TbBool can_build_room_at_slab(PlayerNumber plyr_idx, RoomKind rkind, MapSlabCoord slb_x, MapSlabCoord slb_y) { if (!subtile_revealed(slab_subtile_center(slb_x), slab_subtile_center(slb_y), plyr_idx)) { SYNCDBG(7,"Cannot place %s owner %d as slab (%d,%d) is not revealed",room_code_name(rkind),(int)plyr_idx,(int)slb_x,(int)slb_y); return false; } struct SlabMap *slb; slb = get_slabmap_block(slb_x, slb_y); if (slb->room_index > 0) { SYNCDBG(7,"Cannot place %s owner %d as slab (%d,%d) has room index %d",room_code_name(rkind),(int)plyr_idx,(int)slb_x,(int)slb_y,(int)slb->room_index); return false; } if (slab_has_trap_on(slb_x, slb_y) || slab_has_door_thing_on(slb_x, slb_y)) { SYNCDBG(7,"Cannot place %s owner %d as slab (%d,%d) has blocking thing on it",room_code_name(rkind),(int)plyr_idx,(int)slb_x,(int)slb_y); return false; } if (rkind == RoK_BRIDGE) { return slab_kind_is_liquid(slb->kind) && slab_by_players_land(plyr_idx, slb_x, slb_y); } if (slabmap_owner(slb) != plyr_idx) { return false; } return (slb->kind == SlbT_CLAIMED); }
TbBool creature_move_to_using_teleport(struct Thing *thing, struct Coord3d *pos, long walk_speed) { struct CreatureControl *cctrl; short destination_valid; cctrl = creature_control_get_from_thing(thing); if (creature_instance_is_available(thing, CrInst_TELEPORT) && creature_instance_has_reset(thing, CrInst_TELEPORT) && (cctrl->instance_id == CrInst_NULL)) { // Creature can only be teleported to a revealed location destination_valid = true; if (!is_hero_thing(thing) && !is_neutral_thing(thing)) { destination_valid = subtile_revealed(pos->x.stl.num, pos->y.stl.num, thing->owner); } if (destination_valid) { // Use teleport only over large enough distances if (get_2d_box_distance(&thing->mappos, pos) > COORD_PER_STL*game.min_distance_for_teleport) { set_creature_instance(thing, CrInst_TELEPORT, 1, 0, pos); return true; } } } return false; }
TbBool can_place_trap_on(PlayerNumber plyr_idx, MapSubtlCoord stl_x, MapSubtlCoord stl_y) { MapSlabCoord slb_x, slb_y; slb_x = subtile_slab_fast(stl_x); slb_y = subtile_slab_fast(stl_y); struct SlabMap *slb; slb = get_slabmap_block(slb_x, slb_y); struct SlabAttr *slbattr; slbattr = get_slab_attrs(slb); if (!subtile_revealed(stl_x, stl_y, plyr_idx)) { return false; } if (((slbattr->block_flags & (SlbAtFlg_Filled|SlbAtFlg_Digable|SlbAtFlg_Valuable)) != 0)) { return false; } if (slab_kind_is_liquid(slb->kind)) { return false; } if ((slabmap_owner(slb) == plyr_idx) && (slb->kind == SlbT_CLAIMED)) { if (!slab_has_trap_on(slb_x, slb_y) && !subtile_has_door_thing_on(stl_x, stl_y)) { return true; } } return false; }
int floor_height_for_volume_box(PlayerNumber plyr_idx, MapSlabCoord slb_x, MapSlabCoord slb_y) { struct SlabMap *slb; slb = get_slabmap_block(slb_x, slb_y); struct SlabAttr *slbattr; slbattr = get_slab_attrs(slb); if (!subtile_revealed(slab_subtile_center(slb_x), slab_subtile_center(slb_y), plyr_idx) || ((slbattr->block_flags & (SlbAtFlg_Filled|SlbAtFlg_Digable|SlbAtFlg_Valuable)) != 0)) { return temp_cluedo_mode < 1u ? 5 : 2; } if (slab_kind_is_liquid(slb->kind)) { return 0; } return 1; }