コード例 #1
0
ファイル: luaapi.cpp プロジェクト: Pentilex/minetest
// place_schematic(p, schematic, rotation)
int ModApiBasic::l_place_schematic(lua_State *L)
{
	DecoSchematic dschem;

	Map *map = &(getEnv(L)->getMap());
	INodeDefManager *ndef = getServer(L)->getNodeDefManager();

	v3s16 p = read_v3s16(L, 1);
	if (!read_schematic(L, 2, &dschem, getServer(L)))
		return 0;
		
	Rotation rot = ROTATE_0;
	if (lua_isstring(L, 3))
		string_to_enum(es_Rotation, (int &)rot, std::string(lua_tostring(L, 3)));
		
	dschem.rotation = rot;

	if (!dschem.filename.empty()) {
		if (!dschem.loadSchematicFile()) {
			errorstream << "place_schematic: failed to load schematic file '"
				<< dschem.filename << "'" << std::endl;
			return 0;
		}
		dschem.resolveNodeNames(ndef);
	}
	
	dschem.placeStructure(map, p);

	return 1;
}
コード例 #2
0
ファイル: l_mapgen.cpp プロジェクト: AnnXGame/Minetest
// place_schematic(p, schematic, rotation, replacement)
int ModApiMapgen::l_place_schematic(lua_State *L)
{
	Schematic schem;

	Map *map = &(getEnv(L)->getMap());
	INodeDefManager *ndef = getServer(L)->getNodeDefManager();

	//// Read position
	v3s16 p = read_v3s16(L, 1);

	//// Read rotation
	int rot = ROTATE_0;
	if (lua_isstring(L, 3))
		string_to_enum(es_Rotation, rot, std::string(lua_tostring(L, 3)));

	//// Read force placement
	bool force_placement = true;
	if (lua_isboolean(L, 5))
		force_placement = lua_toboolean(L, 5);

	//// Read node replacements
	std::map<std::string, std::string> replace_names;
	if (lua_istable(L, 4))
		read_schematic_replacements(L, replace_names, 4);

	//// Read schematic
	if (!get_schematic(L, 2, &schem, ndef, replace_names)) {
		errorstream << "place_schematic: failed to get schematic" << std::endl;
		return 0;
	}

	schem.placeStructure(map, p, 0, (Rotation)rot, force_placement, ndef);

	return 1;
}
コード例 #3
0
int getenumfield(lua_State *L, int table,
		const char *fieldname, const EnumString *spec, int default_)
{
	int result = default_;
	string_to_enum(spec, result,
			getstringfield_default(L, table, fieldname, ""));
	return result;
}
コード例 #4
0
ファイル: l_mapgen.cpp プロジェクト: Emu4Play/minetest
// place_schematic(p, schematic, rotation, replacement)
int ModApiMapgen::l_place_schematic(lua_State *L)
{
	DecoSchematic dschem;

	Map *map = &(getEnv(L)->getMap());
	INodeDefManager *ndef = getServer(L)->getNodeDefManager();

	v3s16 p = read_v3s16(L, 1);
	if (!read_schematic(L, 2, &dschem, getServer(L)))
		return 0;

	int rot = ROTATE_0;
	if (lua_isstring(L, 3))
		string_to_enum(es_Rotation, rot, std::string(lua_tostring(L, 3)));

	dschem.rotation = (Rotation)rot;

	if (lua_istable(L, 4)) {
		lua_pushnil(L);
		while (lua_next(L, 4) != 0) {
			// key at index -2 and value at index -1
			lua_rawgeti(L, -1, 1);
			std::string replace_from = lua_tostring(L, -1);
			lua_pop(L, 1);
			lua_rawgeti(L, -1, 2);
			std::string replace_to = lua_tostring(L, -1);
			lua_pop(L, 1);
			dschem.replacements[replace_from] = replace_to;
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}

	bool force_placement = true;
	if (lua_isboolean(L, 5))
		force_placement = lua_toboolean(L, 5);

	if (!dschem.filename.empty()) {
		if (!dschem.loadSchematicFile()) {
			errorstream << "place_schematic: failed to load schematic file '"
				<< dschem.filename << "'" << std::endl;
			return 0;
		}
		dschem.resolveNodeNames(ndef);
	}

	dschem.placeStructure(map, p, force_placement);

	return 1;
}
コード例 #5
0
ファイル: l_mapgen.cpp プロジェクト: DarkDracoon/minetest
// serialize_schematic(schematic, format, options={...})
int ModApiMapgen::l_serialize_schematic(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;

