コード例 #1
0
/**
 * @name  teleaf_canvas_context_2d_rebind
 * @brief if the given context is active, rebind it
 * @param ctx - (context_2d *) context to rebind
 * @retval  NONE
 */
void tealeaf_canvas_context_2d_rebind(context_2d *ctx)
{
    if (canvas.active_ctx == ctx) {
        canvas.active_ctx = NULL;
        tealeaf_canvas_context_2d_bind(ctx);
    }
}
コード例 #2
0
/**
 * @name	context_2d_bind
 * @brief	bind's the given context to gl and enables / disables scissors
 * @param	ctx - (context_2d *) context to bind
 * @retval	NONE
 */
void context_2d_bind(context_2d *ctx) {
	if (tealeaf_canvas_context_2d_bind(ctx)) {
		if (IS_SCISSOR_ENABLED(ctx)) {
			enable_scissor(ctx);
		} else {
			disable_scissor(ctx);
		}
	}
}
コード例 #3
0
/**
   Saves the given context_2d's buffer to a file of the given filetype

   @param	ctx the given context2d
   @param	file_name  filename to save the buffer to
   @return 	void
**/
char *context_2d_save_buffer_to_base64(context_2d *ctx, const char *image_type) {

	//bind offscreen buffer to gl frame buffer
	tealeaf_canvas_context_2d_bind(ctx);
	unsigned char *buffer = (unsigned char*)context_2d_read_pixels(ctx);
	//opengGL gives this as RGBA, Need to switch to
	//BGRA which will be interpreted as ARGB in Java
	//becuase of the endianess difference between Java/C
//	int i;
//	for(i = 0; i < ctx->width * ctx->height * 4; i+=4) {
//		char r = buffer[i];
//		buffer[i] = buffer[i + 2];
//		buffer[i + 2] = r;
//	}
	char *buf = (char*)write_image_to_base64(image_type, buffer, ctx->width, ctx->height, 4);
	tealeaf_canvas_context_2d_bind(context_2d_get_onscreen());
	free(buffer);
	return buf;
}
コード例 #4
0
/**
 * @name	tealeaf_canvas_init
 * @brief	initilizes the tealeaf canvas object
 * @param	framebuffer_name - (int) gl id of the onscreen framebuffer
 * @retval	NONE
 */
void tealeaf_canvas_init(int framebuffer_name) {
    LOG("{canvas} Initializing Canvas");

    int width = config_get_screen_width();
    int height = config_get_screen_height();
    GLuint offscreen_buffer_name;
    GLTRACE(glGenFramebuffers(1, &offscreen_buffer_name));
    canvas.offscreen_framebuffer = offscreen_buffer_name;
    canvas.view_framebuffer = framebuffer_name;
    canvas.onscreen_ctx = context_2d_init(&canvas, "onscreen", -1, true);
    canvas.onscreen_ctx->width = width;
    canvas.onscreen_ctx->height = height;
    canvas.active_ctx = 0;

    // TODO: should_resize is not respected on iOS

    tealeaf_canvas_context_2d_bind(canvas.onscreen_ctx);
}