コード例 #1
0
ファイル: shader_glsl.c プロジェクト: adon0420023/RetroArch
static void gl_glsl_set_params(void *data, void *shader_data,
      unsigned width, unsigned height, 
      unsigned tex_width, unsigned tex_height, 
      unsigned out_width, unsigned out_height,
      unsigned frame_count,
      const void *_info, 
      const void *_prev_info, 
      const void *_feedback_info,
      const void *_fbo_info, unsigned fbo_info_cnt)
{
   unsigned i;
   GLfloat buffer[512];
   struct glsl_attrib attribs[32];
   float input_size[2], output_size[2], texture_size[2];
   unsigned texunit = 1;
   const struct shader_uniforms *uni = NULL;
   size_t size = 0, attribs_size = 0;
   const struct video_tex_info *info = (const struct video_tex_info*)_info;
   const struct video_tex_info *prev_info = (const struct video_tex_info*)_prev_info;
   const struct video_tex_info *feedback_info = (const struct video_tex_info*)_feedback_info;
   const struct video_tex_info *fbo_info = (const struct video_tex_info*)_fbo_info;
   struct glsl_attrib *attr = (struct glsl_attrib*)attribs;
   glsl_shader_data_t *glsl = (glsl_shader_data_t*)shader_data;

   if (!glsl)
      return;

   uni = (const struct shader_uniforms*)&glsl->uniforms[glsl->active_idx];

   if (glsl->prg[glsl->active_idx].id == 0)
      return;

   input_size [0]  = (float)width;
   input_size [1]  = (float)height;
   output_size[0]  = (float)out_width;
   output_size[1]  = (float)out_height;
   texture_size[0] = (float)tex_width;
   texture_size[1] = (float)tex_height;

   if (uni->input_size >= 0)
      glUniform2fv(uni->input_size, 1, input_size);

   if (uni->output_size >= 0)
      glUniform2fv(uni->output_size, 1, output_size);

   if (uni->texture_size >= 0)
      glUniform2fv(uni->texture_size, 1, texture_size);

   if (uni->frame_count >= 0 && glsl->active_idx)
   {
      unsigned modulo = glsl->shader->pass[glsl->active_idx - 1].frame_count_mod;

      if (modulo)
         frame_count %= modulo;

      glUniform1i(uni->frame_count, frame_count);
   }

   if (uni->frame_direction >= 0)
      glUniform1i(uni->frame_direction, state_manager_frame_is_reversed() ? -1 : 1);

   /* Set lookup textures. */
   for (i = 0; i < glsl->shader->luts; i++)
   {
      if (uni->lut_texture[i] < 0)
         continue;

      /* Have to rebind as HW render could override this. */
      glActiveTexture(GL_TEXTURE0 + texunit);
      glBindTexture(GL_TEXTURE_2D, glsl->lut_textures[i]);
      glUniform1i(uni->lut_texture[i], texunit);
      texunit++;
   }

   if (glsl->active_idx)
   {
      /* Set original texture. */
      if (uni->orig.texture >= 0)
      {
         /* Bind original texture. */
         glActiveTexture(GL_TEXTURE0 + texunit);
         glUniform1i(uni->orig.texture, texunit);
         glBindTexture(GL_TEXTURE_2D, info->tex);
         texunit++;
      }

      if (uni->orig.texture_size >= 0)
         glUniform2fv(uni->orig.texture_size, 1, info->tex_size);

      if (uni->orig.input_size >= 0)
         glUniform2fv(uni->orig.input_size, 1, info->input_size);

      /* Pass texture coordinates. */
      if (uni->orig.tex_coord >= 0)
      {
         attr->loc    = uni->orig.tex_coord;
         attr->size   = 2;
         attr->offset = size * sizeof(GLfloat);
         attribs_size++;
         attr++;

         memcpy(buffer + size, info->coord, 8 * sizeof(GLfloat));
         size += 8;
      }

      /* Set feedback texture. */
      if (uni->feedback.texture >= 0)
      {
         /* Bind original texture. */
         glActiveTexture(GL_TEXTURE0 + texunit);
         glUniform1i(uni->feedback.texture, texunit);
         glBindTexture(GL_TEXTURE_2D, feedback_info->tex);
         texunit++;
      }

      if (uni->feedback.texture_size >= 0)
         glUniform2fv(uni->feedback.texture_size, 1, feedback_info->tex_size);

      if (uni->feedback.input_size >= 0)
         glUniform2fv(uni->feedback.input_size, 1, feedback_info->input_size);

      /* Pass texture coordinates. */
      if (uni->feedback.tex_coord >= 0)
      {
         attr->loc    = uni->feedback.tex_coord;
         attr->size   = 2;
         attr->offset = size * sizeof(GLfloat);
         attribs_size++;
         attr++;

         memcpy(buffer + size, feedback_info->coord, 8 * sizeof(GLfloat));
         size += 8;
      }

      /* Bind FBO textures. */
      for (i = 0; i < fbo_info_cnt; i++)
      {
         if (uni->pass[i].texture)
         {
            glActiveTexture(GL_TEXTURE0 + texunit);
            glBindTexture(GL_TEXTURE_2D, fbo_info[i].tex);
            glUniform1i(uni->pass[i].texture, texunit);
            texunit++;
         }

          if (uni->pass[i].texture_size >= 0)
            glUniform2fv(uni->pass[i].texture_size, 1, fbo_info[i].tex_size);

         if (uni->pass[i].input_size >= 0)
            glUniform2fv(uni->pass[i].input_size, 1, fbo_info[i].input_size);

         if (uni->pass[i].tex_coord >= 0)
         {
            attr->loc    = uni->pass[i].tex_coord;
            attr->size   = 2;
            attr->offset = size * sizeof(GLfloat);
            attribs_size++;
            attr++;

            memcpy(buffer + size, fbo_info[i].coord, 8 * sizeof(GLfloat));
            size += 8;
         }
      }
   }

   /* Set previous textures. Only bind if they're actually used. */
   for (i = 0; i < PREV_TEXTURES; i++)
   {
      if (uni->prev[i].texture >= 0)
      {
         glActiveTexture(GL_TEXTURE0 + texunit);
         glBindTexture(GL_TEXTURE_2D, prev_info[i].tex);
         glUniform1i(uni->prev[i].texture, texunit);
         texunit++;
      }

      
      if (uni->prev[i].texture_size >= 0)
         glUniform2fv(uni->prev[i].texture_size, 1, prev_info[i].tex_size);

      if (uni->prev[i].input_size >= 0)
         glUniform2fv(uni->prev[i].input_size, 1, prev_info[i].input_size);

      /* Pass texture coordinates. */
      if (uni->prev[i].tex_coord >= 0)
      {
         attr->loc    = uni->prev[i].tex_coord;
         attr->size   = 2;
         attr->offset = size * sizeof(GLfloat);
         attribs_size++;
         attr++;

         memcpy(buffer + size, prev_info[i].coord, 8 * sizeof(GLfloat));
         size += 8;
      }
   }

   if (size)
      gl_glsl_set_attribs(glsl, glsl->vbo[glsl->active_idx].vbo_secondary,
            &glsl->vbo[glsl->active_idx].buffer_secondary,
            &glsl->vbo[glsl->active_idx].size_secondary,
            buffer, size, attribs, attribs_size);

   glActiveTexture(GL_TEXTURE0);

