コード例 #1
0
ファイル: trigger.c プロジェクト: DrEastex/Platinum
/*
** This routine is called after all of the trigger actions have been parsed
** in order to complete the process of building the trigger.
*/
void sqlite3FinishTrigger(
  Parse *pParse,          /* Parser context */
  TriggerStep *pStepList, /* The triggered program */
  Token *pAll             /* Token that describes the complete CREATE TRIGGER */
){
  Trigger *pTrig = 0;     /* The trigger whose construction is finishing up */
  sqlite3 *db = pParse->db;  /* The database */
  DbFixer sFix;
  int iDb;                   /* Database containing the trigger */

  pTrig = pParse->pNewTrigger;
  pParse->pNewTrigger = 0;
  if( pParse->nErr || !pTrig ) goto triggerfinish_cleanup;
  iDb = sqlite3SchemaToIndex(pParse->db, pTrig->pSchema);
  pTrig->step_list = pStepList;
  while( pStepList ){
    pStepList->pTrig = pTrig;
    pStepList = pStepList->pNext;
  }
  if( sqlite3FixInit(&sFix, pParse, iDb, "trigger", &pTrig->nameToken) 
          && sqlite3FixTriggerStep(&sFix, pTrig->step_list) ){
    goto triggerfinish_cleanup;
  }

  /* if we are not initializing, and this trigger is not on a TEMP table, 
  ** build the sqlite_master entry
  */
  if( !db->init.busy ){
    static const VdbeOpList insertTrig[] = {
      { OP_NewRowid,   0, 0,  0          },
      { OP_String8,    0, 0,  "trigger"  },
      { OP_String8,    0, 0,  0          },  /* 2: trigger name */
      { OP_String8,    0, 0,  0          },  /* 3: table name */
      { OP_Integer,    0, 0,  0          },
      { OP_String8,    0, 0,  "CREATE TRIGGER "},
      { OP_String8,    0, 0,  0          },  /* 6: SQL */
      { OP_Concat,     0, 0,  0          }, 
      { OP_MakeRecord, 5, 0,  "aaada"    },
      { OP_Insert,     0, 0,  0          },
    };
    int addr;
    Vdbe *v;

    /* Make an entry in the sqlite_master table */
    v = sqlite3GetVdbe(pParse);
    if( v==0 ) goto triggerfinish_cleanup;
    sqlite3BeginWriteOperation(pParse, 0, iDb);
    sqlite3OpenMasterTable(pParse, iDb);
    addr = sqlite3VdbeAddOpList(v, ArraySize(insertTrig), insertTrig);
    sqlite3VdbeChangeP3(v, addr+2, pTrig->name, 0); 
    sqlite3VdbeChangeP3(v, addr+3, pTrig->table, 0); 
    sqlite3VdbeChangeP3(v, addr+6, (char*)pAll->z, pAll->n);
    sqlite3ChangeCookie(db, v, iDb);
    sqlite3VdbeAddOp(v, OP_Close, 0, 0);
    sqlite3VdbeOp3(v, OP_ParseSchema, iDb, 0, 
       sqlite3MPrintf("type='trigger' AND name='%q'", pTrig->name), P3_DYNAMIC);
  }

  if( db->init.busy ){
    int n;
    Table *pTab;
    Trigger *pDel;
    pDel = sqlite3HashInsert(&db->aDb[iDb].pSchema->trigHash, 
                     pTrig->name, strlen(pTrig->name), pTrig);
    if( pDel ){
      assert( sqlite3MallocFailed() && pDel==pTrig );
      goto triggerfinish_cleanup;
    }
    n = strlen(pTrig->table) + 1;
    pTab = sqlite3HashFind(&pTrig->pTabSchema->tblHash, pTrig->table, n);
    assert( pTab!=0 );
    pTrig->pNext = pTab->pTrigger;
    pTab->pTrigger = pTrig;
    pTrig = 0;
  }

triggerfinish_cleanup:
  sqlite3DeleteTrigger(pTrig);
  assert( !pParse->pNewTrigger );
  sqlite3DeleteTriggerStep(pStepList);
}
コード例 #2
0
ファイル: vtab.c プロジェクト: 3rdexp/jezzitest
/*
** The parser calls this routine after the CREATE VIRTUAL TABLE statement
** has been completely parsed.
*/
void sqlite3VtabFinishParse(Parse *pParse, Token *pEnd){
  Table *pTab;        /* The table being constructed */
  sqlite3 *db;        /* The database connection */
  char *zModule;      /* The module name of the table: USING modulename */
  Module *pMod = 0;

  addArgumentToVtab(pParse);
  pParse->sArg.z = 0;

