コード例 #1
0
ファイル: put_symbole.c プロジェクト: boyeld-p/TicTacToe
int		put_symbole(char **grille, char symbole)
{
  int		lignes;
  int		colones;
  int		somme;

  lignes = 0;
  colones = 0;
  somme = 0;
  while (42)
    {
      write(1, "\nVeuillez donner les numeros de la ligne et de la colonne :", 59);
      scanf("%d %d", &colones, &lignes);	
      if ((lignes > 0) && (lignes <= NBLIGNES) && (colones>0) && (colones <= NBCOLONES))
	{
	  lignes--;
	  colones--;
	  if (grille[lignes][colones] != ' ')
	    write(1, "La case a deja ete remplie.", 27);
	  else
	    {
	      grille[lignes][colones] = symbole;
	      system("clear");
	      aff_grille(grille);
	      somme = somme + grille[lignes][colones];
	      if (somme == 747 || somme == 756)
		{
		  system("clear");
		  write(1, "\n\nEGALITE\n\n", 11);
		  exit (0);
		}
	      test_winner(grille, symbole); 
	      if (symbole == 'O')
		symbole = 'X';
	      else
		symbole = 'O';
	    }
	}
      else
	{
	  write(1, "Indice de ligne ou colonne incorrect.", 37);
	  lignes = 0;
	  colones = 0;
	  put_symbole(grille, symbole);
	}
    }
}
コード例 #2
0
ファイル: test.cpp プロジェクト: MaDOS/pi1
///Runs all test-functions in order
bool run_full_test(void)
{
	bool result = true;


// ---------- CHECK WINNER ---------- //

	int winner_matrix[3][8][8] = {{	{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0}},

								   {{1, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0}},

								   {{2, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0},
									{0, 0, 0, 0, 0, 0, 0, 0}}};

	int winner_code[3] = {0,1,2};

	for (int i = 0; i < 3; i++)
	{
		result = test_winner(winner_matrix[i], winner_code[i]);
	}


// ---------- CHECK TURN VALID ---------- //

	int turnvalid_matrix[6][8][8] = {
			{   {1, 0, 2, 0, 0, 1, 1, 1},
				{0, 0, 2, 0, 0, 0, 0, 1},
				{0, 0, 0, 0, 0, 1, 2, 2},
				{2, 2, 0, 2, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 2, 2, 0},
				{0, 0, 0, 2, 1, 1, 0, 2},
				{1, 0, 0, 1, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 1, 0, 1}
			},

			{   {1, 0, 2, 0, 0, 1, 1, 1},
				{0, 0, 2, 0, 0, 1, 0, 0},
				{0, 0, 2, 0, 0, 2, 1, 1},
				{0, 0, 0, 2, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 2, 2, 0},
				{0, 0, 0, 2, 1, 1, 0, 2},
				{1, 0, 0, 1, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 1, 0, 1}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 1, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 2, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 1, 0, 0, 2, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 1, 0},
				{2, 0, 1, 2, 0, 2, 0, 0},
				{0, 2, 0, 2, 2, 2, 2, 2},
				{0, 0, 0, 0, 0, 0, 0, 1},
				{1, 0, 0, 0, 0, 2, 2, 2},
				{0, 2, 0, 0, 0, 0, 0, 0},
				{0, 1, 0, 1, 1, 1, 0, 0}
			},

			{   {2, 1, 0, 0, 2, 1, 1, 1},
				{0, 2, 0, 0, 0, 0, 0, 0},
				{1, 0, 0, 2, 0, 0, 0, 1},
				{0, 1, 1, 1, 0, 1, 0, 0},
				{1, 0, 0, 1, 1, 0, 0, 2},
				{0, 0, 0, 0, 0, 0, 0, 1},
				{1, 1, 0, 0, 0, 0, 2, 0},
				{1, 1, 2, 0, 0, 2, 2, 1}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 1, 0, 0, 0, 0},
				{0, 0, 0, 0, 1, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			}
		};