   /* #pragma parameters. */
   for (i = 0; i < glsl->shader->num_parameters; i++)
   {
      
      int location = glGetUniformLocation(
            glsl->prg[glsl->active_idx].id,
            glsl->shader->parameters[i].id);
      glUniform1f(location, glsl->shader->parameters[i].current);
   }

   /* Set state parameters. */
   if (glsl->state_tracker)
   {
      static struct state_tracker_uniform state_info[GFX_MAX_VARIABLES];
      static unsigned cnt = 0;

      if (glsl->active_idx == 1)
         cnt = state_tracker_get_uniform(glsl->state_tracker, state_info,
               GFX_MAX_VARIABLES, frame_count);

      for (i = 0; i < cnt; i++)
      {
         int location = glGetUniformLocation(
               glsl->prg[glsl->active_idx].id,
               state_info[i].id);
         glUniform1f(location, state_info[i].value);
      }
   }
}
コード例 #2
0
ファイル: runloop.c プロジェクト: matthijsberk/RetroArch
bool runloop_ctl(enum runloop_ctl_state state, void *data)
{
   static rarch_dir_list_t runloop_shader_dir;
   static char runloop_fullpath[PATH_MAX_LENGTH];
   static rarch_system_info_t runloop_system;
   static unsigned runloop_pending_windowed_scale;
   static retro_keyboard_event_t runloop_key_event = NULL;
   static unsigned runloop_max_frames              = false;
   static bool runloop_frame_time_last             = false;
   static bool runloop_set_frame_limit             = false;
   static bool runloop_paused                      = false;
   static bool runloop_idle                        = false;
   static bool runloop_exec                        = false;
   static bool runloop_slowmotion                  = false;
   static bool runloop_shutdown_initiated          = false;
   static bool runloop_core_shutdown_initiated     = false;
   static bool runloop_perfcnt_enable              = false;
   static bool runloop_overrides_active            = false;
   static bool runloop_game_options_active         = false;
#ifdef HAVE_THREADS
   static slock_t *runloop_msg_queue_lock          = NULL;
#endif
   static core_info_t *core_info_current           = NULL;
   static core_info_list_t *core_info_curr_list    = NULL;
   settings_t *settings                            = config_get_ptr();

   switch (state)
   {
      case RUNLOOP_CTL_DATA_ITERATE:
         rarch_task_check();
         return true;
      case RUNLOOP_CTL_SHADER_DIR_DEINIT:
         shader_dir_free(&runloop_shader_dir);
         return true;
      case RUNLOOP_CTL_SHADER_DIR_INIT:
         return shader_dir_init(&runloop_shader_dir);
      case RUNLOOP_CTL_SYSTEM_INFO_INIT:
         core.retro_get_system_info(&runloop_system.info);

         if (!runloop_system.info.library_name)
            runloop_system.info.library_name = msg_hash_to_str(MSG_UNKNOWN);
         if (!runloop_system.info.library_version)
            runloop_system.info.library_version = "v0";

#ifndef RARCH_CONSOLE
         strlcpy(runloop_system.title_buf, 
               msg_hash_to_str(MSG_PROGRAM), sizeof(runloop_system.title_buf));
         strlcat(runloop_system.title_buf, " : ", sizeof(runloop_system.title_buf));
#endif
         strlcat(runloop_system.title_buf, runloop_system.info.library_name, sizeof(runloop_system.title_buf));
         strlcat(runloop_system.title_buf, " ", sizeof(runloop_system.title_buf));
         strlcat(runloop_system.title_buf, runloop_system.info.library_version, sizeof(runloop_system.title_buf));
         strlcpy(runloop_system.valid_extensions, runloop_system.info.valid_extensions ?
               runloop_system.info.valid_extensions : DEFAULT_EXT,
               sizeof(runloop_system.valid_extensions));
         runloop_system.block_extract = runloop_system.info.block_extract;
         break;
      case RUNLOOP_CTL_GET_CORE_OPTION_SIZE:
         {
            unsigned *idx = (unsigned*)data;
            if (!idx)
               return false;
            *idx = core_option_size(runloop_system.core_options);
         }
         return true;
      case RUNLOOP_CTL_HAS_CORE_OPTIONS:
         return runloop_system.core_options;
      case RUNLOOP_CTL_CURRENT_CORE_LIST_FREE:
         if (core_info_curr_list)
            core_info_list_free(core_info_curr_list);
         core_info_curr_list = NULL;
         return true;
      case RUNLOOP_CTL_CURRENT_CORE_LIST_INIT:
         core_info_curr_list = core_info_list_new();
         return true;
      case RUNLOOP_CTL_CURRENT_CORE_LIST_GET:
         {
            core_info_list_t **core = (core_info_list_t**)data;
            if (!core)
               return false;
            *core = core_info_curr_list;
         }
         return true;
      case RUNLOOP_CTL_CURRENT_CORE_FREE:
         if (core_info_current)
            free(core_info_current);
         core_info_current = NULL;
         return true;
      case RUNLOOP_CTL_CURRENT_CORE_INIT:
         core_info_current = (core_info_t*)calloc(1, sizeof(core_info_t));
         if (!core_info_current)
            return false;
         return true;
      case RUNLOOP_CTL_CURRENT_CORE_GET:
         {
            core_info_t **core = (core_info_t**)data;
            if (!core)
               return false;
            *core = core_info_current;
         }
         return true;
      case RUNLOOP_CTL_SYSTEM_INFO_GET:
         {
            rarch_system_info_t **system = (rarch_system_info_t**)data;
            if (!system)
               return false;
            *system = &runloop_system;
         }
         return true;
      case RUNLOOP_CTL_SYSTEM_INFO_FREE:
         if (runloop_system.core_options)
         {
            core_option_flush(runloop_system.core_options);
            core_option_free(runloop_system.core_options);
         }

         runloop_system.core_options = NULL;