  /* Lookup the module name. */
  pTab = pParse->pNewTable;
  if( pTab==0 ) return;
  db = pParse->db;
  if( pTab->nModuleArg<1 ) return;
  zModule = pTab->azModuleArg[0];
  pMod = (Module *)sqlite3HashFind(&db->aModule, zModule, strlen(zModule));
  pTab->pMod = pMod;
  
  /* If the CREATE VIRTUAL TABLE statement is being entered for the
  ** first time (in other words if the virtual table is actually being
  ** created now instead of just being read out of sqlite_master) then
  ** do additional initialization work and store the statement text
  ** in the sqlite_master table.
  */
  if( !db->init.busy ){
    char *zStmt;
    char *zWhere;
    int iDb;
    Vdbe *v;

    /* Compute the complete text of the CREATE VIRTUAL TABLE statement */
    if( pEnd ){
      pParse->sNameToken.n = pEnd->z - pParse->sNameToken.z + pEnd->n;
    }
    zStmt = sqlite3MPrintf("CREATE VIRTUAL TABLE %T", &pParse->sNameToken);

    /* A slot for the record has already been allocated in the 
    ** SQLITE_MASTER table.  We just need to update that slot with all
    ** the information we've collected.  
    **
    ** The top of the stack is the rootpage allocated by sqlite3StartTable().
    ** This value is always 0 and is ignored, a virtual table does not have a
    ** rootpage. The next entry on the stack is the rowid of the record
    ** in the sqlite_master table.
    */
    iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
    sqlite3NestedParse(pParse,
      "UPDATE %Q.%s "
         "SET type='table', name=%Q, tbl_name=%Q, rootpage=0, sql=%Q "
       "WHERE rowid=#1",
      db->aDb[iDb].zName, SCHEMA_TABLE(iDb),
      pTab->zName,
      pTab->zName,
      zStmt
    );
    sqliteFree(zStmt);
    v = sqlite3GetVdbe(pParse);
    sqlite3ChangeCookie(db, v, iDb);

    sqlite3VdbeAddOp(v, OP_Expire, 0, 0);
    zWhere = sqlite3MPrintf("name='%q'", pTab->zName);
    sqlite3VdbeOp3(v, OP_ParseSchema, iDb, 1, zWhere, P3_DYNAMIC);
    sqlite3VdbeOp3(v, OP_VCreate, iDb, 0, pTab->zName, strlen(pTab->zName) + 1);
  }

  /* If we are rereading the sqlite_master table create the in-memory
  ** record of the table. If the module has already been registered,
  ** also call the xConnect method here.
  */
  else {
    Table *pOld;
    Schema *pSchema = pTab->pSchema;
    const char *zName = pTab->zName;
    int nName = strlen(zName) + 1;
    pOld = sqlite3HashInsert(&pSchema->tblHash, zName, nName, pTab);
    if( pOld ){
      assert( pTab==pOld );  /* Malloc must have failed inside HashInsert() */
      return;
    }
    pSchema->db = pParse->db;
    pParse->pNewTable = 0;
  }
}
コード例 #3
0
ファイル: trigger.c プロジェクト: doushinide/uffs
/*
** This routine is called after all of the trigger actions have been parsed
** in order to complete the process of building the trigger.
*/
void sqlite3FinishTrigger(
  Parse *pParse,          /* Parser context */
  TriggerStep *pStepList, /* The triggered program */
  Token *pAll             /* Token that describes the complete CREATE TRIGGER */
){
  Trigger *pTrig = pParse->pNewTrigger;   /* Trigger being finished */
  char *zName;                            /* Name of trigger */
  sqlite3 *db = pParse->db;               /* The database */
  DbFixer sFix;                           /* Fixer object */
  int iDb;                                /* Database containing the trigger */
  Token nameToken;                        /* Trigger name for error reporting */