	//// Read options
	bool use_comments = getboolfield_default(L, 3, "lua_use_comments", false);
	u32 indent_spaces = getintfield_default(L, 3, "lua_num_indent_spaces", 0);

	//// Get schematic
	bool was_loaded = false;
	Schematic *schem = (Schematic *)get_objdef(L, 1, schemmgr);
	if (!schem) {
		schem = load_schematic(L, 1, NULL, NULL);
		was_loaded = true;
	}
	if (!schem) {
		errorstream << "serialize_schematic: failed to get schematic" << std::endl;
		return 0;
	}

	//// Read format of definition to save as
	int schem_format = SCHEM_FMT_MTS;
	const char *enumstr = lua_tostring(L, 2);
	if (enumstr)
		string_to_enum(es_SchematicFormatType, schem_format, std::string(enumstr));

	//// Serialize to binary string
	std::ostringstream os(std::ios_base::binary);
	switch (schem_format) {
	case SCHEM_FMT_MTS:
		schem->serializeToMts(&os, schem->m_nodenames);
		break;
	case SCHEM_FMT_LUA:
		schem->serializeToLua(&os, schem->m_nodenames,
			use_comments, indent_spaces);
		break;
	default:
		return 0;
	}

	if (was_loaded)
		delete schem;

	std::string ser = os.str();
	lua_pushlstring(L, ser.c_str(), ser.length());
	return 1;
}
コード例 #6
0
static audio_output_flags_t parse_flag_names(char *name)
{
    uint32_t flag = 0;
    char *flag_name = strtok(name, "|");
    while (flag_name != NULL) {
        if (strlen(flag_name) != 0) {
            flag |= string_to_enum(s_flag_name_to_enum_table,
                               ARRAY_SIZE(s_flag_name_to_enum_table),
                               flag_name);
        }
        flag_name = strtok(NULL, "|");
    }

    ALOGV("parse_flag_names: flag - %d", flag);
    return (audio_output_flags_t)flag;
}
コード例 #7
0
ファイル: l_mapgen.cpp プロジェクト: DarkDracoon/minetest
int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;

	//// Read VoxelManip object
	MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm;

	//// Read position
	v3s16 p = check_v3s16(L, 2);

	//// Read rotation
	int rot = ROTATE_0;
	const char *enumstr = lua_tostring(L, 4);
	if (enumstr)
		string_to_enum(es_Rotation, rot, std::string(enumstr));

	//// Read force placement
	bool force_placement = true;
	if (lua_isboolean(L, 6))
		force_placement = lua_toboolean(L, 6);

	//// Read node replacements
	StringMap replace_names;
	if (lua_istable(L, 5))
		read_schematic_replacements(L, 5, &replace_names);

	//// Read schematic
	Schematic *schem = get_or_load_schematic(L, 3, schemmgr, &replace_names);
	if (!schem) {
		errorstream << "place_schematic: failed to get schematic" << std::endl;
		return 0;
	}

	bool schematic_did_fit = schem->placeOnVManip(
		vm, p, 0, (Rotation)rot, force_placement);

	lua_pushboolean(L, schematic_did_fit);
	return 1;
}
コード例 #8
0
// serialize_schematic(schematic, format, options={...})
int ModApiMapgen::l_serialize_schematic(lua_State *L)
{
	SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;