         /* No longer valid. */
         if (runloop_system.special)
            free(runloop_system.special);
         runloop_system.special = NULL;
         if (runloop_system.ports)
            free(runloop_system.ports);
         runloop_system.ports   = NULL;

         runloop_key_event = NULL;
         global_get_ptr()->frontend_key_event = NULL;
         audio_driver_unset_callback();
         memset(&runloop_system, 0, sizeof(rarch_system_info_t));
         break;
      case RUNLOOP_CTL_IS_FRAME_COUNT_END:
         {
            uint64_t *frame_count         = NULL;
            video_driver_ctl(RARCH_DISPLAY_CTL_GET_FRAME_COUNT, &frame_count);
            return runloop_max_frames && (*frame_count >= runloop_max_frames);
         }
      case RUNLOOP_CTL_SET_FRAME_TIME_LAST:
         runloop_frame_time_last = true;
         break;
      case RUNLOOP_CTL_UNSET_FRAME_TIME_LAST:
         runloop_frame_time_last = false;
         break;
      case RUNLOOP_CTL_SET_OVERRIDES_ACTIVE:
         runloop_overrides_active = true;
         break;
      case RUNLOOP_CTL_UNSET_OVERRIDES_ACTIVE:
         runloop_overrides_active = false; 
         break;
      case RUNLOOP_CTL_IS_OVERRIDES_ACTIVE:
         return runloop_overrides_active;
      case RUNLOOP_CTL_SET_GAME_OPTIONS_ACTIVE:
         runloop_game_options_active = true;
         break;
      case RUNLOOP_CTL_UNSET_GAME_OPTIONS_ACTIVE:
         runloop_game_options_active = false;
         break;
      case RUNLOOP_CTL_IS_GAME_OPTIONS_ACTIVE:
         return runloop_game_options_active;
      case RUNLOOP_CTL_IS_FRAME_TIME_LAST:
         return runloop_frame_time_last;
      case RUNLOOP_CTL_SET_FRAME_LIMIT:
         runloop_set_frame_limit = true;
         break;
      case RUNLOOP_CTL_UNSET_FRAME_LIMIT:
         runloop_set_frame_limit = false;
         break;
      case RUNLOOP_CTL_SHOULD_SET_FRAME_LIMIT:
         return runloop_set_frame_limit;
      case RUNLOOP_CTL_GET_PERFCNT:
         {
            bool **perfcnt = (bool**)data;
            if (!perfcnt)
               return false;
            *perfcnt = &runloop_perfcnt_enable;
         }
         return true;
      case RUNLOOP_CTL_SET_PERFCNT_ENABLE:
         runloop_perfcnt_enable = true;
         break;
      case RUNLOOP_CTL_UNSET_PERFCNT_ENABLE:
         runloop_perfcnt_enable = false;
         break;
      case RUNLOOP_CTL_IS_PERFCNT_ENABLE:
         return runloop_perfcnt_enable;
      case RUNLOOP_CTL_GET_WINDOWED_SCALE:
         {
            unsigned **scale = (unsigned**)data;
            if (!scale)
               return false;
            *scale       = (unsigned*)&runloop_pending_windowed_scale;
         }
         break;
      case RUNLOOP_CTL_SET_WINDOWED_SCALE:
         {
            unsigned *idx = (unsigned*)data;
            if (!idx)
               return false;
            runloop_pending_windowed_scale = *idx;
         }
         break;
      case RUNLOOP_CTL_SET_LIBRETRO_PATH:
         {
            const char *fullpath = (const char*)data;
            if (!fullpath)
               return false;
            strlcpy(settings->libretro, fullpath, sizeof(settings->libretro));
         }
         break;
      case RUNLOOP_CTL_CLEAR_CONTENT_PATH:
         *runloop_fullpath = '\0';
         break;
      case RUNLOOP_CTL_GET_CONTENT_PATH:
         {
            char **fullpath = (char**)data;
            if (!fullpath)
               return false;
            *fullpath       = (char*)runloop_fullpath;
         }
         break;
      case RUNLOOP_CTL_SET_CONTENT_PATH:
         {
            const char *fullpath = (const char*)data;
            if (!fullpath)
               return false;
            strlcpy(runloop_fullpath, fullpath, sizeof(runloop_fullpath));
         }
         break;
      case RUNLOOP_CTL_CHECK_FOCUS:
         if (settings->pause_nonactive)
            return video_driver_ctl(RARCH_DISPLAY_CTL_IS_FOCUSED, NULL);
         return true;
      case RUNLOOP_CTL_CHECK_IDLE_STATE:
         {
            event_cmd_state_t *cmd    = (event_cmd_state_t*)data;
            bool focused              = runloop_ctl(RUNLOOP_CTL_CHECK_FOCUS, NULL);

            check_pause(settings, focused,
                  runloop_cmd_triggered(cmd, RARCH_PAUSE_TOGGLE),
                  runloop_cmd_triggered(cmd, RARCH_FRAMEADVANCE));

            if (!runloop_ctl(RUNLOOP_CTL_CHECK_PAUSE_STATE, cmd) || !focused)
               return false;
            break;
         }
      case RUNLOOP_CTL_CHECK_STATE:
         {
            bool tmp                  = false;
            event_cmd_state_t *cmd    = (event_cmd_state_t*)data;

            if (!cmd || runloop_idle)
               return false;

            if (runloop_cmd_triggered(cmd, RARCH_SCREENSHOT))
               event_command(EVENT_CMD_TAKE_SCREENSHOT);

            if (runloop_cmd_triggered(cmd, RARCH_MUTE))
               event_command(EVENT_CMD_AUDIO_MUTE_TOGGLE);

            if (runloop_cmd_triggered(cmd, RARCH_OSK))
            {
               if (input_driver_ctl(RARCH_INPUT_CTL_IS_KEYBOARD_LINEFEED_ENABLED, NULL))
                  input_driver_ctl(RARCH_INPUT_CTL_UNSET_KEYBOARD_LINEFEED_ENABLED, NULL);
               else
                  input_driver_ctl(RARCH_INPUT_CTL_SET_KEYBOARD_LINEFEED_ENABLED, NULL);
            }

            if (runloop_cmd_press(cmd, RARCH_VOLUME_UP))
               event_command(EVENT_CMD_VOLUME_UP);
            else if (runloop_cmd_press(cmd, RARCH_VOLUME_DOWN))
               event_command(EVENT_CMD_VOLUME_DOWN);

#ifdef HAVE_NETPLAY
            tmp = runloop_cmd_triggered(cmd, RARCH_NETPLAY_FLIP);
            netplay_driver_ctl(RARCH_NETPLAY_CTL_FLIP_PLAYERS, &tmp);
            tmp = runloop_cmd_triggered(cmd, RARCH_FULLSCREEN_TOGGLE_KEY);
            netplay_driver_ctl(RARCH_NETPLAY_CTL_FULLSCREEN_TOGGLE, &tmp);
#endif
            if (!runloop_ctl(RUNLOOP_CTL_CHECK_IDLE_STATE, data))
               return false;

            check_fast_forward_button(
                  runloop_cmd_triggered(cmd, RARCH_FAST_FORWARD_KEY),
                  runloop_cmd_press    (cmd, RARCH_FAST_FORWARD_HOLD_KEY),
                  runloop_cmd_pressed  (cmd, RARCH_FAST_FORWARD_HOLD_KEY));
            check_stateslots(settings,
                  runloop_cmd_triggered(cmd, RARCH_STATE_SLOT_PLUS),
                  runloop_cmd_triggered(cmd, RARCH_STATE_SLOT_MINUS)
                  );

            if (runloop_cmd_triggered(cmd, RARCH_SAVE_STATE_KEY))
               event_command(EVENT_CMD_SAVE_STATE);
            else if (runloop_cmd_triggered(cmd, RARCH_LOAD_STATE_KEY))
               event_command(EVENT_CMD_LOAD_STATE);

            state_manager_check_rewind(runloop_cmd_press(cmd, RARCH_REWIND));

            tmp = runloop_cmd_press(cmd, RARCH_SLOWMOTION);

