コード例 #1
0
ファイル: dlgpreferences.cpp プロジェクト: WaylonR/mixxx
void DlgPreferences::showSoundHardwarePage() {
    switchToPage(m_soundPage);
    contentsTreeWidget->setCurrentItem(m_pSoundButton);
}
コード例 #2
0
ファイル: dlgpreferences.cpp プロジェクト: WaylonR/mixxx
void DlgPreferences::changePage(QTreeWidgetItem* current, QTreeWidgetItem* previous) {
    if (!current)
        current = previous;

    if (current == m_pSoundButton) {
        switchToPage(m_soundPage);
    } else if (current == m_pLibraryButton) {
        switchToPage(m_libraryPage);
    } else if (m_controllersPage->handleTreeItemClick(current)) {
        // Do nothing. m_controllersPage handled this click.
#ifdef __VINYLCONTROL__
    } else if (current == m_pVinylControlButton) {
        switchToPage(m_vinylControlPage);
#else
    } else if (current == m_pVinylControlButton) {
        switchToPage(m_noVinylControlPage);
#endif
    } else if (current == m_pInterfaceButton) {
        switchToPage(m_interfacePage);
    } else if (current == m_pWaveformButton) {
        switchToPage(m_waveformPage);
    } else if (current == m_pDecksButton) {
        switchToPage(m_deckPage);
    } else if (current == m_pEqButton) {
        switchToPage(m_equalizerPage);
    } else if (current == m_pCrossfaderButton) {
        switchToPage(m_crossfaderPage);
    } else if (current == m_pEffectsButton) {
        switchToPage(m_effectsPage);
#ifdef __LILV__
    } else if (current == m_pLV2Button) {
        switchToPage(m_lv2Page);
#endif /* __LILV__ */
    } else if (current == m_pAutoDJButton) {
        switchToPage(m_autoDjPage);
#ifdef __BROADCAST__
    } else if (current == m_pBroadcastButton) {
        switchToPage(m_broadcastingPage);
#endif
    } else if (current == m_pRecordingButton) {
        switchToPage(m_recordingPage);
    } else if (current == m_pBeatDetectionButton) {
        switchToPage(m_beatgridPage);
    } else if (current == m_pKeyDetectionButton) {
        switchToPage(m_musicalKeyPage);
    } else if (current == m_pReplayGainButton) {
        switchToPage(m_replayGainPage);
#ifdef __MODPLUG__
    } else if (current == m_pModplugButton) {
        switchToPage(m_modplugPage);
#endif
    }
}
コード例 #3
0
ファイル: dlgpreferences.cpp プロジェクト: Drakeo/mixxx
void DlgPreferences::changePage(QTreeWidgetItem* current, QTreeWidgetItem* previous) {
    if (!current)
        current = previous;

    if (current == m_pSoundButton) {
        switchToPage(m_wsound);
    } else if (current == m_pLibraryButton) {
        switchToPage(m_wlibrary);
    } else if (current == m_pControlsButton) {
        switchToPage(m_wcontrols);
    } else if (current == m_pWaveformButton) {
        switchToPage(m_wwaveform);
    } else if (current == m_pAutoDJButton) {
        switchToPage(m_wautodj);
    } else if (current == m_pEqButton) {
        switchToPage(m_weq);
    // TODO: Re-enable the effects preferences pane when it does something useful.
    //} else if (current == m_pEffectsButton) {
    //    switchToPage(m_weffects);
    } else if (current == m_pCrossfaderButton) {
        switchToPage(m_wcrossfader);
    } else if (current == m_pRecordingButton) {
        switchToPage(m_wrecord);
    } else if (current == m_pBeatDetectionButton) {
        switchToPage(m_wbeats);
    } else if (current == m_pKeyDetectionButton) {
        switchToPage(m_wkey);
    } else if (current == m_pReplayGainButton) {
        switchToPage(m_wreplaygain);
#ifdef __VINYLCONTROL__
    } else if (current == m_pVinylControlButton) {
        switchToPage(m_wvinylcontrol);
#else
    } else if (current == m_pVinylControlButton) {
        switchToPage(m_wnovinylcontrol);
#endif
#ifdef __BROADCAST__
    } else if (current == m_pBroadcastButton) {
        switchToPage(m_wbroadcast);
#endif
#ifdef __MODPLUG__
    } else if (current == m_pModplugButton) {
        switchToPage(m_wmodplug);
#endif
    } else if (m_wcontrollers->handleTreeItemClick(current)) {
        // Do nothing. m_wcontrollers handled this click.
    }
}
コード例 #4
0
ファイル: dlgpreferences.cpp プロジェクト: suddonm/mixxx
void DlgPreferences::changePage(QTreeWidgetItem* current, QTreeWidgetItem* previous) {
    if (!current)
        current = previous;

    if (current == m_pSoundButton) {
        m_wsound->slotUpdate();
      switchToPage(m_wsound);
    } else if (current == m_pLibraryButton) {
        switchToPage(m_wlibrary);
    } else if (current == m_pControlsButton) {
        switchToPage(m_wcontrols);
    } else if (current == m_pEqButton) {
        switchToPage(m_weq);
    } else if (current == m_pCrossfaderButton) {
        switchToPage(m_wcrossfader);
    } else if (current == m_pRecordingButton) {
        switchToPage(m_wrecord);
    } else if (current == m_pBeatDetectionButton) {
        switchToPage(m_wbeats);
    } else if (current == m_pKeyDetectionButton) {
        switchToPage(m_wkey);
    } else if (current == m_pReplayGainButton) {
        switchToPage(m_wreplaygain);
#ifdef __VINYLCONTROL__
    } else if (current == m_pVinylControlButton) {
        switchToPage(m_wvinylcontrol);
#else
    } else if (current == m_pVinylControlButton) {
        switchToPage(m_wnovinylcontrol);
#endif
#ifdef __SHOUTCAST__
    } else if (current == m_pShoutcastButton) {
        switchToPage(m_wshoutcast);
#endif
#ifdef __MODPLUG__
    } else if (current == m_pModplugButton) {
        switchToPage(m_wmodplug);
#endif
    } else if (m_wcontrollers->handleTreeItemClick(current)) {
        // Do nothing. m_wcontrolles handled this click.
    }
}
コード例 #5
0
void FormAccuracyDetailAdjust::on_toolButton_clicked()
{
    if(isBeep)beep(50000,2);
    updateData();
    emit switchToPage(6);
}