	//// Read options
	NodeResolveMethod resolve_method = (NodeResolveMethod)getenumfield(L, 3,
		"node_resolve_method", es_NodeResolveMethod, NODE_RESOLVE_NONE);
	bool register_on_load = getboolfield_default(L, 3, "register_on_load", false);
	bool use_comments = getboolfield_default(L, 3, "use_lua_comments", false);

	//// Read schematic
	Schematic *schem = get_or_load_schematic(L, 1, schemmgr, NULL,
		register_on_load, resolve_method);
	if (!schem) {
		errorstream << "serialize_schematic: failed to get schematic" << std::endl;
		return 0;
	}

	//// Read format of definition to save as
	int schem_format = SCHEM_FMT_MTS;
	const char *enumstr = lua_tostring(L, 2);
	if (enumstr)
		string_to_enum(es_SchematicFormatType, schem_format, std::string(enumstr));

	//// Serialize to binary string
	std::ostringstream os(std::ios_base::binary);
	switch (schem_format) {
	case SCHEM_FMT_MTS:
		schem->serializeToMts(&os);
		break;
	case SCHEM_FMT_LUA:
		schem->serializeToLua(&os, use_comments);
		break;
	default:
		return 0;
	}

	std::string ser = os.str();
	lua_pushlstring(L, ser.c_str(), ser.length());
	return 1;
}
コード例 #9
0
ファイル: l_mapgen.cpp プロジェクト: Sokomine/minetest
// place_schematic(p, schematic, rotation, replacement)
int ModApiMapgen::l_place_schematic(lua_State *L)
{
	MAP_LOCK_REQUIRED;

	GET_ENV_PTR;

	ServerMap *map = &(env->getServerMap());
	SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;

	//// Read position
	v3s16 p = check_v3s16(L, 1);

	//// Read rotation
	int rot = ROTATE_0;
	const char *enumstr = lua_tostring(L, 3);
	if (enumstr)
		string_to_enum(es_Rotation, rot, std::string(enumstr));

	//// Read force placement
	bool force_placement = true;
	if (lua_isboolean(L, 5))
		force_placement = lua_toboolean(L, 5);

	//// Read node replacements
	StringMap replace_names;
	if (lua_istable(L, 4))
		read_schematic_replacements(L, 4, &replace_names);

	//// Read schematic
	Schematic *schem = get_or_load_schematic(L, 2, schemmgr, &replace_names);
	if (!schem) {
		errorstream << "place_schematic: failed to get schematic" << std::endl;
		return 0;
	}

	schem->placeOnMap(map, p, 0, (Rotation)rot, force_placement);

	lua_pushboolean(L, true);
	return 1;
}
コード例 #10
0
static void parse_format_names(char *name, struct streams_output_cfg *so_info)
{
    struct stream_format *sf_info = NULL;
    char *str = strtok(name, "|");

    if (str != NULL && strcmp(str, DYNAMIC_VALUE_TAG) == 0)
        return;

    list_init(&so_info->format_list);
    while (str != NULL) {
        audio_format_t format = (audio_format_t)string_to_enum(s_format_name_to_enum_table,
                                              ARRAY_SIZE(s_format_name_to_enum_table), str);
        ALOGV("%s: format - %d", __func__, format);
        if (format != 0) {
            sf_info = (struct stream_format *)calloc(1, sizeof(struct stream_format));
            if (sf_info == NULL)
                break; /* return whatever was parsed */

            sf_info->format = format;
            list_add_tail(&so_info->format_list, &sf_info->list);
        }
        str = strtok(NULL, "|");
    }
}
コード例 #11
0
ファイル: l_mapgen.cpp プロジェクト: DarkDracoon/minetest
// get_mapgen_object(objectname)
// returns the requested object used during map generation
int ModApiMapgen::l_get_mapgen_object(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	const char *mgobjstr = lua_tostring(L, 1);

	int mgobjint;
	if (!string_to_enum(es_MapgenObject, mgobjint, mgobjstr ? mgobjstr : ""))
		return 0;

	enum MapgenObject mgobj = (MapgenObject)mgobjint;