            runloop_ctl(RUNLOOP_CTL_CHECK_SLOWMOTION, &tmp);

            if (runloop_cmd_triggered(cmd, RARCH_MOVIE_RECORD_TOGGLE))
               runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE, NULL);

            check_shader_dir(&runloop_shader_dir,
                  runloop_cmd_triggered(cmd, RARCH_SHADER_NEXT),
                  runloop_cmd_triggered(cmd, RARCH_SHADER_PREV));

            if (runloop_cmd_triggered(cmd, RARCH_DISK_EJECT_TOGGLE))
               event_command(EVENT_CMD_DISK_EJECT_TOGGLE);
            else if (runloop_cmd_triggered(cmd, RARCH_DISK_NEXT))
               event_command(EVENT_CMD_DISK_NEXT);
            else if (runloop_cmd_triggered(cmd, RARCH_DISK_PREV))
               event_command(EVENT_CMD_DISK_PREV);

            if (runloop_cmd_triggered(cmd, RARCH_RESET))
               event_command(EVENT_CMD_RESET);

            cheat_manager_state_checks(
                  runloop_cmd_triggered(cmd, RARCH_CHEAT_INDEX_PLUS),
                  runloop_cmd_triggered(cmd, RARCH_CHEAT_INDEX_MINUS),
                  runloop_cmd_triggered(cmd, RARCH_CHEAT_TOGGLE));
         }
         break;
      case RUNLOOP_CTL_CHECK_PAUSE_STATE:
         {
            bool check_is_oneshot;
            event_cmd_state_t *cmd    = (event_cmd_state_t*)data;

            if (!cmd)
               return false;

            check_is_oneshot     = runloop_cmd_triggered(cmd, RARCH_FRAMEADVANCE) 
               || runloop_cmd_press(cmd, RARCH_REWIND);

            if (!runloop_paused)
               return true;

            if (runloop_cmd_triggered(cmd, RARCH_FULLSCREEN_TOGGLE_KEY))
            {
               event_command(EVENT_CMD_FULLSCREEN_TOGGLE);
               video_driver_ctl(RARCH_DISPLAY_CTL_CACHED_FRAME_RENDER, NULL);
            }

            if (!check_is_oneshot)
               return false;
         }
         break;
      case RUNLOOP_CTL_CHECK_SLOWMOTION:
         {
            bool *ptr            = (bool*)data;

            if (!ptr)
               return false;

            runloop_slowmotion   = *ptr;

            if (!runloop_slowmotion)
               return false;

            if (settings->video.black_frame_insertion)
               video_driver_ctl(RARCH_DISPLAY_CTL_CACHED_FRAME_RENDER, NULL);

            if (state_manager_frame_is_reversed())
               runloop_msg_queue_push_new(MSG_SLOW_MOTION_REWIND, 0, 30, true);
            else
               runloop_msg_queue_push_new(MSG_SLOW_MOTION, 0, 30, true);
         }
         break;
      case RUNLOOP_CTL_CHECK_MOVIE:
         if (bsv_movie_ctl(BSV_MOVIE_CTL_PLAYBACK_ON, NULL))
            return runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE_PLAYBACK, NULL);
         if (!bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
            return runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE_INIT, NULL);
         return runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE_RECORD, NULL);
      case RUNLOOP_CTL_CHECK_MOVIE_RECORD:
         if (!bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
            return false;

         runloop_msg_queue_push_new(
               MSG_MOVIE_RECORD_STOPPED, 2, 180, true);
         RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_RECORD_STOPPED));

         event_command(EVENT_CMD_BSV_MOVIE_DEINIT);
         break;
      case RUNLOOP_CTL_CHECK_MOVIE_INIT:
         if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
            return false;
         {
            char msg[128];
            char path[PATH_MAX_LENGTH];

            settings->rewind_granularity = 1;

            if (settings->state_slot > 0)
               snprintf(path, sizeof(path), "%s%d",
                     bsv_movie_get_path(), settings->state_slot);
            else
               strlcpy(path, bsv_movie_get_path(), sizeof(path));

            strlcat(path, ".bsv", sizeof(path));

            snprintf(msg, sizeof(msg), "%s \"%s\".",
                  msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO),
                  path);

            bsv_movie_init_handle(path, RARCH_MOVIE_RECORD);

            if (!bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
               return false;
            else if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
            {
               runloop_msg_queue_push(msg, 1, 180, true);
               RARCH_LOG("%s \"%s\".\n",
                     msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO),
                     path);
            }
            else
            {
               runloop_msg_queue_push_new(
                     MSG_FAILED_TO_START_MOVIE_RECORD,
                     1, 180, true);
               RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_START_MOVIE_RECORD));
            }
         }
         break;
      case RUNLOOP_CTL_CHECK_MOVIE_PLAYBACK:
         if (!bsv_movie_ctl(BSV_MOVIE_CTL_END, NULL))
            return false;

         runloop_msg_queue_push_new(
               MSG_MOVIE_PLAYBACK_ENDED, 1, 180, false);
         RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_PLAYBACK_ENDED));

         event_command(EVENT_CMD_BSV_MOVIE_DEINIT);

         bsv_movie_ctl(BSV_MOVIE_CTL_UNSET_END, NULL);
         bsv_movie_ctl(BSV_MOVIE_CTL_UNSET_PLAYBACK, NULL);
         break;
      case RUNLOOP_CTL_STATE_FREE:
         runloop_perfcnt_enable     = false;
         runloop_idle               = false;
         runloop_paused             = false;
         runloop_slowmotion         = false;
         runloop_frame_time_last    = false;
         runloop_set_frame_limit    = false;
         runloop_overrides_active   = false;
         runloop_max_frames         = 0;
         break;
      case RUNLOOP_CTL_GLOBAL_FREE:
         {
            global_t *global;
            event_command(EVENT_CMD_TEMPORARY_CONTENT_DEINIT);
            event_command(EVENT_CMD_SUBSYSTEM_FULLPATHS_DEINIT);
            event_command(EVENT_CMD_RECORD_DEINIT);
            event_command(EVENT_CMD_LOG_FILE_DEINIT);

            rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL);
            runloop_ctl(RUNLOOP_CTL_CLEAR_CONTENT_PATH,  NULL);
            runloop_overrides_active   = false;