  pParse->pNewTrigger = 0;
  if( NEVER(pParse->nErr) || !pTrig ) goto triggerfinish_cleanup;
  zName = pTrig->zName;
  iDb = sqlite3SchemaToIndex(pParse->db, pTrig->pSchema);
  pTrig->step_list = pStepList;
  while( pStepList ){
    pStepList->pTrig = pTrig;
    pStepList = pStepList->pNext;
  }
  nameToken.z = pTrig->zName;
  nameToken.n = sqlite3Strlen30(nameToken.z);
  if( sqlite3FixInit(&sFix, pParse, iDb, "trigger", &nameToken) 
          && sqlite3FixTriggerStep(&sFix, pTrig->step_list) ){
    goto triggerfinish_cleanup;
  }

  /* if we are not initializing,
  ** build the sqlite_master entry
  */
  if( !db->init.busy ){
    Vdbe *v;
    char *z;

    /* Make an entry in the sqlite_master table */
    v = sqlite3GetVdbe(pParse);
    if( v==0 ) goto triggerfinish_cleanup;
    sqlite3BeginWriteOperation(pParse, 0, iDb);
    z = sqlite3DbStrNDup(db, (char*)pAll->z, pAll->n);
    sqlite3NestedParse(pParse,
       "INSERT INTO %Q.%s VALUES('trigger',%Q,%Q,0,'CREATE TRIGGER %q')",
       db->aDb[iDb].zName, SCHEMA_TABLE(iDb), zName,
       pTrig->table, z);
    sqlite3DbFree(db, z);
    sqlite3ChangeCookie(pParse, iDb);
    sqlite3VdbeAddParseSchemaOp(v, iDb,
        sqlite3MPrintf(db, "type='trigger' AND name='%q'", zName));
  }

  if( db->init.busy ){
    Trigger *pLink = pTrig;
    Hash *pHash = &db->aDb[iDb].pSchema->trigHash;
    assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
    pTrig = sqlite3HashInsert(pHash, zName, sqlite3Strlen30(zName), pTrig);
    if( pTrig ){
      db->mallocFailed = 1;
    }else if( pLink->pSchema==pLink->pTabSchema ){
      Table *pTab;
      int n = sqlite3Strlen30(pLink->table);
      pTab = sqlite3HashFind(&pLink->pTabSchema->tblHash, pLink->table, n);
      assert( pTab!=0 );
      pLink->pNext = pTab->pTrigger;
      pTab->pTrigger = pLink;
    }
  }

triggerfinish_cleanup:
  sqlite3DeleteTrigger(db, pTrig);
  assert( !pParse->pNewTrigger );
  sqlite3DeleteTriggerStep(db, pStepList);
}
コード例 #4
0
ファイル: vtab.c プロジェクト: Ashod/SqliteCompressed
/*
** The parser calls this routine after the CREATE VIRTUAL TABLE statement
** has been completely parsed.
*/
void sqlite3VtabFinishParse(Parse *pParse, Token *pEnd){
  Table *pTab = pParse->pNewTable;  /* The table being constructed */
  sqlite3 *db = pParse->db;         /* The database connection */

  if( pTab==0 ) return;
  addArgumentToVtab(pParse);
  pParse->sArg.z = 0;
  if( pTab->nModuleArg<1 ) return;
  
  /* If the CREATE VIRTUAL TABLE statement is being entered for the
  ** first time (in other words if the virtual table is actually being
  ** created now instead of just being read out of sqlite_master) then
  ** do additional initialization work and store the statement text
  ** in the sqlite_master table.
  */
  if( !db->init.busy ){
    char *zStmt;
    char *zWhere;
    int iDb;
    Vdbe *v;

    /* Compute the complete text of the CREATE VIRTUAL TABLE statement */
    if( pEnd ){
      pParse->sNameToken.n = (int)(pEnd->z - pParse->sNameToken.z) + pEnd->n;
    }
    zStmt = sqlite3MPrintf(db, "CREATE VIRTUAL TABLE %T", &pParse->sNameToken);

