コード例 #1
0
ファイル: sprite.c プロジェクト: neiderm/turaco
int main_sprtplte_callback(int msg, DIALOG * d, int ic)
{
    static int last_mb;
    struct sprite_palette **spmp;
    struct sprite_palette *spm;

    spmp = d->dp;
    spm = *spmp;

    spm->last_selected = ic;
    if(msg == MSG_DCLICK)
    {
	if ((last_mb&3) == (mouse_b&3))
	{
	    // make sure it's the same mouse button for a double-click

	    if (last_mb & 2) // right clicked
		sprite_put(ic, current_sprite, spm); // right d-click -> replace
	    else
		sprite_get(ic, current_sprite, spm); // left d-click -> grab
		
	    return(D_REDRAW);
	}
    } else {
	last_mb = mouse_b;
    }

    return(D_O_K);
}
コード例 #2
0
ファイル: sprite.c プロジェクト: neiderm/turaco
int main_sprtplte_callback(DIALOG * d, int ic)
{
    struct sprite_palette **spmp;
    struct sprite_palette *spm;

    spmp = d->dp;
    spm = *spmp;

    sprite_edit_function = SEF_NOTHING;

    sprintf(sprite_popup[0].text, "Sprite 0x%03x", ic);

    // try to center the popup menu on the cursor...
    do_menu(sprite_popup, mouse_x-56, mouse_y-50);

    switch (sprite_edit_function)
    {
    case (SEF_EDIT): // get
	sprite_get(ic, current_sprite, spm);
	spm->last_selected = ic;
	return D_REDRAW;
	break;

    case (SEF_REPLACE): // put
	sprite_put(ic, current_sprite, spm);
	spm->last_selected = ic; // redundant
	return D_REDRAW;
	break;

    case (SEF_NOTHING):
    default:
	break;
    }
    return(D_O_K);
}
コード例 #3
0
ファイル: sprite.c プロジェクト: neiderm/turaco
int sprite_return(DIALOG *d)
{
    if (GameDriverLoaded == FALSE || GfxBanks == NULL)
	return D_O_K;

    if (GfxBanks[currentGfxBank].last_selected >= 0)
	sprite_put(GfxBanks[currentGfxBank].last_selected, 
               current_sprite, &GfxBanks[currentGfxBank]);

    return D_REDRAW;
}
コード例 #4
0
ファイル: main.c プロジェクト: Mikejmoffitt/CSHDemos
static void process_stars(star *stars)
{
	for (int i = 0; i < NUM_STARS; i++)
	{
		stars[i].x = stars[i].x + stars[i].speed;
		if (stars[i].x >= 320)
		{
			stars[i].x = 0;
			stars[i].y = GET_HVCOUNTER%256;
		}
		sprite_put(stars[i].x, stars[i].y,  SPRITE_SIZE(1,1), stars[i].size);
	}
}