            global = global_get_ptr();
            memset(global, 0, sizeof(struct global));
         }
         break;
      case RUNLOOP_CTL_CLEAR_STATE:
         driver_ctl(RARCH_DRIVER_CTL_DEINIT,  NULL);
         runloop_ctl(RUNLOOP_CTL_STATE_FREE,  NULL);
         runloop_ctl(RUNLOOP_CTL_GLOBAL_FREE, NULL);
         break;
      case RUNLOOP_CTL_SET_MAX_FRAMES:
         {
            unsigned *ptr = (unsigned*)data;
            if (!ptr)
               return false;
            runloop_max_frames = *ptr;
         }
         break;
      case RUNLOOP_CTL_IS_IDLE:
         return runloop_idle;
      case RUNLOOP_CTL_SET_IDLE:
         {
            bool *ptr = (bool*)data;
            if (!ptr)
               return false;
            runloop_idle = *ptr;
         }
         break;
      case RUNLOOP_CTL_IS_SLOWMOTION:
         {
            bool *ptr = (bool*)data;
            if (!ptr)
               return false;
            *ptr = runloop_slowmotion;
         }
         break;
      case RUNLOOP_CTL_SET_SLOWMOTION:
         {
            bool *ptr = (bool*)data;
            if (!ptr)
               return false;
            runloop_slowmotion = *ptr;
         }
         break;
      case RUNLOOP_CTL_SET_PAUSED:
         {
            bool *ptr = (bool*)data;
            if (!ptr)
               return false;
            runloop_paused = *ptr;
         }
         break;
      case RUNLOOP_CTL_IS_PAUSED:
         return runloop_paused;
      case RUNLOOP_CTL_MSG_QUEUE_FREE:
#ifdef HAVE_THREADS
         slock_free(runloop_msg_queue_lock);
         runloop_msg_queue_lock = NULL;
#endif
         break;
      case RUNLOOP_CTL_MSG_QUEUE_DEINIT:
         if (!g_msg_queue)
            return true;

         runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_LOCK, NULL);

         msg_queue_free(g_msg_queue);

         runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_UNLOCK, NULL);
         runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_FREE, NULL);

         g_msg_queue = NULL;
         break;
      case RUNLOOP_CTL_MSG_QUEUE_INIT:
         runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_DEINIT, NULL);
         g_msg_queue = msg_queue_new(8);
         retro_assert(g_msg_queue);

#ifdef HAVE_THREADS
         runloop_msg_queue_lock = slock_new();
         retro_assert(runloop_msg_queue_lock);
#endif
         break;
      case RUNLOOP_CTL_MSG_QUEUE_LOCK:
#ifdef HAVE_THREADS
         slock_lock(runloop_msg_queue_lock);
#endif
         break;
      case RUNLOOP_CTL_MSG_QUEUE_UNLOCK:
#ifdef HAVE_THREADS
         slock_unlock(runloop_msg_queue_lock);
#endif
         break;
      case RUNLOOP_CTL_PREPARE_DUMMY:
#ifdef HAVE_MENU
         menu_driver_ctl(RARCH_MENU_CTL_UNSET_LOAD_NO_CONTENT, NULL);
#endif
         runloop_data_clear_state();

         runloop_ctl(RUNLOOP_CTL_CLEAR_CONTENT_PATH, NULL);

         rarch_ctl(RARCH_CTL_LOAD_CONTENT, NULL);
         break;
      case RUNLOOP_CTL_SET_CORE_SHUTDOWN:
         runloop_core_shutdown_initiated = true;
         break;
      case RUNLOOP_CTL_UNSET_CORE_SHUTDOWN:
         runloop_core_shutdown_initiated = false;
         break;
      case RUNLOOP_CTL_IS_CORE_SHUTDOWN:
         return runloop_core_shutdown_initiated;
      case RUNLOOP_CTL_SET_SHUTDOWN:
         runloop_shutdown_initiated = true;
         break;
      case RUNLOOP_CTL_UNSET_SHUTDOWN:
         runloop_shutdown_initiated = false;
         break;
      case RUNLOOP_CTL_IS_SHUTDOWN:
         return runloop_shutdown_initiated;
      case RUNLOOP_CTL_SET_EXEC:
         runloop_exec = true;
         break;
      case RUNLOOP_CTL_UNSET_EXEC:
         runloop_exec = false;
         break;
      case RUNLOOP_CTL_IS_EXEC:
         return runloop_exec;
      case RUNLOOP_CTL_DATA_DEINIT:
         rarch_task_deinit();
         break;
      case RUNLOOP_CTL_IS_CORE_OPTION_UPDATED:
         return runloop_system.core_options ?
            core_option_updated(runloop_system.core_options) : false;
      case RUNLOOP_CTL_CORE_OPTION_PREV:
         {
            unsigned *idx = (unsigned*)data;
            if (!idx)
               return false;
            core_option_prev(runloop_system.core_options, *idx);
            if (ui_companion_is_on_foreground())
               ui_companion_driver_notify_refresh();
         }
         return true;
      case RUNLOOP_CTL_CORE_OPTION_NEXT:
         {
            unsigned *idx = (unsigned*)data;
            if (!idx)
               return false;
            core_option_next(runloop_system.core_options, *idx);
            if (ui_companion_is_on_foreground())
               ui_companion_driver_notify_refresh();
         }
         return true;
      case RUNLOOP_CTL_CORE_OPTIONS_GET:
         {
            struct retro_variable *var = (struct retro_variable*)data;

            if (!runloop_system.core_options || !var)
               return false;

            RARCH_LOG("Environ GET_VARIABLE %s:\n", var->key);
            core_option_get(runloop_system.core_options, var);
            RARCH_LOG("\t%s\n", var->value ? var->value : "N/A");
         }
         return true;
      case RUNLOOP_CTL_CORE_OPTIONS_INIT:
         {
            char *game_options_path           = NULL;
            bool ret                          = false;
            const struct retro_variable *vars = (const struct retro_variable*)data;
            char buf[PATH_MAX_LENGTH]         = {0};
            global_t *global                  = global_get_ptr();
            const char *options_path          = settings->core_options_path;

            if (!*options_path && *global->path.config)
            {
               fill_pathname_resolve_relative(buf, global->path.config,
                     "retroarch-core-options.cfg", sizeof(buf));
               options_path = buf;
            }


            if (settings->game_specific_options)
               ret = rarch_game_specific_options(&game_options_path);

            if(ret)
            {
               runloop_ctl(RUNLOOP_CTL_SET_GAME_OPTIONS_ACTIVE, NULL);
               runloop_system.core_options = core_option_new(game_options_path, vars);
               free(game_options_path);
            }
            else
            {
               runloop_ctl(RUNLOOP_CTL_UNSET_GAME_OPTIONS_ACTIVE, NULL);
               runloop_system.core_options = core_option_new(options_path, vars);
            }

         }
         break;
      case RUNLOOP_CTL_CORE_OPTIONS_DEINIT:
         if (!runloop_system.core_options)
            return false;

         core_option_flush(runloop_system.core_options);
         core_option_free(runloop_system.core_options);

         runloop_system.core_options = NULL;
         return true;
      case RUNLOOP_CTL_KEY_EVENT_GET:
         {
            retro_keyboard_event_t **key_event = (retro_keyboard_event_t**)data;
            if (!key_event)
               return false;
            *key_event = &runloop_key_event;
         }
         break;
      case RUNLOOP_CTL_NONE:
      default:
         return false;
   }