    /* A slot for the record has already been allocated in the 
    ** SQLITE_MASTER table.  We just need to update that slot with all
    ** the information we've collected.  
    **
    ** The VM register number pParse->regRowid holds the rowid of an
    ** entry in the sqlite_master table tht was created for this vtab
    ** by sqlite3StartTable().
    */
    iDb = sqlite3SchemaToIndex(db, pTab->pSchema);
    sqlite3NestedParse(pParse,
      "UPDATE %Q.%s "
         "SET type='table', name=%Q, tbl_name=%Q, rootpage=0, sql=%Q "
       "WHERE rowid=#%d",
      db->aDb[iDb].zName, SCHEMA_TABLE(iDb),
      pTab->zName,
      pTab->zName,
      zStmt,
      pParse->regRowid
    );
    sqlite3DbFree(db, zStmt);
    v = sqlite3GetVdbe(pParse);
    sqlite3ChangeCookie(pParse, iDb);

    sqlite3VdbeAddOp2(v, OP_Expire, 0, 0);
    zWhere = sqlite3MPrintf(db, "name='%q' AND type='table'", pTab->zName);
    sqlite3VdbeAddParseSchemaOp(v, iDb, zWhere);
    sqlite3VdbeAddOp4(v, OP_VCreate, iDb, 0, 0, 
                         pTab->zName, sqlite3Strlen30(pTab->zName) + 1);
  }

  /* If we are rereading the sqlite_master table create the in-memory
  ** record of the table. The xConnect() method is not called until
  ** the first time the virtual table is used in an SQL statement. This
  ** allows a schema that contains virtual tables to be loaded before
  ** the required virtual table implementations are registered.  */
  else {
    Table *pOld;
    Schema *pSchema = pTab->pSchema;
    const char *zName = pTab->zName;
    int nName = sqlite3Strlen30(zName);
    assert( sqlite3SchemaMutexHeld(db, 0, pSchema) );
    pOld = sqlite3HashInsert(&pSchema->tblHash, zName, nName, pTab);
    if( pOld ){
      db->mallocFailed = 1;
      assert( pTab==pOld );  /* Malloc must have failed inside HashInsert() */
      return;
    }
    pParse->pNewTable = 0;
  }
}
コード例 #5
0
/*
** This routine is called after all of the trigger actions have been parsed
** in order to complete the process of building the trigger.
*/
void sqlite3FinishTrigger(
  Parse *pParse,          /* Parser context */
  TriggerStep *pStepList, /* The triggered program */
  Token *pAll             /* Token that describes the complete CREATE TRIGGER */
){
  Trigger *pTrig = 0;     /* The trigger whose construction is finishing up */
  sqlite3 *db = pParse->db;  /* The database */
  DbFixer sFix;
  int iDb;                   /* Database containing the trigger */

  pTrig = pParse->pNewTrigger;
  pParse->pNewTrigger = 0;
  if( pParse->nErr || !pTrig ) goto triggerfinish_cleanup;
  iDb = sqlite3SchemaToIndex(pParse->db, pTrig->pSchema);
  pTrig->step_list = pStepList;
  while( pStepList ){
    pStepList->pTrig = pTrig;
    pStepList = pStepList->pNext;
  }
  if( sqlite3FixInit(&sFix, pParse, iDb, "trigger", &pTrig->nameToken) 
          && sqlite3FixTriggerStep(&sFix, pTrig->step_list) ){
    goto triggerfinish_cleanup;
  }

  /* if we are not initializing, and this trigger is not on a TEMP table, 
  ** build the sqlite_master entry
  */
  if( !db->init.busy ){
    Vdbe *v;
    char *z;

    /* Make an entry in the sqlite_master table */
    v = sqlite3GetVdbe(pParse);
    if( v==0 ) goto triggerfinish_cleanup;
    sqlite3BeginWriteOperation(pParse, 0, iDb);
    z = sqlite3DbStrNDup(db, (char*)pAll->z, pAll->n);
    sqlite3NestedParse(pParse,
       "INSERT INTO %Q.%s VALUES('trigger',%Q,%Q,0,'CREATE TRIGGER %q')",
       db->aDb[iDb].zName, SCHEMA_TABLE(iDb), pTrig->name,
       pTrig->table, z);
    sqlite3DbFree(db, z);
    sqlite3ChangeCookie(pParse, iDb);
    sqlite3VdbeAddOp4(v, OP_ParseSchema, iDb, 0, 0, sqlite3MPrintf(
        db, "type='trigger' AND name='%q'", pTrig->name), P4_DYNAMIC
    );
  }