	EmergeManager *emerge = getServer(L)->getEmergeManager();
	Mapgen *mg = emerge->getCurrentMapgen();
	if (!mg)
		throw LuaError("Must only be called in a mapgen thread!");

	size_t maplen = mg->csize.X * mg->csize.Z;

	switch (mgobj) {
	case MGOBJ_VMANIP: {
		MMVManip *vm = mg->vm;

		// VoxelManip object
		LuaVoxelManip *o = new LuaVoxelManip(vm, true);
		*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
		luaL_getmetatable(L, "VoxelManip");
		lua_setmetatable(L, -2);

		// emerged min pos
		push_v3s16(L, vm->m_area.MinEdge);

		// emerged max pos
		push_v3s16(L, vm->m_area.MaxEdge);

		return 3;
	}
	case MGOBJ_HEIGHTMAP: {
		if (!mg->heightmap)
			return 0;

		lua_newtable(L);
		for (size_t i = 0; i != maplen; i++) {
			lua_pushinteger(L, mg->heightmap[i]);
			lua_rawseti(L, -2, i + 1);
		}

		return 1;
	}
	case MGOBJ_BIOMEMAP: {
		if (!mg->biomegen)
			return 0;

		lua_newtable(L);
		for (size_t i = 0; i != maplen; i++) {
			lua_pushinteger(L, mg->biomegen->biomemap[i]);
			lua_rawseti(L, -2, i + 1);
		}

		return 1;
	}
	case MGOBJ_HEATMAP: {
		if (!mg->biomegen || mg->biomegen->getType() != BIOMEGEN_ORIGINAL)
			return 0;

		BiomeGenOriginal *bg = (BiomeGenOriginal *)mg->biomegen;

		lua_newtable(L);
		for (size_t i = 0; i != maplen; i++) {
			lua_pushnumber(L, bg->heatmap[i]);
			lua_rawseti(L, -2, i + 1);
		}

		return 1;
	}

	case MGOBJ_HUMIDMAP: {
		if (!mg->biomegen || mg->biomegen->getType() != BIOMEGEN_ORIGINAL)
			return 0;

		BiomeGenOriginal *bg = (BiomeGenOriginal *)mg->biomegen;

		lua_newtable(L);
		for (size_t i = 0; i != maplen; i++) {
			lua_pushnumber(L, bg->humidmap[i]);
			lua_rawseti(L, -2, i + 1);
		}

		return 1;
	}
	case MGOBJ_GENNOTIFY: {
		std::map<std::string, std::vector<v3s16> >event_map;
		std::map<std::string, std::vector<v3s16> >::iterator it;

		mg->gennotify.getEvents(event_map);

		lua_newtable(L);
		for (it = event_map.begin(); it != event_map.end(); ++it) {
			lua_newtable(L);

			for (size_t j = 0; j != it->second.size(); j++) {
				push_v3s16(L, it->second[j]);
				lua_rawseti(L, -2, j + 1);
			}

			lua_setfield(L, -2, it->first.c_str());
		}

		return 1;
	}
	}

	return 0;
}
コード例 #12
0
ファイル: l_mapgen.cpp プロジェクト: AnnXGame/Minetest
// get_mapgen_object(objectname)
// returns the requested object used during map generation
int ModApiMapgen::l_get_mapgen_object(lua_State *L)
{
	const char *mgobjstr = lua_tostring(L, 1);

	int mgobjint;
	if (!string_to_enum(es_MapgenObject, mgobjint, mgobjstr ? mgobjstr : ""))
		return 0;

	enum MapgenObject mgobj = (MapgenObject)mgobjint;

	EmergeManager *emerge = getServer(L)->getEmergeManager();
	Mapgen *mg = emerge->getCurrentMapgen();
	if (!mg)
		return 0;

	size_t maplen = mg->csize.X * mg->csize.Z;

	switch (mgobj) {
		case MGOBJ_VMANIP: {
			MMVManip *vm = mg->vm;