   return true;
}
コード例 #3
0
ファイル: shader_glsl.c プロジェクト: xCantus/RetroArch
static void gl_glsl_set_params(void *data, void *shader_data,
      unsigned width, unsigned height, 
      unsigned tex_width, unsigned tex_height, 
      unsigned out_width, unsigned out_height,
      unsigned frame_count,
      const void *_info, 
      const void *_prev_info, 
      const void *_feedback_info,
      const void *_fbo_info, unsigned fbo_info_cnt)
{
   unsigned i;
   struct uniform_info uniform_params[10] = {{0}};
   GLfloat buffer[512];
   struct glsl_attrib attribs[32];
   float input_size[2], output_size[2], texture_size[2];
   unsigned uniform_count = 0;
   unsigned texunit = 1;
   const struct shader_uniforms *uni = NULL;
   size_t size = 0, attribs_size = 0;
   const struct gfx_tex_info *info = (const struct gfx_tex_info*)_info;
   const struct gfx_tex_info *prev_info = (const struct gfx_tex_info*)_prev_info;
   const struct gfx_tex_info *feedback_info = (const struct gfx_tex_info*)_feedback_info;
   const struct gfx_tex_info *fbo_info = (const struct gfx_tex_info*)_fbo_info;
   struct glsl_attrib *attr = (struct glsl_attrib*)attribs;
   glsl_shader_data_t *glsl = (glsl_shader_data_t*)shader_data;

   if (!glsl)
      return;

   uni = (const struct shader_uniforms*)&glsl->uniforms[glsl->active_idx];

   if (glsl->prg[glsl->active_idx].id == 0)
      return;

   input_size [0]  = (float)width;
   input_size [1]  = (float)height;
   output_size[0]  = (float)out_width;
   output_size[1]  = (float)out_height;
   texture_size[0] = (float)tex_width;
   texture_size[1] = (float)tex_height;

   uniform_params[0].enabled       = false;
   uniform_params[0].location      = uni->input_size;
   uniform_params[0].type          = UNIFORM_2FV;
   uniform_params[0].result.floatv = input_size;

   if (uni->input_size >= 0)
      uniform_params[0].enabled       = true;

   uniform_params[1].enabled       = false;
   uniform_params[1].location      = uni->output_size;
   uniform_params[1].type          = UNIFORM_2FV;
   uniform_params[1].result.floatv = output_size;

   if (uni->output_size >= 0)
      uniform_params[1].enabled       = true;

   uniform_params[2].enabled       = false;
   uniform_params[2].location      = uni->texture_size;
   uniform_params[2].type          = UNIFORM_2FV;
   uniform_params[2].result.floatv = texture_size;

   if (uni->texture_size >= 0)
      uniform_params[2].enabled       = true;

   uniform_count += 3;
   
   if (uni->frame_count >= 0 && glsl->active_idx)
   {
      unsigned modulo = glsl->shader->pass[glsl->active_idx - 1].frame_count_mod;

      if (modulo)
         frame_count %= modulo;

      uniform_params[uniform_count].enabled  = true;
      uniform_params[uniform_count].location = uni->frame_count;
      uniform_params[uniform_count].type     = UNIFORM_1I;
      uniform_params[uniform_count].result.integer.v0 = frame_count;

      uniform_count++;
   }

   uniform_params[uniform_count].enabled  = true;
   uniform_params[uniform_count].location = uni->frame_direction;
   uniform_params[uniform_count].type     = UNIFORM_1I;
   uniform_params[uniform_count].result.integer.v0 = 
      state_manager_frame_is_reversed() ? -1 : 1;
   uniform_count++;

   for (i = 0; i < uniform_count; i++)
      gl_glsl_set_uniform_parameter(glsl, &uniform_params[i], NULL);

   /* Set lookup textures. */
   for (i = 0; i < glsl->shader->luts; i++)
   {
      struct uniform_info lut_uniform = {0};
      if (uni->lut_texture[i] < 0)
         continue;

      /* Have to rebind as HW render could override this. */
      glActiveTexture(GL_TEXTURE0 + texunit);
      glBindTexture(GL_TEXTURE_2D, glsl->lut_textures[i]);

      lut_uniform.enabled           = true;
      lut_uniform.location          = uni->lut_texture[i];
      lut_uniform.type              = UNIFORM_1I;
      lut_uniform.result.integer.v0 = texunit;

      gl_glsl_set_uniform_parameter(glsl, &lut_uniform, NULL);
      texunit++;
   }

   if (glsl->active_idx)
   {
      unsigned j;
      struct uniform_info orig_uniforms[2]     = {{0}};
      struct uniform_info feedback_uniforms[2] = {{0}};

      /* Set original texture. */
      if (uni->orig.texture >= 0)
      {
         struct uniform_info orig_tex_uniform = {0};
         /* Bind original texture. */
         glActiveTexture(GL_TEXTURE0 + texunit);

         orig_tex_uniform.enabled           = true;
         orig_tex_uniform.location          = uni->orig.texture;
         orig_tex_uniform.type              = UNIFORM_1I;
         orig_tex_uniform.result.integer.v0 = texunit;

         gl_glsl_set_uniform_parameter(glsl, &orig_tex_uniform, NULL);

         glBindTexture(GL_TEXTURE_2D, info->tex);
         texunit++;
      }

      orig_uniforms[0].enabled           = false;
      orig_uniforms[0].location          = uni->orig.texture_size;
      orig_uniforms[0].type              = UNIFORM_2FV;
      orig_uniforms[0].result.floatv     = (float*)info->tex_size;

      if (uni->orig.texture_size >= 0)
         orig_uniforms[0].enabled        = true;

      orig_uniforms[1].enabled           = false;
      orig_uniforms[1].location          = uni->orig.input_size;
      orig_uniforms[1].type              = UNIFORM_2FV;
      orig_uniforms[1].result.floatv     = (float*)info->input_size;

      if (uni->orig.input_size >= 0)
         orig_uniforms[1].enabled        = true;

      for (j = 0; j < 2; j++)
         gl_glsl_set_uniform_parameter(glsl, &orig_uniforms[j], NULL);

      /* Pass texture coordinates. */
      if (uni->orig.tex_coord >= 0)
      {
         attr->loc    = uni->orig.tex_coord;
         attr->size   = 2;
         attr->offset = size * sizeof(GLfloat);
         attribs_size++;
         attr++;

         memcpy(buffer + size, info->coord, 8 * sizeof(GLfloat));
         size += 8;
      }

      /* Set feedback texture. */
      if (uni->feedback.texture >= 0)
      {
         struct uniform_info feedback_texture_param = {0};

         /* Bind original texture. */
         glActiveTexture(GL_TEXTURE0 + texunit);

         feedback_texture_param.enabled  = true;
         feedback_texture_param.location = uni->pass[i].texture;
         feedback_texture_param.type     = UNIFORM_1I;
         feedback_texture_param.result.integer.v0 = texunit;

         gl_glsl_set_uniform_parameter(glsl, &feedback_texture_param, NULL);

         glBindTexture(GL_TEXTURE_2D, feedback_info->tex);
         texunit++;
      }

      feedback_uniforms[0].enabled           = false;
      feedback_uniforms[0].location          = uni->feedback.texture_size;
      feedback_uniforms[0].type              = UNIFORM_2FV;
      feedback_uniforms[0].result.floatv     = (float*)feedback_info->tex_size;

      if (uni->feedback.texture_size >= 0)
         feedback_uniforms[0].enabled        = true;

      feedback_uniforms[1].enabled           = false;
      feedback_uniforms[1].location          = uni->feedback.input_size;
      feedback_uniforms[1].type              = UNIFORM_2FV;
      feedback_uniforms[1].result.floatv     = (float*)feedback_info->input_size;

      if (uni->feedback.input_size >= 0)
         feedback_uniforms[1].enabled        = true;

      for (j = 0; j < 2; j++)
         gl_glsl_set_uniform_parameter(glsl, &feedback_uniforms[j], NULL);

