void Utility::load() { presentation->setTitle(system().title()); system().paletteUpdate(); synchronizeDSP(); resize(); }
void Utility::load() { //presentation->setTitle(system().title()); //cheatEditor->load({pathname[0], "cheats.bml"}); //stateManager->load({pathname[0], "bsnes/states.bsa"}, 1); system().paletteUpdate(); synchronizeDSP(); resize(); //cheatEditor->synchronize(); //cheatEditor->refresh(); }
void Utility::load() { presentation->setTitle(system().title()); cheatEditor->load({pathname[0], "cheats.bml"}); stateManager->load({pathname[0], "higan/states.bsa"}, 1); synchronizeDSP(); resize(); updateShader(); cheatEditor->synchronize(); cheatEditor->refresh(); }
void Utility::synchronizeRuby() { video.set(Video::Synchronize, config->video.synchronize); audio.set(Audio::Synchronize, config->audio.synchronize); audio.set(Audio::Frequency, config->audio.frequency); audio.set(Audio::Latency, config->audio.latency); switch(config->audio.resampler) { case 0: dspaudio.setResampler(DSP::ResampleEngine::Linear); break; case 1: dspaudio.setResampler(DSP::ResampleEngine::Hermite); break; case 2: dspaudio.setResampler(DSP::ResampleEngine::Sinc); break; } dspaudio.setResamplerFrequency(config->audio.frequency); dspaudio.setVolume(config->audio.mute ? 0.0 : config->audio.volume * 0.01); synchronizeDSP(); }