コード例 #1
0
ファイル: main.cpp プロジェクト: Hronom/GraphicSystem
int main(int argc, char *argv[])
{
    Q_UNUSED(argc)
    Q_UNUSED(argv)

    //////////////////////////////////////////////////////////////////
    /// Init GraphicSystem singleton
    GraphicSystem::initialize("GraphicSystemTest", "data/fonts/DejaVuSans.ttf");
    //////////////////////////////////////////////////////////////////



    //////////////////////////////////////////////////////////////////
    /// Get pointers of GraphicSystem
    sf::RenderWindow *window;
    window = GraphicSystem::instance()->getWindow();

    tgui::Gui *gui;
    gui = GraphicSystem::instance()->getGUI();
    //////////////////////////////////////////////////////////////////



    //////////////////////////////////////////////////////////////////
    /// Create widgets
    tgui::Picture::Ptr picture((*gui));
    picture->load("data/others/Linux.jpg");

    tgui::Button::Ptr button((*gui));
    button->load(THEME_CONFIG_FILE);
    button->setPosition(40, 25);
    button->setText("Quit");
    button->setCallbackId(1);
    button->bindCallback(tgui::Button::LeftMouseClicked);
    button->setSize(300, 40);

    tgui::ChatBox::Ptr chatbox((*gui));
    chatbox->load(THEME_CONFIG_FILE);
    chatbox->setSize(200, 100);
    chatbox->setTextSize(20);
    chatbox->setPosition(400, 25);
    chatbox->addLine("Line 1", sf::Color::Red);
    chatbox->addLine("Line 2", sf::Color::Blue);
    chatbox->addLine("Line 3", sf::Color::Green);
    chatbox->addLine("Line 4", sf::Color::Yellow);
    chatbox->addLine("Line 5", sf::Color::Cyan);
    chatbox->addLine("Line 6", sf::Color::Magenta);

    tgui::Checkbox::Ptr checkbox((*gui));
    checkbox->load(THEME_CONFIG_FILE);
    checkbox->setPosition(40, 80);
    checkbox->setText("Checkbox");
    checkbox->setSize(32, 32);

    tgui::ChildWindow::Ptr child((*gui));
    child->load(THEME_CONFIG_FILE);
    child->setSize(200, 100);
    child->setBackgroundColor(sf::Color(80, 80, 80));
    child->setPosition(400, 460);
    child->setTitle("Child window");
    child->setIcon("data/others/icon.jpg");

    tgui::ComboBox::Ptr comboBox((*gui));
    comboBox->load(THEME_CONFIG_FILE);
    comboBox->setSize(120, 21);
    comboBox->setPosition(210, 440);
    comboBox->addItem("Item 1");
    comboBox->addItem("Item 2");
    comboBox->addItem("Item 3");
    comboBox->setSelectedItem("Item 2");

    tgui::EditBox::Ptr editBox((*gui));
    editBox->load(THEME_CONFIG_FILE);
    editBox->setPosition(40, 200);
    editBox->setSize(300, 30);

    tgui::Label::Ptr label((*gui));
    label->load(THEME_CONFIG_FILE);
    label->setText("Label");
    label->setPosition(40, 160);
    label->setTextColor(sf::Color(200, 200, 200));
    label->setTextSize(24);

    tgui::ListBox::Ptr listBox((*gui));
    listBox->load(THEME_CONFIG_FILE);
    listBox->setSize(150, 120);
    listBox->setItemHeight(20);
    listBox->setPosition(40, 440);
    listBox->addItem("Item 1");
    listBox->addItem("Item 2");
    listBox->addItem("Item 3");

    tgui::LoadingBar::Ptr loadingbar((*gui));
    loadingbar->load(THEME_CONFIG_FILE);
    loadingbar->setPosition(40, 330);
    loadingbar->setSize(300, 30);
    loadingbar->setValue(35);

    tgui::MenuBar::Ptr menu((*gui));
    menu->load(THEME_CONFIG_FILE);
    menu->setSize(window->getSize().x, 20);
    menu->addMenu("File");
    menu->addMenuItem("File", "Load");
    menu->addMenuItem("File", "Save");
    menu->addMenuItem("File", "Exit");
    menu->bindCallback(tgui::MenuBar::MenuItemClicked);
    menu->setCallbackId(2);

    sf::Texture texture;
    texture.loadFromFile("data/others/ThinkLinux.jpg");