      /* Pass texture coordinates. */
      if (uni->feedback.tex_coord >= 0)
      {
         attr->loc    = uni->feedback.tex_coord;
         attr->size   = 2;
         attr->offset = size * sizeof(GLfloat);
         attribs_size++;
         attr++;

         memcpy(buffer + size, feedback_info->coord, 8 * sizeof(GLfloat));
         size += 8;
      }

      /* Bind FBO textures. */
      for (i = 0; i < fbo_info_cnt; i++)
      {
         unsigned j;
         struct uniform_info fbo_tex_params[3] = {{0}};

         if (uni->pass[i].texture)
         {
            glActiveTexture(GL_TEXTURE0 + texunit);
            glBindTexture(GL_TEXTURE_2D, fbo_info[i].tex);

            fbo_tex_params[0].enabled  = true;
            fbo_tex_params[0].location = uni->pass[i].texture;
            fbo_tex_params[0].type     = UNIFORM_1I;
            fbo_tex_params[0].result.integer.v0 = texunit;

            texunit++;
         }

         fbo_tex_params[1].enabled  = false;
         fbo_tex_params[1].location = uni->pass[i].texture_size;
         fbo_tex_params[1].type     = UNIFORM_2FV;
         fbo_tex_params[1].result.floatv = (float*)fbo_info[i].tex_size;

         if (uni->pass[i].texture_size >= 0)
            fbo_tex_params[1].enabled  = true;

         fbo_tex_params[2].enabled  = false;
         fbo_tex_params[2].location = uni->pass[i].input_size;
         fbo_tex_params[2].type     = UNIFORM_2FV;
         fbo_tex_params[2].result.floatv = (float*)fbo_info[i].input_size;

         if (uni->pass[i].input_size >= 0)
            fbo_tex_params[2].enabled  = true;

         for (j = 0; j < 3; j++)
            gl_glsl_set_uniform_parameter(glsl, &fbo_tex_params[j], NULL);

         if (uni->pass[i].tex_coord >= 0)
         {
            attr->loc    = uni->pass[i].tex_coord;
            attr->size   = 2;
            attr->offset = size * sizeof(GLfloat);
            attribs_size++;
            attr++;

            memcpy(buffer + size, fbo_info[i].coord, 8 * sizeof(GLfloat));
            size += 8;
         }
      }
   }

   /* Set previous textures. Only bind if they're actually used. */
   for (i = 0; i < PREV_TEXTURES; i++)
   {
      unsigned j;
      struct uniform_info prev_tex_params[3] = {{0}};

      if (uni->prev[i].texture >= 0)
      {
         glActiveTexture(GL_TEXTURE0 + texunit);
         glBindTexture(GL_TEXTURE_2D, prev_info[i].tex);

         prev_tex_params[0].enabled  = true;
         prev_tex_params[0].location = uni->prev[i].texture;
         prev_tex_params[0].type     = UNIFORM_1I;
         prev_tex_params[0].result.integer.v0 = texunit;

         texunit++;
      }

      prev_tex_params[1].enabled  = false;
      prev_tex_params[1].location = uni->prev[i].texture_size;
      prev_tex_params[1].type     = UNIFORM_2FV;
      prev_tex_params[1].result.floatv = (float*)prev_info[i].tex_size;

      if (uni->prev[i].texture_size >= 0)
         prev_tex_params[1].enabled  = true;

      prev_tex_params[2].enabled  = false;
      prev_tex_params[2].location = uni->prev[i].input_size;
      prev_tex_params[2].type     = UNIFORM_2FV;
      prev_tex_params[2].result.floatv = (float*)prev_info[i].input_size;

      if (uni->prev[i].input_size >= 0)
         prev_tex_params[2].enabled  = true;

      for (j = 0; j < 3; j++)
         gl_glsl_set_uniform_parameter(glsl, &prev_tex_params[j], NULL);

      /* Pass texture coordinates. */
      if (uni->prev[i].tex_coord >= 0)
      {
         attr->loc    = uni->prev[i].tex_coord;
         attr->size   = 2;
         attr->offset = size * sizeof(GLfloat);
         attribs_size++;
         attr++;

         memcpy(buffer + size, prev_info[i].coord, 8 * sizeof(GLfloat));
         size += 8;
      }
   }

   if (size)
      gl_glsl_set_attribs(glsl, glsl->vbo[glsl->active_idx].vbo_secondary,
            &glsl->vbo[glsl->active_idx].buffer_secondary,
            &glsl->vbo[glsl->active_idx].size_secondary,
            buffer, size, attribs, attribs_size);

   glActiveTexture(GL_TEXTURE0);

   /* #pragma parameters. */
   for (i = 0; i < glsl->shader->num_parameters; i++)
   {
      struct uniform_info pragma_param = {0};

      pragma_param.lookup.enable  = true;
      pragma_param.lookup.idx     = glsl->active_idx;
      pragma_param.lookup.ident   = glsl->shader->parameters[i].id;
      pragma_param.lookup.type    = SHADER_PROGRAM_COMBINED;
      pragma_param.enabled        = true;
      pragma_param.type           = UNIFORM_1F;
      pragma_param.result.f.v0    = glsl->shader->parameters[i].current;

      gl_glsl_set_uniform_parameter(glsl, &pragma_param, NULL);
   }

   /* Set state parameters. */
   if (glsl->state_tracker)
   {
      static struct state_tracker_uniform state_info[GFX_MAX_VARIABLES];
      static unsigned cnt = 0;

      if (glsl->active_idx == 1)
         cnt = state_tracker_get_uniform(glsl->state_tracker, state_info,
               GFX_MAX_VARIABLES, frame_count);

      for (i = 0; i < cnt; i++)
      {
         struct uniform_info state_param = {0};

         state_param.lookup.enable = true;
         state_param.lookup.idx    = glsl->active_idx;
         state_param.lookup.ident  = state_info[i].id;
         state_param.lookup.type   = SHADER_PROGRAM_COMBINED;
         state_param.enabled       = true;
         state_param.type          = UNIFORM_1F;
         state_param.result.f.v0   = state_info[i].value;

         gl_glsl_set_uniform_parameter(glsl, &state_param, NULL);
      }
   }
}
コード例 #4
0
ファイル: state_manager.c プロジェクト: Ezio-PS/RetroArch
/**
 * check_rewind:
 * @pressed              : was rewind key pressed or held?
 *
 * Checks if rewind toggle/hold was being pressed and/or held.
 **/
void state_manager_check_rewind(bool pressed)
{
   static bool first    = true;
   settings_t *settings = config_get_ptr();

   if (state_manager_frame_is_reversed())
   {
      audio_driver_frame_is_reverse();
      state_manager_set_frame_is_reversed(false);
   }

