache_clear(softpipe->cbuf_cache[i], rgba, uc.ui);
      }
   }

   if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
      static const float zero[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
      struct pipe_surface *ps = softpipe->framebuffer.zsbuf;

      cv = util_pack_z_stencil(ps->format, depth, stencil);
      sp_tile_cache_clear(softpipe->zsbuf_cache, zero, cv);
   }

   softpipe->dirty_render_cache = TRUE;
}