void thread::fill_scale_offset_data(void *buffer, bool is_d3d) const { int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16; int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16; float scale_x = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE] / (clip_w / 2.f); float offset_x = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_OFFSET] - (clip_w / 2.f); offset_x /= clip_w / 2.f; float scale_y = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE + 1] / (clip_h / 2.f); float offset_y = ((float&)rsx::method_registers[NV4097_SET_VIEWPORT_OFFSET + 1] - (clip_h / 2.f)); offset_y /= clip_h / 2.f; if (is_d3d) scale_y *= -1; if (is_d3d) offset_y *= -1; float scale_z = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE + 2]; float offset_z = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_OFFSET + 2]; if (!is_d3d) offset_z -= .5; float one = 1.f; stream_vector(buffer, (u32&)scale_x, 0, 0, (u32&)offset_x); stream_vector((char*)buffer + 16, 0, (u32&)scale_y, 0, (u32&)offset_y); stream_vector((char*)buffer + 32, 0, 0, (u32&)scale_z, (u32&)offset_z); stream_vector((char*)buffer + 48, 0, 0, 0, (u32&)one); }
void thread::fill_scale_offset_data(void *buffer, bool is_d3d) const { int clip_w = rsx::method_registers.surface_clip_width(); int clip_h = rsx::method_registers.surface_clip_height(); float scale_x = rsx::method_registers.viewport_scale_x() / (clip_w / 2.f); float offset_x = rsx::method_registers.viewport_offset_x() - (clip_w / 2.f); offset_x /= clip_w / 2.f; float scale_y = rsx::method_registers.viewport_scale_y() / (clip_h / 2.f); float offset_y = (rsx::method_registers.viewport_offset_y() - (clip_h / 2.f)); offset_y /= clip_h / 2.f; if (is_d3d) scale_y *= -1; if (is_d3d) offset_y *= -1; float scale_z = rsx::method_registers.viewport_scale_z(); float offset_z = rsx::method_registers.viewport_offset_z(); if (!is_d3d) offset_z -= .5; float one = 1.f; stream_vector(buffer, (u32&)scale_x, 0, 0, (u32&)offset_x); stream_vector((char*)buffer + 16, 0, (u32&)scale_y, 0, (u32&)offset_y); stream_vector((char*)buffer + 32, 0, 0, (u32&)scale_z, (u32&)offset_z); stream_vector((char*)buffer + 48, 0, 0, 0, (u32&)one); }