	int turnvalid_player[6] = {1, 2, 2, 1, 2, 1};
	int turnvalid_pos[6][2] = { {2, 3}, {0, 3}, {4, 3}, {3, 4}, {3, 5}, {3, 4} };
	bool turnvalid_valid[6] = {0, 0, 0, 1, 1, 0};

	for (int i = 0; i < 6; i++)
	{
		// TODO: Call the check function
		result = test_turn_valid(turnvalid_matrix[i], turnvalid_player[i], turnvalid_pos[i][0], turnvalid_pos[i][1], turnvalid_valid[i]);
	}


// ---------- CHECK EXECUTE TURN ---------- //

	int executeturn_matrix_in[9][8][8] = {
			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 1, 2, 2},
				{2, 2, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 2, 1, 1},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 1, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 2, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 1, 0},
				{0, 0, 0, 2, 0, 2, 0, 0},
				{0, 0, 0, 2, 2, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 2, 0, 0, 0, 0},
				{0, 0, 0, 1, 0, 1, 0, 0},
				{0, 0, 0, 1, 1, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 1, 0, 0, 0, 0},
				{0, 0, 0, 0, 1, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 1, 0, 0, 1, 0},
				{0, 0, 0, 2, 0, 2, 0, 0},
				{0, 0, 0, 2, 2, 0, 0, 0},
				{0, 1, 2, 0, 2, 2, 1, 0},
				{0, 0, 0, 2, 2, 0, 0, 0},
				{0, 0, 0, 1, 0, 1, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 2, 0, 0},
				{0, 0, 0, 0, 1, 0, 0, 0},
				{0, 0, 0, 1, 0, 0, 0, 0},
				{0, 0, 0, 1, 1, 1, 1, 0},
				{0, 0, 1, 0, 0, 0, 0, 0},
				{0, 0, 2, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 1, 0, 0, 0, 0, 0, 0},
				{0, 1, 0, 0, 0, 0, 2, 1},
				{1, 0, 1, 1, 2, 0, 0, 0},
				{0, 0, 1, 0, 0, 0, 0, 0},
				{0, 0, 0, 1, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			}
		};

	int executeturn_matrix_out[9][8][8] {
			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 1, 2, 2},
				{2, 2, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 2, 1, 1},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 1, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 2, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 1, 0},
				{0, 0, 0, 2, 0, 1, 0, 0},
				{0, 0, 0, 2, 1, 0, 0, 0},
				{0, 0, 0, 1, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 2, 0, 0, 0, 0},
				{0, 0, 0, 2, 0, 1, 0, 0},
				{0, 0, 0, 2, 1, 0, 0, 0},
				{0, 0, 0, 2, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 1, 0, 0, 0, 0},
				{0, 0, 0, 0, 1, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 1, 0, 0, 1, 0},
				{0, 0, 0, 1, 0, 1, 0, 0},
				{0, 0, 0, 1, 1, 0, 0, 0},
				{0, 1, 1, 1, 1, 1, 1, 0},
				{0, 0, 0, 1, 1, 0, 0, 0},
				{0, 0, 0, 1, 0, 1, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 2, 0, 0},
				{0, 0, 0, 0, 2, 0, 0, 0},
				{0, 0, 0, 2, 0, 0, 0, 0},
				{0, 0, 2, 1, 1, 1, 1, 0},
				{0, 0, 2, 0, 0, 0, 0, 0},
				{0, 0, 2, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 1, 0, 0, 0, 0, 0, 0},
				{0, 1, 0, 0, 0, 0, 2, 1},
				{1, 2, 2, 2, 2, 0, 0, 0},
				{0, 0, 1, 0, 0, 0, 0, 0},
				{0, 0, 0, 1, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			}
		};

	int executeturn_player[9] = {1, 2, 2, 1, 2, 1, 1, 2, 2};
	int executeturn_pos[9][2] = { {2, 3}, {0, 3}, {4, 3}, {3, 4}, {3, 5}, {3, 4}, {3, 4}, {2, 4}, {1, 4} };

	for (int i = 0; i < 9; i++)
	{
		// TODO: Call the check function
		result = test_execute_turn(executeturn_matrix_in[i], executeturn_matrix_out[i], executeturn_player[i], executeturn_pos[i][0], executeturn_pos[i][1]);
	}


