static void svga_vbuf_render_draw_arrays( struct vbuf_render *render, unsigned start, uint nr ) { struct svga_vbuf_render *svga_render = svga_vbuf_render(render); struct svga_context *svga = svga_render->svga; unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size; enum pipe_error ret = PIPE_OK; /* off to hardware */ svga_vbuf_submit_state(svga_render); /* Need to call update_state() again as the draw module may have * altered some of our state behind our backs. Testcase: * redbook/polys.c */ svga_update_state_retry( svga, SVGA_STATE_HW_DRAW ); ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr); svga->swtnl.new_vbuf = TRUE; assert(ret == PIPE_OK); } }
static enum pipe_error retry_draw_arrays( struct svga_context *svga, unsigned prim, unsigned start, unsigned count, unsigned instance_count, boolean do_retry ) { enum pipe_error ret; svga_hwtnl_set_unfilled( svga->hwtnl, svga->curr.rast->hw_unfilled ); svga_hwtnl_set_flatshade( svga->hwtnl, svga->curr.rast->templ.flatshade, svga->curr.rast->templ.flatshade_first ); ret = svga_upload_user_buffers( svga, start, count, instance_count ); if (ret != PIPE_OK) goto retry; ret = svga_update_state( svga, SVGA_STATE_HW_DRAW ); if (ret != PIPE_OK) goto retry; ret = svga_hwtnl_draw_arrays( svga->hwtnl, prim, start, count ); if (ret != PIPE_OK) goto retry; return 0; retry: if (ret == PIPE_ERROR_OUT_OF_MEMORY && do_retry) { svga_context_flush( svga, NULL ); return retry_draw_arrays( svga, prim, start, count, instance_count, FALSE ); } return ret; }
static enum pipe_error retry_draw_arrays( struct svga_context *svga, enum pipe_prim_type prim, unsigned start, unsigned count, unsigned start_instance, unsigned instance_count, boolean do_retry ) { enum pipe_error ret; SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWARRAYS); svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode); ret = svga_update_state( svga, SVGA_STATE_HW_DRAW ); if (ret != PIPE_OK) goto retry; /** determine if flatshade is to be used after svga_update_state() * in case the fragment shader is changed. */ svga_hwtnl_set_flatshade(svga->hwtnl, svga->curr.rast->templ.flatshade || svga->state.hw_draw.fs->uses_flat_interp, svga->curr.rast->templ.flatshade_first); ret = svga_hwtnl_draw_arrays(svga->hwtnl, prim, start, count, start_instance, instance_count); if (ret != PIPE_OK) goto retry; goto done; retry: if (ret == PIPE_ERROR_OUT_OF_MEMORY && do_retry) { svga_context_flush( svga, NULL ); ret = retry_draw_arrays(svga, prim, start, count, start_instance, instance_count, FALSE); } done: SVGA_STATS_TIME_POP(svga_sws(svga)); return ret; }