   if (first)
   {
      first = false;
      return;
   }

   if (!rewind_state.state)
      return;

   if (pressed)
   {
      const void *buf    = NULL;

      if (state_manager_pop(rewind_state.state, &buf))
      {
         retro_ctx_serialize_info_t serial_info;

         state_manager_set_frame_is_reversed(true);

         audio_driver_setup_rewind();

         runloop_msg_queue_push(
               msg_hash_to_str(MSG_REWINDING), 0,
               runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL) 
               ? 1 : 30, true);

         serial_info.data_const = buf;
         serial_info.size       = rewind_state.size;

         core_unserialize(&serial_info);

         if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
            bsv_movie_ctl(BSV_MOVIE_CTL_FRAME_REWIND, NULL);
      }
      else
         runloop_msg_queue_push(
               msg_hash_to_str(MSG_REWIND_REACHED_END),
               0, 30, true);
   }
   else
   {
      static unsigned cnt      = 0;

      cnt = (cnt + 1) % (settings->rewind_granularity ?
            settings->rewind_granularity : 1); /* Avoid possible SIGFPE. */

      if ((cnt == 0) || bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
      {
         retro_ctx_serialize_info_t serial_info;
         static struct retro_perf_counter rewind_serialize = {0};
         void *state = NULL;

         state_manager_push_where(rewind_state.state, &state);

         performance_counter_init(&rewind_serialize, "rewind_serialize");
         performance_counter_start(&rewind_serialize);

         serial_info.data = state;
         serial_info.size = rewind_state.size;

         core_serialize(&serial_info);

         performance_counter_stop(&rewind_serialize);

         state_manager_push_do(rewind_state.state);
      }
   }

   core_set_rewind_callbacks();
}
コード例 #5
0
ファイル: shader_gl_cg.c プロジェクト: Joonie86/RetroArch
static void gl_cg_set_params(void *data, unsigned width, unsigned height, 
      unsigned tex_width, unsigned tex_height,
      unsigned out_width, unsigned out_height,
      unsigned frame_count,
      const void *_info,
      const void *_prev_info,
      const void *_feedback_info,
      const void *_fbo_info,
      unsigned fbo_info_cnt)
{
   unsigned i;
   const struct gfx_tex_info *info = (const struct gfx_tex_info*)_info;
   const struct gfx_tex_info *prev_info = (const struct gfx_tex_info*)_prev_info;
   const struct gfx_tex_info *feedback_info = (const struct gfx_tex_info*)_feedback_info;
   const struct gfx_tex_info *fbo_info = (const struct gfx_tex_info*)_fbo_info;
   driver_t *driver = driver_get_ptr();
   cg_shader_data_t *cg = (cg_shader_data_t*)driver->video_shader_data;

   (void)data;
   if (!cg || (cg->active_idx == 0) ||
         (cg->active_idx == GL_SHADER_STOCK_BLEND))
      return;

   /* Set frame. */
   set_param_2f(cg->prg[cg->active_idx].vid_size_f, width, height);
   set_param_2f(cg->prg[cg->active_idx].tex_size_f, tex_width, tex_height);
   set_param_2f(cg->prg[cg->active_idx].out_size_f, out_width, out_height);
   set_param_1f(cg->prg[cg->active_idx].frame_dir_f,
         state_manager_frame_is_reversed() ? -1.0 : 1.0);

   set_param_2f(cg->prg[cg->active_idx].vid_size_v, width, height);
   set_param_2f(cg->prg[cg->active_idx].tex_size_v, tex_width, tex_height);
   set_param_2f(cg->prg[cg->active_idx].out_size_v, out_width, out_height);
   set_param_1f(cg->prg[cg->active_idx].frame_dir_v,
         state_manager_frame_is_reversed() ? -1.0 : 1.0);

   if (cg->prg[cg->active_idx].frame_cnt_f || cg->prg[cg->active_idx].frame_cnt_v)
   {
      unsigned modulo = cg->shader->pass[cg->active_idx - 1].frame_count_mod;
      if (modulo)
         frame_count %= modulo;

      set_param_1f(cg->prg[cg->active_idx].frame_cnt_f, (float)frame_count);
      set_param_1f(cg->prg[cg->active_idx].frame_cnt_v, (float)frame_count);
   }

   /* Set orig texture. */
   gl_cg_set_texture_info(cg, &cg->prg[cg->active_idx].orig, info);

   /* Set feedback texture. */
   gl_cg_set_texture_info(cg, &cg->prg[cg->active_idx].feedback, feedback_info);

   /* Set prev textures. */
   for (i = 0; i < PREV_TEXTURES; i++)
      gl_cg_set_texture_info(cg, &cg->prg[cg->active_idx].prev[i], &prev_info[i]);

   /* Set lookup textures. */
   for (i = 0; i < cg->shader->luts; i++)
   {
      CGparameter vparam;
      CGparameter fparam = cgGetNamedParameter(
            cg->prg[cg->active_idx].fprg, cg->shader->lut[i].id);

      if (fparam)
      {
         cgGLSetTextureParameter(fparam, cg->lut_textures[i]);
         cgGLEnableTextureParameter(fparam);
      }

      vparam = cgGetNamedParameter(cg->prg[cg->active_idx].vprg,
		  cg->shader->lut[i].id);

      if (vparam)
      {
         cgGLSetTextureParameter(vparam, cg->lut_textures[i]);
         cgGLEnableTextureParameter(vparam);
      }
   }

   /* Set FBO textures. */
   if (cg->active_idx)
   {
      for (i = 0; i < fbo_info_cnt; i++)
         gl_cg_set_texture_info(cg, &cg->prg[cg->active_idx].fbo[i], &fbo_info[i]);
   }

   /* #pragma parameters. */
   for (i = 0; i < cg->shader->num_parameters; i++)
   {
      CGparameter param_v = cgGetNamedParameter(
            cg->prg[cg->active_idx].vprg, cg->shader->parameters[i].id);
      CGparameter param_f = cgGetNamedParameter(
            cg->prg[cg->active_idx].fprg, cg->shader->parameters[i].id);
      set_param_1f(param_v, cg->shader->parameters[i].current);
      set_param_1f(param_f, cg->shader->parameters[i].current);
   }

   /* Set state parameters. */
   if (cg->state_tracker)
   {
      /* Only query uniforms in first pass. */
      static struct state_tracker_uniform tracker_info[MAX_VARIABLES];
      static unsigned cnt = 0;

      if (cg->active_idx == 1)
         cnt = state_tracker_get_uniform(cg->state_tracker, tracker_info,
               MAX_VARIABLES, frame_count);

      for (i = 0; i < cnt; i++)
      {
         CGparameter param_v = cgGetNamedParameter(
               cg->prg[cg->active_idx].vprg, tracker_info[i].id);
         CGparameter param_f = cgGetNamedParameter(
               cg->prg[cg->active_idx].fprg, tracker_info[i].id);
         set_param_1f(param_v, tracker_info[i].value);
         set_param_1f(param_f, tracker_info[i].value);
      }
   }
}