コード例 #1
0
ファイル: nfa.cpp プロジェクト: harshg0910/compiler
/*
 * Union of two nfa's: this & n
 */
void
nfa::union_nfa (nfa &n) {
    int states_add = n.transitions.size ();

    cout <<"my transitions " << endl;
    print_transitions () ;
    cout << "n's trans " ;
    n.print_transitions ();
    for (int i=0; i<states_add; i++) {
        for (int j=0; j<n.transitions[i].size (); j++) {
            set<int>::iterator it;
            set<int> n_set;
            for (it=n.transitions[i][j].begin (); it != n.transitions[i][j].end (); it++) {
                cout << "*it+num_states " << *it+num_states <<" i j " << i <<" " << j << endl;
                n_set.insert (*it + num_states);
            }
            // 
            n.transitions[i][j] = n_set;
        }
        transitions.push_back (n.transitions[i]);
    }

    vector< set<int> > start_new (MAX_ALPHABET);
    vector< set<int> > final_new (MAX_ALPHABET);
    start_new[EPSILON].insert (num_states-2);			// start state of this
    start_new[EPSILON].insert (num_states + n.num_states-2);	// start state of n

    transitions[num_states-1][EPSILON].insert (num_states + n.num_states+1); // final state for new from final this
    transitions[num_states + n.num_states-1][EPSILON].insert (num_states + n.num_states+1);	// from final of n

    alphabet.insert (n.alphabet.begin (), n.alphabet.end ());
    num_states += n.num_states + 2;
    transitions.push_back (start_new);
    transitions.push_back (final_new);
}
コード例 #2
0
	ident = PyThread_start_new_thread(t_bootstrap, (void*) boot);
	if (ident == -1) {
		PyErr_SetString(ThreadError, "can't start new thread");
		Py_DECREF(func);
		Py_DECREF(args);
		Py_XDECREF(keyw);
		PyThreadState_Clear(boot->tstate);
		PyMem_DEL(boot);
		return NULL;
	}
	return PyLong_FromLong(ident);
}

PyDoc_STRVAR(start_new_doc,
"start_new_thread(function, args[, kwargs])\n\
(start_new() is an obsolete synonym)\n\
\n\
Start a new thread and return its identifier.  The thread will call the\n\
function with positional arguments from the tuple args and keyword arguments\n\
taken from the optional dictionary kwargs.  The thread exits when the\n\
function returns; the return value is ignored.  The thread will also exit\n\
when the function raises an unhandled exception; a stack trace will be\n\
printed unless the exception is SystemExit.\n");

static PyObject *
thread_PyThread_exit_thread(PyObject *self)
{
	PyErr_SetNone(PyExc_SystemExit);
	return NULL;
}
コード例 #3
0
// Read an environment
BOOL environment_open(Cfg_Environment *env,char *name,BOOL first,APTR prog)
{
	struct OpenEnvironmentData *opendata;
	BOOL success;
	short progress=1;

	// Free volatile memory
	ClearMemHandle(env->volatile_memory);

	// Initialise open structure
	if (!(opendata=AllocMemH(env->volatile_memory,sizeof(struct OpenEnvironmentData))))
		return 0;
	opendata->memory=env->desktop_memory;
	opendata->volatile_memory=env->volatile_memory;
	opendata->flags=OEDF_ALL;


	// Initialise progress
	SetProgressWindowTags(prog,PW_FileCount,14,PW_FileNum,1,TAG_END);


	// Read environment
	if ((success=OpenEnvironment((name)?name:env->path,opendata)))
	{
		// Check stack setting and increase if too low
		if (opendata->env.default_stack < STACK_DEFAULT)
			opendata->env.default_stack = STACK_DEFAULT;

		// Copy things back to the environment
		CopyMem((char *)&opendata->env,(char *)env->env,sizeof(CFG_ENVR));
		strcpy(env->toolbar_path,opendata->toolbar_path);
		strcpy(env->menu_path,opendata->menu_path);
		strcpy(env->user_menu_path,opendata->user_menu_path);
		strcpy(env->scripts_path,opendata->scripts_path);
		strcpy(env->hotkeys_path,opendata->hotkeys_path);
		
