void sdl2_gl_switch(DisplayChangeListener *dcl, DisplaySurface *new_surface) { struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); DisplaySurface *old_surface = scon->surface; assert(scon->opengl); SDL_GL_MakeCurrent(scon->real_window, scon->winctx); surface_gl_destroy_texture(scon->gls, scon->surface); scon->surface = new_surface; if (!new_surface) { console_gl_fini_context(scon->gls); scon->gls = NULL; sdl2_window_destroy(scon); return; } if (!scon->real_window) { sdl2_window_create(scon); scon->gls = console_gl_init_context(); } else if (old_surface && ((surface_width(old_surface) != surface_width(new_surface)) || (surface_height(old_surface) != surface_height(new_surface)))) { sdl2_window_resize(scon); } surface_gl_create_texture(scon->gls, scon->surface); }
void gd_gl_area_switch(DisplayChangeListener *dcl, DisplaySurface *surface) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); bool resized = true; trace_gd_switch(vc->label, surface_width(surface), surface_height(surface)); if (vc->gfx.ds && surface_width(vc->gfx.ds) == surface_width(surface) && surface_height(vc->gfx.ds) == surface_height(surface)) { resized = false; } if (vc->gfx.gls) { gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); surface_gl_create_texture(vc->gfx.gls, surface); } vc->gfx.ds = surface; if (resized) { gd_update_windowsize(vc); } }
static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout) { if (vc->gfx.scanout_mode == scanout) { return; } vc->gfx.scanout_mode = scanout; if (!vc->gfx.scanout_mode) { egl_fb_destroy(&vc->gfx.guest_fb); if (vc->gfx.surface) { surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } } }
static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout) { if (vc->gfx.scanout_mode == scanout) { return; } vc->gfx.scanout_mode = scanout; if (!vc->gfx.scanout_mode) { if (vc->gfx.fbo_id) { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0); glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); glDeleteFramebuffers(1, &vc->gfx.fbo_id); vc->gfx.fbo_id = 0; } if (vc->gfx.surface) { surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds); surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } } }
static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout) { if (scon->scanout_mode == scanout) { return; } scon->scanout_mode = scanout; if (!scon->scanout_mode) { if (scon->fbo_id) { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0); glDeleteFramebuffers(1, &scon->fbo_id); glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); scon->fbo_id = 0; } if (scon->surface) { surface_gl_destroy_texture(scon->gls, scon->surface); surface_gl_create_texture(scon->gls, scon->surface); } } }