spAttachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const { return spSkeleton_getAttachmentForSlotName(_skeleton, slotName.c_str(), attachmentName.c_str()); }
spAttachment* Skeleton::getAttachment (const char* slotName, const char* attachmentName) const { return spSkeleton_getAttachmentForSlotName(skeleton, slotName, attachmentName); }