    tgui::Panel::Ptr panel((*gui));
    panel->setSize(200, 140);
    panel->setPosition(400, 150);
    panel->setBackgroundTexture(&texture);

    tgui::RadioButton::Ptr radioButton((*gui));
    radioButton->load(THEME_CONFIG_FILE);
    radioButton->setPosition(40, 120);
    radioButton->setText("Radio Button");
    radioButton->setSize(32, 32);

    tgui::Slider::Ptr slider((*gui));
    slider->load(THEME_CONFIG_FILE);
    slider->setVerticalScroll(false);
    slider->setPosition(40, 250);
    slider->setSize(300, 25);
    slider->setValue(2);

    tgui::Scrollbar::Ptr scrollbar((*gui));
    scrollbar->load(THEME_CONFIG_FILE);
    scrollbar->setVerticalScroll(false);
    scrollbar->setPosition(40, 290);
    scrollbar->setSize(300, 25);
    scrollbar->setMaximum(5);
    scrollbar->setLowValue(3);

    tgui::Slider2d::Ptr slider2d((*gui));
    slider2d->load("data/widgets/Slider2d/Black.conf");
    slider2d->setPosition(400, 300);
    slider2d->setSize(200, 150);

    tgui::SpinButton::Ptr spinButton((*gui));
    spinButton->load(THEME_CONFIG_FILE);
    spinButton->setPosition(40, 410);
    spinButton->setVerticalScroll(false);
    spinButton->setSize(40, 20);

    tgui::SpriteSheet::Ptr spritesheet((*gui));
    spritesheet->load("data/others/ThinkLinux.jpg");
    spritesheet->setCells(4, 4);
    spritesheet->setVisibleCell(2, 3);
    spritesheet->setSize(160, 120);
    spritesheet->setPosition(620, 25);

    tgui::Tab::Ptr tab((*gui));
    tab->load(THEME_CONFIG_FILE);
    tab->setPosition(40, 370);
    tab->add("Item 1");
    tab->add("Item 2");
    tab->add("Item 3");

    tgui::TextBox::Ptr textBox((*gui));
    textBox->load(THEME_CONFIG_FILE);
    textBox->setPosition(210, 470);
    textBox->setSize(180, 120);
    textBox->setTextSize(16);

    comboBox->moveToFront();
    //////////////////////////////////////////////////////////////////



    //////////////////////////////////////////////////////////////////
    /// Start main loop
    while(window->isOpen())
    {
        GraphicSystem::instance()->injectPreUpdate(0);

        sf::Event event;
        while(GraphicSystem::instance()->pollWindowEvent(event))
        {
            if(event.type == sf::Event::Closed)
                window->close();

            GraphicSystem::instance()->handleGUIEvent(event);
        }

        tgui::Callback callback;
        while(GraphicSystem::instance()->pollGUICallback(callback))
        {
            if(callback.id == 1)
                window->close();

            else if(callback.id == 2)
            {
                if(callback.text == "Exit")
                    window->close();
            }
        }

        GraphicSystem::instance()->injectPostUpdate(0);
    }
    //////////////////////////////////////////////////////////////////



    //////////////////////////////////////////////////////////////////
    /// Destroy GraphicSystem
    GraphicSystem::shutdown();
    //////////////////////////////////////////////////////////////////

    return 0;
}
コード例 #2
0
ファイル: EditorObject.cpp プロジェクト: andrewrk/motrs
bool EditorObject::build(ResourceFile & resources)
{
    // create the container to hold the graphic ids
    delete m_compiledGraphics;
    m_compiledGraphics = new Array3<QString>(tileCountX(), tileCountY(), layerCount());

    Array3< QList<QImage> * > animations(tileCountX(), tileCountY(), layerCount());
    // initialize animation list
    for (int z=0; z<layerCount(); z++) {
        for (int y=0; y<tileCountY(); ++y) {
            for (int x=0; x<tileCountX(); ++x) {
                animations.set(x,y,z,new QList<QImage>());
            }
        }
    }

    // find out the greatest frames per second
    int fps = 0;
    for (int layerIndex=0; layerIndex<m_graphics.size(); ++layerIndex) {
        QList<ObjectGraphic *> * layer = m_graphics.at(layerIndex);
        for (int i=0; i<layer->size(); ++i) {
            ObjectGraphic * graphicInstance = layer->at(i);
            if (graphicInstance->graphic->framesPerSecond() > fps)
                fps = graphicInstance->graphic->framesPerSecond();
        }
    }

