コード例 #1
0
static void
svga_vbuf_render_draw_arrays( struct vbuf_render *render,
                              unsigned start,
                              uint nr )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   struct svga_context *svga = svga_render->svga;
   unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
   enum pipe_error ret = PIPE_OK;

   /* off to hardware */
   svga_vbuf_submit_state(svga_render);

   /* Need to call update_state() again as the draw module may have
    * altered some of our state behind our backs.  Testcase:
    * redbook/polys.c
    */
   svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );

   ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
   if (ret != PIPE_OK) {
      svga_context_flush(svga, NULL);
      ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
      svga->swtnl.new_vbuf = TRUE;
      assert(ret == PIPE_OK);
   }
}
コード例 #2
0
static enum pipe_error
retry_draw_arrays( struct svga_context *svga,
                   unsigned prim, 
                   unsigned start, 
                   unsigned count,
                   unsigned instance_count,
                   boolean do_retry )
{
   enum pipe_error ret;

   svga_hwtnl_set_unfilled( svga->hwtnl,
                            svga->curr.rast->hw_unfilled );

   svga_hwtnl_set_flatshade( svga->hwtnl,
                             svga->curr.rast->templ.flatshade,
                             svga->curr.rast->templ.flatshade_first );

   ret = svga_upload_user_buffers( svga, start, count, instance_count );

   if (ret != PIPE_OK)
      goto retry;

   ret = svga_update_state( svga, SVGA_STATE_HW_DRAW );
   if (ret != PIPE_OK)
      goto retry;

   ret = svga_hwtnl_draw_arrays( svga->hwtnl, prim,
                                 start, count );
   if (ret != PIPE_OK)
      goto retry;

   return 0;

retry:
   if (ret == PIPE_ERROR_OUT_OF_MEMORY && do_retry) 
   {
      svga_context_flush( svga, NULL );

      return retry_draw_arrays( svga,
                                prim,
                                start,
                                count,
                                instance_count,
                                FALSE );
   }

   return ret;
}
コード例 #3
0
ファイル: svga_pipe_draw.c プロジェクト: etnaviv/mesa
static enum pipe_error
retry_draw_arrays( struct svga_context *svga,
                   enum pipe_prim_type prim, unsigned start, unsigned count,
                   unsigned start_instance, unsigned instance_count,
                   boolean do_retry )
{
   enum pipe_error ret;

   SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWARRAYS);

   svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);

   ret = svga_update_state( svga, SVGA_STATE_HW_DRAW );
   if (ret != PIPE_OK)
      goto retry;

   /** determine if flatshade is to be used after svga_update_state()
    *  in case the fragment shader is changed.
    */
   svga_hwtnl_set_flatshade(svga->hwtnl,
                            svga->curr.rast->templ.flatshade ||
                            svga->state.hw_draw.fs->uses_flat_interp,
                            svga->curr.rast->templ.flatshade_first);

   ret = svga_hwtnl_draw_arrays(svga->hwtnl, prim, start, count,
                                start_instance, instance_count);
   if (ret != PIPE_OK)
      goto retry;

   goto done;

retry:
   if (ret == PIPE_ERROR_OUT_OF_MEMORY && do_retry)
   {
      svga_context_flush( svga, NULL );

      ret = retry_draw_arrays(svga, prim, start, count,
                              start_instance, instance_count,
                              FALSE);
   }

done:
   SVGA_STATS_TIME_POP(svga_sws(svga));
   return ret;
}