		// Get maximum filename length
		// we have to do this before the listers are opened
		GUI->def_filename_length=environment->env->settings.max_filename;
		if (GUI->def_filename_length<FILENAME_LEN)
			GUI->def_filename_length=FILENAME_LEN;
		else
		if (GUI->def_filename_length>107)
			GUI->def_filename_length=107;
	}

	// Successful?
	if (success || first)
	{
		ButtonBankNode *button;
		OpenListerNode *lister;

		// Bump progress
		main_bump_progress(prog,progress++,0);

		// Store new environment path
		if (name) strcpy(env->path,name);

		// Bump progress
		main_bump_progress(prog,progress++,0);

		// Get new toolbar
		FreeToolBar(GUI->toolbar);
		GUI->toolbar=OpenToolBar(0,env->toolbar_path);

		// Bump progress
		main_bump_progress(prog,progress++,0);

		// Free lister menu, get new one
		CloseButtonBank(GUI->lister_menu);
		if ((GUI->lister_menu=OpenButtonBank(env->menu_path)))
		{
			// Check if it needs conversion
			if (!(GUI->lister_menu->window.flags&BTNWF_FIX_MENU))
			{
				// Convert it to new format
				ConvertStartMenu(GUI->lister_menu);
				GUI->lister_menu->window.flags|=BTNWF_FIX_MENU;
			}
		}

		// Bump progress
		main_bump_progress(prog,progress++,0);

		// Free user menu, get new one
		CloseButtonBank(GUI->user_menu);
		GUI->user_menu=OpenButtonBank(env->user_menu_path);

		// Bump progress
		main_bump_progress(prog,progress++,0);

		// Free scripts, get new set
		CloseButtonBank(GUI->scripts);
		GUI->scripts=OpenButtonBank(env->scripts_path);

		// Bump progress
		main_bump_progress(prog,progress++,0);

		// Free hotkeys, get new ones
		send_main_reset_cmd(CONFIG_CHANGE_HOTKEYS,0,0);

		// Go through buttons to open
		for (button=(ButtonBankNode *)opendata->buttons.mlh_Head;
			button->node.ln_Succ;)
		{
			ButtonBankNode *next=(ButtonBankNode *)button->node.ln_Succ;
			Buttons *but;

			// Create button bank from this node
			if ((but=buttons_new(button->node.ln_Name,0,&button->pos,0,button->flags|BUTTONF_FAIL)))
			{
				// Set icon position
				but->icon_pos_x=button->icon_pos_x;
				but->icon_pos_y=button->icon_pos_y;
			}

			// Free this node, get next
			Remove((struct Node *)button);
			FreeMemH(button->node.ln_Name);
			FreeMemH(button);
			button=next;
		}

		// Bump progress
		main_bump_progress(prog,progress++,0);

		// Go through StartMenus to open
		for (button=(ButtonBankNode *)opendata->startmenus.mlh_Head;
			button->node.ln_Succ;)
		{
			ButtonBankNode *next=(ButtonBankNode *)button->node.ln_Succ;

			// Create new start menu
			start_new(button->node.ln_Name,0,0,button->pos.Left,button->pos.Top);

			// Free this node, get next
			Remove((struct Node *)button);
			FreeMemH(button->node.ln_Name);
			FreeMemH(button);
			button=next;
		}

		// Bump progress
		main_bump_progress(prog,progress++,0);

		// Go through listers to open
		for (lister=(OpenListerNode *)opendata->listers.mlh_Head;
			lister->node.ln_Succ;)
		{
			OpenListerNode *next=(OpenListerNode *)lister->node.ln_Succ;

			// Create lister from this node
			if (lister->lister)
				lister_new((Cfg_Lister *)lister->lister);

			// Free this node, get next
			Remove((struct Node *)lister);
			FreeMemH(lister);
			lister=next;
		}

		// Bump progress
		main_bump_progress(prog,progress++,0);

		// Free existing desktop list
		env_free_desktop(&env->desktop);