    // for each animation frame
    int frame = 0;
    while (true) {
        if (frame > 0) {
            // check if the animation has looped yet.
            bool firstFrame = true;
            for (int layerIndex=0; layerIndex<m_graphics.size(); ++layerIndex) {
                QList<ObjectGraphic *> * layer = m_graphics.at(layerIndex);
                for (int i=0; i<layer->size(); ++i) {
                    ObjectGraphic * graphicInstance = layer->at(i);
                    if ((frame+1) % graphicInstance->graphic->frameCount() != 0) {
                        firstFrame = false;
                        break;
                    }
                }
                if (! firstFrame)
                    break;
            }

            // this means all animations have looped and we're done
            // collecting frames
            if (firstFrame)
                break;
        }

        for (int z=0; z<layerCount(); ++z) {
            // render the layer once into a QImage
            QImage layerImage(tileCountX() * Tile::sizeInt, tileCountY() * Tile::sizeInt, QImage::Format_ARGB32);
            layerImage.fill(Qt::transparent);
            QPainter layerPainter(&layerImage);
            render(layerPainter, z, frame, fps);

            // for each tile, draw that tile into a different QImage
            for (int y=0; y<tileCountY(); ++y) {
                for (int x=0; x<tileCountX(); ++x) {
                    QImage tileImage(Tile::sizeInt, Tile::sizeInt, QImage::Format_ARGB32);
                    tileImage.fill(Qt::transparent);
                    QPainter p(&tileImage);
                    p.drawImage(0, 0, layerImage, x * Tile::sizeInt, y * Tile::sizeInt, Tile::sizeInt, Tile::sizeInt);

                    QList<QImage> * frames = animations.get(x,y,z);
                    frames->append(tileImage);
                }
            }
        }

        ++frame;
    }
    int frameCount = frame;

    // create a spritesheet for each tile
    for (int z=0; z<layerCount(); ++z) {
        for (int y=0; y<tileCountY(); ++y) {
            for (int x=0; x<tileCountX(); ++x ) {
                // create the spritesheet
                QList<QImage> * frames = animations.get(x,y,z);
                QImage spritesheet(Tile::sizeInt * frameCount, Tile::sizeInt, QImage::Format_ARGB32);
                spritesheet.fill(Qt::transparent);
                QPainter p(&spritesheet);
                for (int i=0; i<frameCount; ++i)
                    p.drawImage(i * Tile::sizeInt, 0, frames->at(i % frames->size()));

                // create the binary data
                QByteArray tile;
                // magic character
                tile.append("G");

                int codeVersion = 1;
                tile.append((char *) &codeVersion, 4);

                int graphicType = Graphic::gtAnimation;
                tile.append((char *) &graphicType, 4);

                int storageType = Graphic::stPNG;
                tile.append((char *) &storageType, 4);

                // color key: hardcode magenta
                char red = 255;
                char green = 0;
                char blue = 255;
                tile.append(&red, 1);
                tile.append(&green, 1);
                tile.append(&blue, 1);

                tile.append((char *) &frameCount, 4);
                tile.append((char *) &fps, 4);

                // frame width and height
                tile.append((char *) &Tile::sizeInt, 4);
                tile.append((char *) &Tile::sizeInt, 4);

                // save spritesheet into memory
                QByteArray imageData;
                QBuffer buffer(&imageData);
                buffer.open(QIODevice::WriteOnly);
                spritesheet.save(&buffer, "PNG");

                int imageDataSize = imageData.size();
                tile.append((char *) &imageDataSize, 4);

                tile.append(imageData);

                // come up with a name
                QString dash = "-";
                QString ext = ".ani";
                QString graphicName = m_name + dash + QString::number(x) +
                    dash + QString::number(y) + dash + QString::number(z) + ext;

                resources.updateResource(graphicName.toStdString(), tile.constData(), tile.size());
                m_compiledGraphics->set(x,y,z,graphicName);
            }
        }
    }

    // cleanup animation list
    for (int z=0; z<layerCount(); z++) {
        for (int y=0; y<tileCountY(); ++y) {
            for (int x=0; x<tileCountX(); ++x) {
                delete animations.get(x,y,z);
            }
        }
    }

    return true;
}