  if( db->init.busy ){
    int n;
    Table *pTab;
    Trigger *pDel;
    pDel = sqlite3HashInsert(&db->aDb[iDb].pSchema->trigHash, 
                     pTrig->name, sqlite3Strlen30(pTrig->name), pTrig);
    if( pDel ){
      assert( pDel==pTrig );
      db->mallocFailed = 1;
      goto triggerfinish_cleanup;
    }
    n = sqlite3Strlen30(pTrig->table) + 1;
    pTab = sqlite3HashFind(&pTrig->pTabSchema->tblHash, pTrig->table, n);
    assert( pTab!=0 );
    pTrig->pNext = pTab->pTrigger;
    pTab->pTrigger = pTrig;
    pTrig = 0;
  }

triggerfinish_cleanup:
  sqlite3DeleteTrigger(db, pTrig);
  assert( !pParse->pNewTrigger );
  sqlite3DeleteTriggerStep(db, pStepList);
}
コード例 #6
0
SWITCH_DECLARE(switch_status_t) switch_core_hash_delete(switch_hash_t *hash, const char *key)
{
	sqlite3HashInsert(&hash->table, key, (int) strlen(key) + 1, NULL);
	return SWITCH_STATUS_SUCCESS;
}
コード例 #7
0
SWITCH_DECLARE(switch_status_t) switch_core_hash_insert(switch_hash_t *hash, const char *key, const void *data)
{
	sqlite3HashInsert(&hash->table, key, (int) strlen(key) + 1, (void *) data);
	return SWITCH_STATUS_SUCCESS;
}
コード例 #8
0
/*
** Given a file descriptor, locate lockInfo and openCnt structures that
** describes that file descriptor.  Create a new ones if necessary.  The
** return values might be unset if an error occurs.
**
** Return the number of errors.
*/
static int findLockInfo(
  int fd,                      /* The file descriptor used in the key */
  struct lockInfo **ppLock,    /* Return the lockInfo structure here */
  struct openCnt **ppOpen      /* Return the openCnt structure here */
){
  int rc;
  struct lockKey key1;
  struct openKey key2;
  struct stat statbuf;
  struct lockInfo *pLock;
  struct openCnt *pOpen;
  rc = fstat(fd, &statbuf);
  if( rc!=0 ) return 1;
  memset(&key1, 0, sizeof(key1));
  key1.dev = statbuf.st_dev;
  key1.ino = statbuf.st_ino;
#ifdef SQLITE_UNIX_THREADS
  if( threadsOverrideEachOthersLocks<0 ){
    testThreadLockingBehavior(fd);
  }
  key1.tid = threadsOverrideEachOthersLocks ? 0 : pthread_self();
#endif
  memset(&key2, 0, sizeof(key2));
  key2.dev = statbuf.st_dev;
  key2.ino = statbuf.st_ino;
  pLock = (struct lockInfo*)sqlite3HashFind(&lockHash, &key1, sizeof(key1));
  if( pLock==0 ){
    struct lockInfo *pOld;
    pLock = (lockInfo*)sqliteMallocRaw( sizeof(*pLock) );
    if( pLock==0 ) return 1;
    pLock->key = key1;
    pLock->nRef = 1;
    pLock->cnt = 0;
    pLock->locktype = 0;
    pOld =  (lockInfo*)sqlite3HashInsert(&lockHash, &pLock->key, sizeof(key1), pLock);
    if( pOld!=0 ){
      assert( pOld==pLock );
      sqliteFree(pLock);
      return 1;
    }
  }else{
    pLock->nRef++;
  }
  *ppLock = pLock;
  pOpen = (struct openCnt*)sqlite3HashFind(&openHash, &key2, sizeof(key2));
  if( pOpen==0 ){
    struct openCnt *pOld;
    pOpen =  (openCnt*)sqliteMallocRaw( sizeof(*pOpen) );
    if( pOpen==0 ){
      releaseLockInfo(pLock);
      return 1;
    }
    pOpen->key = key2;
    pOpen->nRef = 1;
    pOpen->nLock = 0;
    pOpen->nPending = 0;
    pOpen->aPending = 0;
    pOld =  (openCnt*)sqlite3HashInsert(&openHash, &pOpen->key, sizeof(key2), pOpen);
    if( pOld!=0 ){
      assert( pOld==pOpen );
      sqliteFree(pOpen);
      releaseLockInfo(pLock);
      return 1;
    }
  }else{
    pOpen->nRef++;
  }
  *ppOpen = pOpen;
  return 0;
}
コード例 #9
0
ファイル: callback.c プロジェクト: 3rdexp/jezzitest
/*
** Locate a user function given a name, a number of arguments and a flag
** indicating whether the function prefers UTF-16 over UTF-8.  Return a
** pointer to the FuncDef structure that defines that function, or return
** NULL if the function does not exist.
**
** If the createFlag argument is true, then a new (blank) FuncDef
** structure is created and liked into the "db" structure if a
** no matching function previously existed.  When createFlag is true
** and the nArg parameter is -1, then only a function that accepts
** any number of arguments will be returned.
**
** If createFlag is false and nArg is -1, then the first valid
** function found is returned.  A function is valid if either xFunc
** or xStep is non-zero.
**
** If createFlag is false, then a function with the required name and
** number of arguments may be returned even if the eTextRep flag does not
** match that requested.
*/
FuncDef *sqlite3FindFunction(
  sqlite3 *db,       /* An open database */
  const char *zName, /* Name of the function.  Not null-terminated */
  int nName,         /* Number of characters in the name */
  int nArg,          /* Number of arguments.  -1 means any number */
  u8 enc,            /* Preferred text encoding */
  int createFlag     /* Create new entry if true and does not otherwise exist */
){
  FuncDef *p;         /* Iterator variable */
  FuncDef *pFirst;    /* First function with this name */
  FuncDef *pBest = 0; /* Best match found so far */
  int bestmatch = 0;  


