void Spider::gameTypeChanged() { stopDemo(); if ( allowedToStartNewGame() ) { if ( options->currentItem() == 0 ) setSuits( 1 ); else if ( options->currentItem() == 1 ) setSuits( 2 ); else setSuits( 4 ); if ( m_stackFaceup != m_stackFaceupOption->currentItem() ) { m_stackFaceup = m_stackFaceupOption->currentItem(); Settings::setSpiderStackFaceup( m_stackFaceup ); } startNew( gameNumber() ); } else { // If we're not allowed, reset the option to // the current number of suits. if ( m_suits == 1 ) options->setCurrentItem( 0 ); else if ( m_suits == 2 ) options->setCurrentItem( 1 ); else options->setCurrentItem( 2 ); m_stackFaceupOption->setCurrentItem( m_stackFaceup ); } }
void Spider::setSuits(int suits) { if ( suits != m_suits ) { m_suits = suits; stopDemo(); clearHighlightedItems(); setKeyboardModeActive( false ); int cardWidth = deck()->cardWidth(); createDeck(); deck()->setCardWidth( cardWidth ); Settings::setSpiderSuitCount( m_suits ); if ( m_suits == 1 ) options->setCurrentItem( 0 ); else if ( m_suits == 2 ) options->setCurrentItem( 1 ); else options->setCurrentItem( 2 ); } }
void VirtualMachine::run(size_t microseconds) { (void) microseconds; if (audioConverter == (AudioConverter *) 0) { if (audioOutputEnabled) { // open audio converter if needed audioOutputSampleRate = audioOutput.getSampleRate(); if (audioConverterSampleRate > 0.0f && audioOutputSampleRate > 0.0f) { if (audioOutputHighQuality) audioConverter = new AudioConverter_<AudioConverterHighQuality>( audioOutput, audioConverterSampleRate, audioOutputSampleRate, audioOutputFilter1Freq, audioOutputFilter2Freq, audioOutputVolume); else audioConverter = new AudioConverter_<AudioConverterLowQuality>( audioOutput, audioConverterSampleRate, audioOutputSampleRate, audioOutputFilter1Freq, audioOutputFilter2Freq, audioOutputVolume); audioConverter->setEqualizerParameters(audioOutputEQMode, audioOutputEQFrequency, audioOutputEQLevel, audioOutputEQ_Q); } } } else if (audioOutput.getSampleRate() != audioOutputSampleRate) { audioOutputSampleRate = audioOutput.getSampleRate(); audioConverter->setOutputSampleRate(audioOutputSampleRate); } writingAudioOutput = (audioConverter != (AudioConverter *) 0 && audioOutputEnabled); if (haveTape() && getIsTapeMotorOn() && getTapeButtonState() != 0) stopDemo(); }