コード例 #1
0
void mission_start::place_jabberwock(mission *miss)
{
    point site = target_om_ter("forest_thick", 6, miss, false);
 tinymap grove;
 grove.load_abs(site.x * 2, site.y * 2, g->levz, false);
 grove.add_spawn("mon_jabberwock", 1, SEEX, SEEY, false, -1, miss->uid, "NONE");
 grove.save();
}
コード例 #2
0
ファイル: mission_start.cpp プロジェクト: KA101/Cataclysm-DDA
void mission_start::kill_20_nightmares(mission *miss)
{
 target_om_ter("necropolis_c_44", 3, miss, false);
 miss->monster_type = "mon_charred_nightmare";
 int killed = 0;
 killed += g->kill_count("mon_charred_nightmare");
 miss->monster_kill_goal = 20+killed;//your kill score must increase by 100
}
コード例 #3
0
void mission_start::reveal_hospital(mission *miss)
{
 npc* dev = g->find_npc(miss->npc_id);
 if (dev != NULL) {
  g->u.i_add( item("vacutainer", 0) );
  add_msg(_("%s gave you a vacutainer."), dev->name.c_str());
 }
    target_om_ter("hospital", 3, miss, false);
}
コード例 #4
0
void mission_start::reveal_lab_black_box(mission *miss)
{
 npc* dev = g->find_npc(miss->npc_id);
 if (dev != NULL) {
  g->u.i_add( item("black_box", 0) );
  add_msg(_("%s gave you back the black box."), dev->name.c_str());
 }
    target_om_ter("lab", 3, miss, false);
}
コード例 #5
0
void mission_start::open_sarcophagus(mission *miss)
{
    npc *p = g->find_npc(miss->npc_id);
    p->attitude = NPCATT_FOLLOW;
    if (p != NULL) {
        g->u.i_add( item("sarcophagus_access_code", 0) );
        add_msg(m_good, _("%s gave you sarcophagus access code."), p->name.c_str());
    }
    target_om_ter("haz_sar", 3, miss, false);
}
コード例 #6
0
void mission_start::open_sarcophagus(mission *miss)
{
    npc *p = g->find_npc(miss->npc_id);
    if (p != NULL) {
        p->attitude = NPCATT_FOLLOW;
        g->u.i_add( item("sarcophagus_access_code", 0) );
        add_msg(m_good, _("%s gave you sarcophagus access code."), p->name.c_str());
    } else {
        DebugLog( D_ERROR, DC_ALL ) << "mission_start: open_sarcophagus() <= Can't find NPC";
    }
    target_om_ter("haz_sar", 3, miss, false);
}
コード例 #7
0
ファイル: mission_start.cpp プロジェクト: KA101/Cataclysm-DDA
void mission_start::recruit_tracker(mission *miss)
{
 npc *p = g->find_npc(miss->npc_id);
 p->attitude = NPCATT_FOLLOW;//npc joins you

 point site = target_om_ter("cabin", 2, miss, false);
 miss->recruit_class = NC_COWBOY;

 npc * temp = new npc();
 temp->normalize();
 temp->randomize(NC_COWBOY);
 // NPCs spawn with submap coordinates, site is in overmap terrain coords
 temp->spawn_at( site.x * 2, site.y * 2, g->get_levz() );
 temp->setx( 11 );
 temp->sety( 11 );
 temp->attitude = NPCATT_TALK;
 temp->mission = NPC_MISSION_SHOPKEEP;
 temp->personality.aggression -= 1;
 temp->op_of_u.owed = 10;
    temp->add_new_mission( mission::reserve_new( MISSION_JOIN_TRACKER, temp->getID() ) );
}
コード例 #8
0
void mission_start::point_cabin_strange(mission *miss)
{
    target_om_ter("cabin_strange", 3, miss, false);
}
コード例 #9
0
void mission_start::point_prison(mission *miss)
{
    target_om_ter("prison_5", 3, miss, false);
}
コード例 #10
0
ファイル: mission_start.cpp プロジェクト: KA101/Cataclysm-DDA
void mission_start::radio_repeater(mission *miss)
{
 target_om_ter("necropolis_c_23", 3, miss, false);
 g->u.i_add( item("repeater_mod_guide", 0, false) );
}