  assert( enc==SQLITE_UTF8 || enc==SQLITE_UTF16LE || enc==SQLITE_UTF16BE );
  if( nArg<-1 ) nArg = -1;

  pFirst = (FuncDef*)sqlite3HashFind(&db->aFunc, zName, nName);
  for(p=pFirst; p; p=p->pNext){
    /* During the search for the best function definition, bestmatch is set
    ** as follows to indicate the quality of the match with the definition
    ** pointed to by pBest:
    **
    ** 0: pBest is NULL. No match has been found.
    ** 1: A variable arguments function that prefers UTF-8 when a UTF-16
    **    encoding is requested, or vice versa.
    ** 2: A variable arguments function that uses UTF-16BE when UTF-16LE is
    **    requested, or vice versa.
    ** 3: A variable arguments function using the same text encoding.
    ** 4: A function with the exact number of arguments requested that
    **    prefers UTF-8 when a UTF-16 encoding is requested, or vice versa.
    ** 5: A function with the exact number of arguments requested that
    **    prefers UTF-16LE when UTF-16BE is requested, or vice versa.
    ** 6: An exact match.
    **
    ** A larger value of 'matchqual' indicates a more desirable match.
    */
    if( p->nArg==-1 || p->nArg==nArg || nArg==-1 ){
      int match = 1;          /* Quality of this match */
      if( p->nArg==nArg || nArg==-1 ){
        match = 4;
      }
      if( enc==p->iPrefEnc ){
        match += 2;
      }
      else if( (enc==SQLITE_UTF16LE && p->iPrefEnc==SQLITE_UTF16BE) ||
               (enc==SQLITE_UTF16BE && p->iPrefEnc==SQLITE_UTF16LE) ){
        match += 1;
      }

      if( match>bestmatch ){
        pBest = p;
        bestmatch = match;
      }
    }
  }

  /* If the createFlag parameter is true, and the seach did not reveal an
  ** exact match for the name, number of arguments and encoding, then add a
  ** new entry to the hash table and return it.
  */
  if( createFlag && bestmatch<6 && 
      (pBest = sqliteMalloc(sizeof(*pBest)+nName))!=0 ){
    pBest->nArg = nArg;
    pBest->pNext = pFirst;
    pBest->iPrefEnc = enc;
    memcpy(pBest->zName, zName, nName);
    pBest->zName[nName] = 0;
    if( pBest==sqlite3HashInsert(&db->aFunc,pBest->zName,nName,(void*)pBest) ){
      sqliteFree(pBest);
      return 0;
    }
  }

  if( pBest && (pBest->xStep || pBest->xFunc || createFlag) ){
    return pBest;
  }
  return 0;
}