LLMediaDataClient::~LLMediaDataClient() { stopQueueTimer(); // This should clear the queue, and hopefully call all the destructors. LL_DEBUGS("LLMediaDataClient") << "~LLMediaDataClient destructor: queue: " << (isEmpty() ? "<empty> " : "<not empty> ") << LL_ENDL; mSortedQueue.clear(); mRoundRobinQueue.clear(); }
LLMediaDataClient::~LLMediaDataClient() { stopQueueTimer(); }