// ---------- CHECK POSSIBLE TURNS ---------- //

	int possibleturns_matrix[2][8][8] {
			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 1, 2, 0, 0, 0},
				{0, 0, 0, 2, 1, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			},

			{   {0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 2, 1, 0, 0, 0},
				{0, 0, 0, 2, 1, 1, 0, 0},
				{0, 0, 0, 2, 1, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0},
				{0, 0, 0, 0, 0, 0, 0, 0}
			}
		};

	int possibleturns_player[2] = {1, 1};
	int possibleturns_count[2] = {4, 5};

	for (int i = 0; i < 2; i++)
	{
		// TODO: Call the check function
		result = test_possible_turns(possibleturns_matrix[i], possibleturns_player[i], possibleturns_count[i]);
	}

	return result;
}
コード例 #3
0
ファイル: zeromq.c プロジェクト: hacoo/dougchess-cpp
void zeromq_thread() {
	{
		void* objectContext = zmq_ctx_new();
		void* objectSocket = zmq_socket(objectContext, ZMQ_PAIR);
		
		{
			char charZeromq[1024] = { };
			
			sprintf(charZeromq, "tcp://localhost:%d", main_intZeromq);
			
			if (zmq_connect(objectSocket, charZeromq) == -1) {
				printf("zeromq: %s\n", zmq_strerror(zmq_errno()));
			}
		}
		
		{
			zeromq_objectSocket = objectSocket;
		}
		
		{
			void* objectMonitor = zmq_socket(objectContext, ZMQ_PAIR);
			
			{
				if (zmq_socket_monitor(objectSocket, "inproc://minichess-zeromq-monitor", ZMQ_EVENT_ALL) == -1) {
					printf("zeromq: %s\n", zmq_strerror(zmq_errno()));
				}
				
				if (zmq_connect(objectMonitor, "inproc://minichess-zeromq-monitor") == -1) {
					printf("zeromq: %s\n", zmq_strerror(zmq_errno()));
				}
			}
			
			{
				do {
					int intEventspecifier = 0;
					int intEventvalue = 0;
					char charEventaddress[256] = { };
					
					#if (ZMQ_VERSION_MAJOR == 3)
						{
							zmq_msg_t objectMessage = { };
							
							zmq_msg_init(&objectMessage);
							
							if (zmq_recvmsg(objectMonitor, &objectMessage, 0) == -1) {
								printf("zeromq: %s\n", zmq_strerror(zmq_errno()));
							}
							
							zmq_event_t objectEvent = { };
							
							memcpy(&objectEvent, zmq_msg_data(&objectMessage), sizeof(objectEvent));
							
							intEventspecifier = objectEvent.event;
							intEventvalue = 0
							charEventaddress[0] = '\0';
							
							zmq_msg_close(&objectMessage);
						}
						
					#elif (ZMQ_VERSION_MAJOR == 4)
						{
							zmq_msg_t objectMessage = { };
							
							zmq_msg_init(&objectMessage);
							
							if (zmq_recvmsg(objectMonitor, &objectMessage, 0) == -1) {
								printf("zeromq: %s\n", zmq_strerror(zmq_errno()));
							}
							
							uint8_t* intData = (uint8_t*) (zmq_msg_data(&objectMessage));
							
							intEventspecifier = *(uint16_t*) (intData + 0);
							intEventvalue = *(uint32_t*) (intData + 2);
							
							zmq_msg_close(&objectMessage);
						}
						
						{
							zmq_msg_t objectMessage = { };
							
							zmq_msg_init(&objectMessage);
							
