コード例 #1
0
MojErr MojDbLevelDatabase::find(MojAutoPtr<MojDbQueryPlan> plan, MojDbStorageTxn* txn, MojRefCountedPtr<MojDbStorageQuery>& queryOut)
{
    LOG_TRACE("Entering function %s", __FUNCTION__);
    MojAssert(m_db);

    MojRefCountedPtr<MojDbLevelQuery> storageQuery(new MojDbLevelQuery);
    MojAllocCheck(storageQuery.get());
    MojErr err = storageQuery->open(this, NULL, plan, txn);
    MojErrCheck(err);
    queryOut = storageQuery;

    return MojErrNone;
}
コード例 #2
0
ファイル: MojDbLevelIndex.cpp プロジェクト: sailesharya/db8
MojErr MojDbLevelIndex::find(MojAutoPtr<MojDbQueryPlan> plan, MojDbStorageTxn* txn, MojRefCountedPtr<MojDbStorageQuery>& queryOut)
{
    LOG_TRACE("Entering function %s", __FUNCTION__);
    MojAssert(isOpen());
    MojAssert(plan.get() && txn);

    MojRefCountedPtr<MojDbLevelQuery> storageQuery(new MojDbLevelQuery());
    MojAllocCheck(storageQuery.get());
    MojErr err = storageQuery->open(m_db.get(), m_primaryDb.get(), plan, txn);
    MojErrCheck(err);
    queryOut = storageQuery;

    return MojErrNone;
}
コード例 #3
0
MojErr MojDbTestStorageIndex::find(MojAutoPtr<MojDbQueryPlan> plan, MojDbStorageTxn* txn, MojRefCountedPtr<MojDbStorageQuery>& queryOut)
{
	MojErr err = m_testEngine->checkErrMap(_T("index.find"));
	MojErrCheck(err);

	MojAssert(m_idx.get());
	MojAssert(plan.get());

	//create the real query
	MojRefCountedPtr<MojDbStorageQuery> realQuery;
	err = m_idx->find(plan, MojTestTxn(txn), realQuery);
	MojErrCheck(err);

	MojRefCountedPtr<MojDbTestStorageQuery> storageQuery(new MojDbTestStorageQuery(realQuery.get(), m_testEngine));
	MojAllocCheck(storageQuery.get());
	queryOut = storageQuery;

	return MojErrNone;
}
コード例 #4
0
bool IOLoginData::savePlayer(Player* player)
{
	if (player->getHealth() <= 0) {
		player->changeHealth(1);
	}

	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	if (result->getDataInt("save") == 0) {
		query.str("");
		query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
		return db->executeQuery(query.str());
	}

	//serialize conditions
	PropWriteStream propWriteStream;
	for (Condition* condition : player->conditions) {
		if (condition->isPersistent()) {
			condition->serialize(propWriteStream);
			propWriteStream.write<uint8_t>(CONDITIONATTR_END);
		}
	}

	size_t conditionsSize;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.str("");
	query << "UPDATE `players` SET ";
	query << "`level` = " << player->level << ',';
	query << "`group_id` = " << player->group->id << ',';
	query << "`vocation` = " << player->getVocationId() << ',';
	query << "`health` = " << player->health << ',';
	query << "`healthmax` = " << player->healthMax << ',';
	query << "`experience` = " << player->experience << ',';
	query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ',';
	query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ',';
	query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ',';
	query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ',';
	query << "`looktype` = " << player->defaultOutfit.lookType << ',';
	query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ',';
	query << "`maglevel` = " << player->magLevel << ',';
	query << "`mana` = " << player->mana << ',';
	query << "`manamax` = " << player->manaMax << ',';
	query << "`manaspent` = " << player->manaSpent << ',';
	query << "`soul` = " << player->soul << ',';
	query << "`town_id` = " << player->town->getID() << ',';

	const Position& loginPosition = player->getLoginPosition();
	query << "`posx` = " << loginPosition.getX() << ',';
	query << "`posy` = " << loginPosition.getY() << ',';
	query << "`posz` = " << loginPosition.getZ() << ',';

	query << "`cap` = " << (player->capacity / 100) << ',';
	query << "`sex` = " << player->sex << ',';

	if (player->lastLoginSaved != 0) {
		query << "`lastlogin` = " << player->lastLoginSaved << ',';
	}

	if (player->lastIP != 0) {
		query << "`lastip` = " << player->lastIP << ',';
	}

	query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ',';

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		int32_t skullTime = 0;

		if (player->skullTicks > 0) {
			skullTime = time(nullptr) + player->skullTicks / 1000;
		}

		query << "`skulltime` = " << skullTime << ',';

		Skulls_t skull = SKULL_NONE;
		if (player->skull == SKULL_RED) {
			skull = SKULL_RED;
		} else if (player->skull == SKULL_BLACK) {
			skull = SKULL_BLACK;
		}
		query << "`skull` = " << static_cast<uint32_t>(skull) << ',';
	}

	query << "`lastlogout` = " << player->getLastLogout() << ',';
	query << "`balance` = " << player->bankBalance << ',';
	query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ',';
	query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ',';
	query << "`stamina` = " << player->getStaminaMinutes() << ',';

	query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ',';
	query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ',';
	query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ',';
	query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ',';
	query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ',';
	query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ',';
	query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ',';
	query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ',';
	query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ',';
	query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ',';
	query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ',';
	query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ',';
	query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ',';
	query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ',';

	if (!player->isOffline()) {
		query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ',';
	}
	query << "`blessings` = " << static_cast<uint32_t>(player->blessings);
	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery(query.str())) {
		return false;
	}

	// learned spells
	query.str("");
	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");
	for (const std::string& spellName : player->learnedInstantSpellList) {
		query << player->getGUID() << ',' << db->escapeString(spellName);
		if (!spellsQuery.addRow(query)) {
			return false;
		}
	}

	if (!spellsQuery.execute()) {
		return false;
	}

	//item saving
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");

	ItemBlockList itemList;
	for (int32_t slotId = 1; slotId <= 10; ++slotId) {
		Item* item = player->inventory[slotId];
		if (item) {
			itemList.emplace_back(slotId, item);
		}
	}

	if (!saveItems(player, itemList, itemsQuery, propWriteStream)) {
		return false;
	}

	if (player->lastDepotId != -1) {
		//save depot items
		query.str("");
		query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

		if (!db->executeQuery(query.str())) {
			return false;
		}

		DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
		itemList.clear();

		for (const auto& it : player->depotChests) {
			DepotChest* depotChest = it.second;
			for (Item* item : depotChest->getItemList()) {
				itemList.emplace_back(it.first, item);
			}
		}

		if (!saveItems(player, itemList, depotQuery, propWriteStream)) {
			return false;
		}
	}

	//save inbox items
	query.str("");
	query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	DBInsert inboxQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
	itemList.clear();

	for (Item* item : player->getInbox()->getItemList()) {
		itemList.emplace_back(0, item);
	}

	if (!saveItems(player, itemList, inboxQuery, propWriteStream)) {
		return false;
	}

	query.str("");
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
	player->genReservedStorageRange();

	for (const auto& it : player->storageMap) {
		query << player->getGUID() << ',' << it.first << ',' << it.second;
		if (!storageQuery.addRow(query)) {
			return false;
		}
	}

	if (!storageQuery.execute()) {
		return false;
	}

	//End the transaction
	return transaction.commit();
}