コード例 #1
0
ファイル: g_savegame.cpp プロジェクト: Hasimir/jedi-academy-1
	{strNPCOFS(lastGoalEntity),		F_GENTITY},
	{strNPCOFS(eventualGoal),		F_GENTITY},
	{strNPCOFS(captureGoal),		F_GENTITY},
	{strNPCOFS(defendEnt),			F_GENTITY},
	{strNPCOFS(greetEnt),			F_GENTITY},
	{strNPCOFS(group),				F_GROUP},
	{strNPCOFS(blockedEntity),		F_GENTITY},
	{strNPCOFS(blockedTargetEntity),F_GENTITY},
	{strNPCOFS(jumpTarget),			F_GENTITY},
	{strNPCOFS(watchTarget),		F_GENTITY},
	{NULL, 0, F_IGNORE}
};

static const save_field_t savefields_LevelLocals[] =
{
	{strLLOFS(locationHead),	F_GENTITY},	
	{strLLOFS(alertEvents),		F_ALERTEVENT},
	{strLLOFS(groups),			F_AIGROUPS},	
	{strLLOFS(knownAnimFileSets),F_ANIMFILESETS},	
	{NULL, 0, F_IGNORE}
};

static const save_field_t savefields_gVHIC[] =
{
	{strVHICOFS(m_pPilot),			F_GENTITY},
	{strVHICOFS(m_pOldPilot),		F_GENTITY},
	{strVHICOFS(m_pDroidUnit),		F_GENTITY},
	{strVHICOFS(m_pParentEntity),	F_GENTITY},
	
	//m_ppPassengers	//!ptr array?!
	{strVHICOFS(m_pVehicleInfo),	F_VEHINFO}, //!another ptr! store name field instead and re-hook on load?
コード例 #2
0
ファイル: g_savegame.cpp プロジェクト: Agustinlv/BlueHarvest
	{strNPCOFS(coverTarg),			F_GENTITY},
	{strNPCOFS(tempGoal),			F_GENTITY},
	{strNPCOFS(goalEntity),			F_GENTITY},
	{strNPCOFS(lastGoalEntity),		F_GENTITY},
	{strNPCOFS(eventualGoal),		F_GENTITY},
	{strNPCOFS(captureGoal),		F_GENTITY},
	{strNPCOFS(defendEnt),			F_GENTITY},
	{strNPCOFS(greetEnt),			F_GENTITY},
	{strNPCOFS(group),				F_GROUP},

	{NULL, 0, F_IGNORE}
};

field_t savefields_LevelLocals[] =
{
	{strLLOFS(locationHead),	F_GENTITY},	
	{strLLOFS(alertEvents),		F_ALERTEVENT},
	{strLLOFS(groups),			F_AIGROUPS},	
	{NULL, 0, F_IGNORE}
};

/*
struct gclient_s {
	// ps MUST be the first element, because the server expects it
ok	playerState_t	ps;				// communicated by server to clients

	// private to game
ok	clientPersistant_t	pers;
ok	clientSession_t		sess;

ok	usercmd_t	usercmd;			// most recent usercmd