コード例 #1
0
ファイル: ExchangeGoods.cpp プロジェクト: luw630/Server
void CExchangeGoods::ExchgLoseStatus()
{
	CPlayer *pPlayer = static_cast<CPlayer *>(this);
	if (!pPlayer)
		return;

	// 首先看看是否在等待交易回应
	if (pPlayer->m_ChxSentOut.size())
	{
		for (CPlayer::CHXQuestList::iterator it = pPlayer->m_ChxSentOut.begin(); it != pPlayer->m_ChxSentOut.end(); ++it)
		{
			CPlayer *pDestPlayer = (CPlayer *)GetPlayerByGID(it->first)->DynamicCast(IID_PLAYER);
			if (!pDestPlayer)
				continue;

			MY_ASSERT(pDestPlayer->m_CurHp);
			pDestPlayer->m_ChxGetIn.erase(pPlayer->GetGID());
		}

		pPlayer->m_ChxSentOut.clear();
	}

	// 是否在等待响应交易请求
	if (pPlayer->m_ChxGetIn.size())
	{
		CPlayer::CHXQuestList tempCopy(pPlayer->m_ChxGetIn);

		for (CPlayer::CHXQuestList::iterator it = tempCopy.begin(); it != tempCopy.end(); ++it)
		{
			CPlayer *pQuest = (CPlayer *)GetPlayerByGID(it->first)->DynamicCast(IID_PLAYER);
			if (pQuest)
			{
				MY_ASSERT(pQuest->m_CurHp);

				// 超时,拒绝
				SQQuestExchangeMsg rejectMsg;
				rejectMsg.bAccept    = false;
				rejectMsg.dnidClient = 0;
				rejectMsg.dwDestGID  = pPlayer->GetGID();
				rejectMsg.dwSrcGID   = it->first;

				RecvQuestExchangeMsg(&rejectMsg, true);
			}
			else
			{
				MY_ASSERT(0);
				pPlayer->m_ChxGetIn.erase(it->first);
			}
		}

		MY_ASSERT(pPlayer->m_ChxGetIn.empty());
	}

	// 是否处于交易中
	if (pPlayer->InExchange())
	{
		CExchangeGoods::TheEnd();
	}
}
コード例 #2
0
void conversation(BigBoss *snake)
{
//	BigBoss *tempCopy = new BigBoss(*snake);  nao funcionara, pois nao criara o objeto certo.
	My_unique_ptr<BigBoss> tempCopy(snake->clone()); // RAII example...
	tempCopy->speak();
	// no need to delete tempCopy

}