static void st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access, GLboolean output, struct gl_texture_object *texObj, struct gl_texture_image *texImage, const void *vdpSurface, GLuint index) { struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); struct pipe_resource *res; struct pipe_sampler_view templ, **sampler_view; mesa_format texFormat; if (output) { res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface); if (!res) res = st_vdpau_output_surface_gallium(ctx, vdpSurface); } else { res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index); if (!res) res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index); } if (!res) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV"); return; } /* do we have different screen objects ? */ if (res->screen != st->pipe->screen) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV"); return; } /* switch to surface based */ if (!stObj->surface_based) { _mesa_clear_texture_object(ctx, texObj); stObj->surface_based = GL_TRUE; } texFormat = st_pipe_format_to_mesa_format(res->format); _mesa_init_teximage_fields(ctx, texImage, res->width0, res->height0, 1, 0, GL_RGBA, texFormat); pipe_resource_reference(&stObj->pt, res); st_texture_release_all_sampler_views(st, stObj); pipe_resource_reference(&stImage->pt, res); u_sampler_view_default_template(&templ, res, res->format); templ.u.tex.first_layer = index & 1; templ.u.tex.last_layer = index & 1; templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0); templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1); templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2); templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3); sampler_view = st_texture_get_sampler_view(st, stObj); *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ); stObj->surface_format = res->format; _mesa_dirty_texobj(ctx, texObj); }
static void st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access, GLboolean output, struct gl_texture_object *texObj, struct gl_texture_image *texImage, const void *vdpSurface, GLuint index) { struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); struct pipe_resource *res; mesa_format texFormat; uint layer_override = 0; if (output) { res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface); if (!res) res = st_vdpau_output_surface_gallium(ctx, vdpSurface); } else { res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index); if (!res) { res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index); layer_override = index & 1; } } if (!res) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV"); return; } /* do we have different screen objects ? */ if (res->screen != st->pipe->screen) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV"); pipe_resource_reference(&res, NULL); return; } /* switch to surface based */ if (!stObj->surface_based) { _mesa_clear_texture_object(ctx, texObj); stObj->surface_based = GL_TRUE; } texFormat = st_pipe_format_to_mesa_format(res->format); _mesa_init_teximage_fields(ctx, texImage, res->width0, res->height0, 1, 0, GL_RGBA, texFormat); pipe_resource_reference(&stObj->pt, res); st_texture_release_all_sampler_views(st, stObj); pipe_resource_reference(&stImage->pt, res); stObj->surface_format = res->format; stObj->layer_override = layer_override; _mesa_dirty_texobj(ctx, texObj); pipe_resource_reference(&res, NULL); }