			// VoxelManip object
			LuaVoxelManip *o = new LuaVoxelManip(vm, true);
			*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
			luaL_getmetatable(L, "VoxelManip");
			lua_setmetatable(L, -2);

			// emerged min pos
			push_v3s16(L, vm->m_area.MinEdge);

			// emerged max pos
			push_v3s16(L, vm->m_area.MaxEdge);

			return 3;
		}
		case MGOBJ_HEIGHTMAP: {
			if (!mg->heightmap)
				return 0;

			lua_newtable(L);
			for (size_t i = 0; i != maplen; i++) {
				lua_pushinteger(L, mg->heightmap[i]);
				lua_rawseti(L, -2, i + 1);
			}

			return 1;
		}
		case MGOBJ_BIOMEMAP: {
			if (!mg->biomemap)
				return 0;

			lua_newtable(L);
			for (size_t i = 0; i != maplen; i++) {
				lua_pushinteger(L, mg->biomemap[i]);
				lua_rawseti(L, -2, i + 1);
			}

			return 1;
		}
		case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
		case MGOBJ_HUMIDMAP:
			if (strcmp(emerge->params.mg_name.c_str(), "v7"))
				return 0;

			MapgenV7 *mgv7 = (MapgenV7 *)mg;

			float *arr = (mgobj == MGOBJ_HEATMAP) ?
				mgv7->noise_heat->result : mgv7->noise_humidity->result;
			if (!arr)
				return 0;

			lua_newtable(L);
			for (size_t i = 0; i != maplen; i++) {
				lua_pushnumber(L, arr[i]);
				lua_rawseti(L, -2, i + 1);
			}

			return 1;
		}
		case MGOBJ_GENNOTIFY: {
			std::map<std::string, std::vector<v3s16> >event_map;
			std::map<std::string, std::vector<v3s16> >::iterator it;

			mg->gennotify.getEvents(event_map);

			lua_newtable(L);
			for (it = event_map.begin(); it != event_map.end(); ++it) {
				lua_newtable(L);

				for (size_t j = 0; j != it->second.size(); j++) {
					push_v3s16(L, it->second[j]);
					lua_rawseti(L, -2, j + 1);
				}

				lua_setfield(L, -2, it->first.c_str());
			}

			return 1;
		}
	}

	return 0;
}
コード例 #13
0
ファイル: l_mapgen.cpp プロジェクト: Emu4Play/minetest
// minetest.get_mapgen_object(objectname)
// returns the requested object used during map generation
int ModApiMapgen::l_get_mapgen_object(lua_State *L)
{
	const char *mgobjstr = lua_tostring(L, 1);

	int mgobjint;
	if (!string_to_enum(es_MapgenObject, mgobjint, mgobjstr ? mgobjstr : ""))
		return 0;

	enum MapgenObject mgobj = (MapgenObject)mgobjint;

	EmergeManager *emerge = getServer(L)->getEmergeManager();
	Mapgen *mg = emerge->getCurrentMapgen();
	if (!mg)
		return 0;

	size_t maplen = mg->csize.X * mg->csize.Z;

	switch (mgobj) {
		case MGOBJ_VMANIP: {
			ManualMapVoxelManipulator *vm = mg->vm;

			// VoxelManip object
			LuaVoxelManip *o = new LuaVoxelManip(vm, true);
			*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
			luaL_getmetatable(L, "VoxelManip");
			lua_setmetatable(L, -2);

			// emerged min pos
			push_v3s16(L, vm->m_area.MinEdge);