		// Copy new desktop into list
		if (!(IsListEmpty((struct List *)&opendata->desktop)))
		{
			env->desktop=opendata->desktop;
			env->desktop.mlh_TailPred->mln_Succ=(struct MinNode *)&env->desktop.mlh_Tail;
			env->desktop.mlh_Head->mln_Pred=(struct MinNode *)&env->desktop.mlh_Head;
		}

		// Free existing path list
		env_free_desktop(&env->path_list);

		// Copy new pathlist into list
		if (!(IsListEmpty((struct List *)&opendata->pathlist)))
		{
			env->path_list=opendata->pathlist;
			env->path_list.mlh_TailPred->mln_Succ=(struct MinNode *)&env->path_list.mlh_Tail;
			env->path_list.mlh_Head->mln_Pred=(struct MinNode *)&env->path_list.mlh_Head;
		}

		// Free existing sound list
		env_free_desktop(&env->sound_list);

		// Copy new sound list into list
		if (!(IsListEmpty((struct List *)&opendata->soundlist)))
		{
			env->sound_list=opendata->soundlist;
			env->sound_list.mlh_TailPred->mln_Succ=(struct MinNode *)&env->sound_list.mlh_Tail;
			env->sound_list.mlh_Head->mln_Pred=(struct MinNode *)&env->sound_list.mlh_Head;
		}

		// Bump progress
		main_bump_progress(prog,progress++,0);

		// Update priority
		IPC_Command(&main_ipc,
			IPC_PRIORITY,
			env->env->settings.pri_main[1],
			(APTR)env->env->settings.pri_main[0],
			0,0);

		// Fix lister priorities
		lister_fix_priority(0);

		// Bump progress
		main_bump_progress(prog,progress++,0);
	}

	// Failed, free temp lists
	else
	{
		env_free_desktop(&opendata->desktop);
		env_free_desktop(&opendata->pathlist);
		env_free_desktop(&opendata->soundlist);
		env_free_desktop(&opendata->startmenus);
		env_free_desktop(&opendata->buttons);
		env_free_desktop(&opendata->listers);
	}

	// Free open data structure
	FreeMemH(opendata);

	// Bump progress
	main_bump_progress(prog,progress,0);

	// Build the user menu (needed even if there is none)
	display_build_user_menu();

	// Initialise progress
	SetProgressWindowTags(prog,PW_FileCount,1,PW_FileNum,1,TAG_END);

	// Set library flag for 'Move AppIcons to Tools Menu'
	SetLibraryFlags((env->env->display_options&DISPOPTF_SHIFT_APPICONS)?LIBDF_REDIRECT_TOOLS:0,LIBDF_REDIRECT_TOOLS);

	// Set library flag for borderless icons
	SetLibraryFlags((env->env->desktop_flags&DESKTOPF_NO_BORDERS)?LIBDF_BORDERS_OFF:0,LIBDF_BORDERS_OFF);

	// No icon caching?
	SetLibraryFlags((env->env->desktop_flags&DESKTOPF_NO_CACHE)?LIBDF_NO_CACHING:0,LIBDF_NO_CACHING);

	// Set NewIcons flags
	SetNewIconsFlags(env->env->env_NewIconsFlags,env->env->env_NewIconsPrecision);

	// No custom drag?
	SetLibraryFlags((env->env->desktop_flags&DESKTOPF_NO_CUSTOMDRAG)?LIBDF_NO_CUSTOM_DRAG:0,LIBDF_NO_CUSTOM_DRAG);

	// Thin borders?
	SetLibraryFlags((env->env->display_options&DISPOPTF_THIN_BORDERS)?LIBDF_THIN_BORDERS:0,LIBDF_THIN_BORDERS);

	// Update pathlist environment variable
	env_update_pathlist();

	// Set popup delay
	SetPopUpDelay(env->env->settings.popup_delay);

	// Fix MUFS library
	env_fix_mufs();

	// Assign themes path
	env_fix_themes();

	// Initialise sound events
	InitSoundEvents(TRUE);

	return success;
}