コード例 #1
0
static void
softpipe_destroy( struct pipe_context *pipe )
{
   struct softpipe_context *softpipe = softpipe_context( pipe );
   uint i, sh;

#if DO_PSTIPPLE_IN_HELPER_MODULE
   if (softpipe->pstipple.sampler)
      pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);

   pipe_resource_reference(&softpipe->pstipple.texture, NULL);
   pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
#endif

   if (softpipe->draw)
      draw_destroy( softpipe->draw );

   if (softpipe->quad.shade)
      softpipe->quad.shade->destroy( softpipe->quad.shade );

   if (softpipe->quad.depth_test)
      softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );

   if (softpipe->quad.blend)
      softpipe->quad.blend->destroy( softpipe->quad.blend );

   if (softpipe->quad.pstipple)
      softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );

   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
      pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
   }

   sp_destroy_tile_cache(softpipe->zsbuf_cache);
   pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);

   for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
      for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
         sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
         pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
      }
   }

   for (sh = 0; sh < Elements(softpipe->constants); sh++) {
      for (i = 0; i < Elements(softpipe->constants[0]); i++) {
         if (softpipe->constants[sh][i]) {
            pipe_resource_reference(&softpipe->constants[sh][i], NULL);
         }
      }
   }

   for (i = 0; i < softpipe->num_vertex_buffers; i++) {
      pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
   }

   tgsi_exec_machine_destroy(softpipe->fs_machine);

   FREE( softpipe );
}
コード例 #2
0
ファイル: sp_context.c プロジェクト: aosm/X11libs
static void
softpipe_destroy( struct pipe_context *pipe )
{
   struct softpipe_context *softpipe = softpipe_context( pipe );
   uint i;

   if (softpipe->draw)
      draw_destroy( softpipe->draw );

   softpipe->quad.shade->destroy( softpipe->quad.shade );
   softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
   softpipe->quad.blend->destroy( softpipe->quad.blend );

   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
      pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
   }

   sp_destroy_tile_cache(softpipe->zsbuf_cache);
   pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);

   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
      sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
      pipe_texture_reference(&softpipe->texture[i], NULL);
   }

   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
      sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
      pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
   }

   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
      uint j;

      for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
         if (softpipe->constants[i][j]) {
            pipe_buffer_reference(&softpipe->constants[i][j], NULL);
         }
      }
   }

   FREE( softpipe );
}
コード例 #3
0
ファイル: sp_context.c プロジェクト: ChillyWillyGuru/RSXGL
static void
softpipe_destroy( struct pipe_context *pipe )
{
   struct softpipe_context *softpipe = softpipe_context( pipe );
   uint i;

#if DO_PSTIPPLE_IN_HELPER_MODULE
   if (softpipe->pstipple.sampler)
      pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);

   pipe_resource_reference(&softpipe->pstipple.texture, NULL);
   pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
#endif

   if (softpipe->draw)
      draw_destroy( softpipe->draw );

   if (softpipe->quad.shade)
      softpipe->quad.shade->destroy( softpipe->quad.shade );

   if (softpipe->quad.depth_test)
      softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );

   if (softpipe->quad.blend)
      softpipe->quad.blend->destroy( softpipe->quad.blend );

   if (softpipe->quad.pstipple)
      softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );

   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
      pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
   }

   sp_destroy_tile_cache(softpipe->zsbuf_cache);
   pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);

   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
      sp_destroy_tex_tile_cache(softpipe->fragment_tex_cache[i]);
      pipe_sampler_view_reference(&softpipe->fragment_sampler_views[i], NULL);
   }

   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
      sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
      pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
   }

   for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
      sp_destroy_tex_tile_cache(softpipe->geometry_tex_cache[i]);
      pipe_sampler_view_reference(&softpipe->geometry_sampler_views[i], NULL);
   }

   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
      uint j;

      for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
         if (softpipe->constants[i][j]) {
            pipe_resource_reference(&softpipe->constants[i][j], NULL);
         }
      }
   }

   for (i = 0; i < softpipe->num_vertex_buffers; i++) {
      pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
   }

   tgsi_exec_machine_destroy(softpipe->fs_machine);

   FREE( softpipe );
}