void event_body_enter(mixed * what) { if (what && objectp(what[0]) && what[0]->is_player()) { wander_count = 0; if (!wander_enable && movement_mintime) { start_wander(movement_mintime, movement_maxtime); } } }
void setup() { set_name("traveller"); /* Leave out the gender specification, get a random one */ /* set_gender(0); */ add_adj("wandering"); set_short("A wandering traveller"); set_long("This tired-looking person just happens to be passing through " + "the area.."); set_race("human"); set_level(random(8) + 5); set_hit_skill("combat/unarmed"); set_skill("combat/unarmed", 50); set_skill("combat/defense", 100); set_wander_area("Gurba"); start_wander(10, 20); }