void GameCFGWidget::fullNetConfig() { ammoChanged(WeaponsName->currentIndex()); seedChanged(pMapContainer->getCurrentSeed()); templateFilterChanged(pMapContainer->getTemplateFilter()); QString t = pMapContainer->getCurrentTheme(); if(!t.isEmpty()) themeChanged(t); schemeChanged(GameSchemes->currentIndex()); scriptChanged(Scripts->currentIndex()); mapgenChanged(pMapContainer->get_mapgen()); maze_sizeChanged(pMapContainer->getMazeSize()); slMapFeatureSizeChanged(pMapContainer->getFeatureSize()); if(pMapContainer->get_mapgen() == 2) onDrawnMapChanged(pMapContainer->getDrawnMapData()); // map must be the last QString map = pMapContainer->getCurrentMap(); if (map.size()) mapChanged(map); }
void GameCFGWidget::fullNetConfig() { ammoChanged(WeaponsName->currentIndex()); seedChanged(pMapContainer->getCurrentSeed()); templateFilterChanged(pMapContainer->getTemplateFilter()); themeChanged(pMapContainer->getCurrentTheme()); schemeChanged(GameSchemes->currentIndex()); scriptChanged(Scripts->currentIndex()); mapgenChanged(pMapContainer->get_mapgen()); maze_sizeChanged(pMapContainer->getMazeSize()); // map must be the last QString map = pMapContainer->getCurrentMap(); if (map.size()) mapChanged(map); }