コード例 #1
0
ファイル: Slot.c プロジェクト: 1097195326/GameAreas
spSlot* spSlot_create (spSlotData* data, spBone* bone) {
	spSlot* self = SUPER(NEW(_spSlot));
	CONST_CAST(spSlotData*, self->data) = data;
	CONST_CAST(spBone*, self->bone) = bone;
	spSlot_setToSetupPose(self);
	return self;
}
コード例 #2
0
void spSkeleton_setSlotsToSetupPose (const spSkeleton* self) {
	int i;
	memcpy(self->drawOrder, self->slots, self->slotCount * sizeof(spSlot*));
	for (i = 0; i < self->slotCount; ++i)
		spSlot_setToSetupPose(self->slots[i]);
}