							if (zmq_recvmsg(objectMonitor, &objectMessage, 0) == -1) {
								printf("zeromq: %s\n", zmq_strerror(zmq_errno()));
							}
							
							charEventaddress[0] = '\0';
							
							zmq_msg_close(&objectMessage);
						}
						
					#endif
					
					{
						if (intEventspecifier == ZMQ_EVENT_CONNECTED) {
							{
								zeromq_boolConnected = true;
								
								webserver_broadcast("zeromq_status", NULL);
							}
							
							{
								cJSON* objectOut = cJSON_CreateObject();
								cJSON* objectIn = NULL;
								
								{
									cJSON_AddStringToObject(objectOut, "strFunction", "ping");
								}
								
								{
									zeromq_send(objectOut);
									
									objectIn = zeromq_recv();
								}
								
								{
									strcpy(zeromq_charClient, cJSON_GetObjectItem(objectIn, "strOut")->valuestring);
									
									webserver_broadcast("zeromq_name", NULL);
								}
								
								cJSON_Delete(objectOut);
								cJSON_Delete(objectIn);
							}
							
							{
								printf("zeromq: connected to %s\n", zeromq_charClient);
							}
							
						} else if (intEventspecifier == ZMQ_EVENT_DISCONNECTED) {
							{
								zeromq_boolConnected = false;
								
								webserver_broadcast("zeromq_status", NULL);
							}
							
							{
								printf("zeromq: disconnected from %s\n", zeromq_charClient);
							}
							
						}
					}
					
					{
						if (intEventspecifier == ZMQ_EVENT_CONNECTED) {
							int intTest = 0;
							
							if (intTest > 0) {
								setbuf(stdout, NULL);
							}
							
							if (intTest > 0) {
								printf("test_board: ");
								printf("%d\n", test_board());
							}
							
							if (intTest > 1) {
								printf("test_winner: ");
								printf("%d\n", test_winner());
							}
							
							if (intTest > 2) {
								printf("test_isValid: ");
								printf("%d\n", test_isValid());
							}
							
							if (intTest > 3) {
								printf("test_isEnemy: ");
								printf("%d\n", test_isEnemy());
							}
							
							if (intTest > 4) {
								printf("test_isOwn: ");
								printf("%d\n", test_isOwn());
							}
							
							if (intTest > 5) {
								printf("test_isNothing: ");
								printf("%d\n", test_isNothing());
							}
							
							if (intTest > 6) {
								printf("test_eval: ");
								printf("%d\n", test_eval());
							}
							
							if (intTest > 7) {
								printf("test_moves: ");
								printf("%d\n", test_moves());
							}
							
							if (intTest > 8) {
								printf("test_move: ");
								printf("%d\n", test_move());
							}
							
							if (intTest > 9) {
								printf("test_undo: ");
								printf("%d\n", test_undo());
							}
							
							if (intTest > 10) {
								printf("test_movesShuffled: ");
								printf("%d\n", test_movesShuffled());
							}
							
							if (intTest > 11) {
								printf("test_movesEvaluated: ");
								printf("%d\n", test_movesEvaluated());
							}
							
							if (intTest > 12) {
								printf("test_moveRandom: ");
								printf("%d\n", test_moveRandom());
							}
							
							if (intTest > 13) {
								printf("test_moveGreedy: ");
								printf("%d\n", test_moveGreedy());
							}
							
							if (intTest > 14) {
								printf("test_moveNegamax: ");
								printf("%d\n", test_moveNegamax());
							}
							
							if (intTest > 15) {
								printf("test_moveAlphabeta: ");
								printf("%d\n", test_moveAlphabeta());
							}
						}
					}
				} while (pthread_mutex_trylock(&zeromq_objectRunning) != 0);
				
				pthread_mutex_unlock(&zeromq_objectRunning);
			}
			
			zmq_close(objectMonitor);
		}
		
		zmq_close(objectSocket);
		zmq_ctx_destroy(objectContext);
	}
}