コード例 #1
0
NatePixTable::NatePixTable(int id, uint8_t color) {
    Resource rsrc("sprites", "json", id);
    String   data(utf8::decode(rsrc.data()));
    Json     json;
    if (!string_to_json(data, json)) {
        throw Exception("invalid sprite json");
    }
    PixTableVisitor::State state;
    json.accept(PixTableVisitor(state, id, color, _frames));
}
コード例 #2
0
FilePrefsDriver::FilePrefsDriver() {
    try {
        String     path(format("{0}/config.json", dirs().root));
        MappedFile file(path);
        Json       json;
        String     data(utf8::decode(file.data()));
        if (!string_to_json(data, json)) {
            return;
        }

        set_from<int>(json, "sound", "volume", _current, &Preferences::volume);
        set_from<bool>(json, "sound", "speech", _current, &Preferences::speech_on);
        set_from<bool>(json, "sound", "idle music", _current, &Preferences::play_idle_music);
        set_from<bool>(json, "sound", "game music", _current, &Preferences::play_music_in_game);

        for (auto i : range<size_t>(KEY_COUNT)) {
            set_from<int>(json, "keys", kKeyNames[i], _current, &Preferences::keys, i);
        }
    } catch (Exception& e) {
        // pass
    }
}
コード例 #3
0
ファイル: json.c プロジェクト: shadownoichi/cd-gamedriver
json_object *
value_to_json(struct svalue *sp)
{
    static int depth = 0;
    json_object *ret = NULL; 

    if (++depth > MAX_DEPTH)
    {
        depth = 0;
        error("Too deep recursion");
    }

    switch(sp->type) {
        case T_NUMBER:
            ret = int_to_json(sp);
            break;
        case T_STRING:
            ret = string_to_json(sp);
            break;
        case T_POINTER:
            ret = array_to_json(sp);
            break;
        case T_MAPPING:
            ret = mapping_to_json(sp);
            break;
        case T_FLOAT:
            ret = float_to_json(sp);
            break;
        default:
            error("Unsupported data type in val2json");
            break;
    }

    depth--;
    return ret;
}