			// emerged max pos
			push_v3s16(L, vm->m_area.MaxEdge);

			return 3; }
		case MGOBJ_HEIGHTMAP: {
			if (!mg->heightmap)
				return 0;

			lua_newtable(L);
			for (size_t i = 0; i != maplen; i++) {
				lua_pushinteger(L, mg->heightmap[i]);
				lua_rawseti(L, -2, i + 1);
			}

			return 1; }
		case MGOBJ_BIOMEMAP: {
			if (!mg->biomemap)
				return 0;

			lua_newtable(L);
			for (size_t i = 0; i != maplen; i++) {
				lua_pushinteger(L, mg->biomemap[i]);
				lua_rawseti(L, -2, i + 1);
			}

			return 1; }
		case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
		case MGOBJ_HUMIDMAP:
			if (strcmp(emerge->params.mg_name.c_str(), "v7"))
				return 0;

			MapgenV7 *mgv7 = (MapgenV7 *)mg;

			float *arr = (mgobj == MGOBJ_HEATMAP) ?
				mgv7->noise_heat->result : mgv7->noise_humidity->result;
			if (!arr)
				return 0;

			lua_newtable(L);
			for (size_t i = 0; i != maplen; i++) {
				lua_pushnumber(L, arr[i]);
				lua_rawseti(L, -2, i + 1);
			}

			return 1; }
		case MGOBJ_GENNOTIFY: {
			lua_newtable(L);
			for (int i = 0; flagdesc_gennotify[i].name; i++) {
				if (!(emerge->gennotify & flagdesc_gennotify[i].flag))
					continue;

				std::vector<v3s16> *posvec = mg->gen_notifications[i];
				if (!posvec)
					return 0;

				lua_newtable(L);
				for (unsigned int j = 0; j != posvec->size(); j++) {
					push_v3s16(L, (*posvec)[j]);
					lua_rawseti(L, -2, j + 1);
				}
				lua_setfield(L, -2, flagdesc_gennotify[i].name);

				posvec->clear();
			}

			return 1; }
	}

	return 0;
}
コード例 #14
0
ファイル: l_object.cpp プロジェクト: hondalyfe88/MultiCraft
// hud_change(self, id, stat, data)
int ObjectRef::l_hud_change(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	Player *player = getplayer(ref);
	if (player == NULL)
		return 0;

	u32 id = lua_isnumber(L, 2) ? lua_tonumber(L, 2) : -1;

	HudElement *e = player->getHud(id);
	if (!e)
		return 0;

	HudElementStat stat = HUD_STAT_NUMBER;
	if (lua_isstring(L, 3)) {
		int statint;
		std::string statstr = lua_tostring(L, 3);
		stat = string_to_enum(es_HudElementStat, statint, statstr) ?
				(HudElementStat)statint : HUD_STAT_NUMBER;
	}

	void *value = NULL;
	switch (stat) {
		case HUD_STAT_POS:
			e->pos = read_v2f(L, 4);
			value = &e->pos;
			break;
		case HUD_STAT_NAME:
			e->name = luaL_checkstring(L, 4);
			value = &e->name;
			break;
		case HUD_STAT_SCALE:
			e->scale = read_v2f(L, 4);
			value = &e->scale;
			break;
		case HUD_STAT_TEXT:
			e->text = luaL_checkstring(L, 4);
			value = &e->text;
			break;
		case HUD_STAT_NUMBER:
			e->number = luaL_checknumber(L, 4);
			value = &e->number;
			break;
		case HUD_STAT_ITEM:
			e->item = luaL_checknumber(L, 4);
			value = &e->item;
			break;
		case HUD_STAT_DIR:
			e->dir = luaL_checknumber(L, 4);
			value = &e->dir;
			break;
		case HUD_STAT_ALIGN:
			e->align = read_v2f(L, 4);
			value = &e->align;
			break;
		case HUD_STAT_OFFSET:
			e->offset = read_v2f(L, 4);
			value = &e->offset;
			break;
		case HUD_STAT_WORLD_POS:
			e->world_pos = read_v3f(L, 4);
			value = &e->world_pos;
			break;
		case HUD_STAT_SIZE:
			e->size = read_v2s32(L, 4);
			value = &e->size;
			break;
	}

	getServer(L)->hudChange(player, id, stat, value);

	lua_pushboolean(L, true);
	return 1;
}