コード例 #1
0
ファイル: tst-eintr1.c プロジェクト: bminor/glibc
static int
do_test (void)
{
  setup_eintr (SIGUSR1, NULL);

  int i;
  for (i = 0; i < 10; ++i)
    {
      pthread_t th;
      int e = pthread_create (&th, NULL, tf1, NULL);
      if (e != 0)
	{
	  char buf[100];
	  printf ("main: pthread_create failed: %s\n",
		  strerror_r (e, buf, sizeof (buf)));
	  exit (1);
	}
    }

  delayed_exit (3);
  /* This call must never return.  */
  (void) tf1 (NULL);
  return 1;
}
コード例 #2
0
static int
do_test (void)
{
  setup_eintr (SIGUSR1, NULL);

  int i;
  for (i = 0; i < 10; ++i)
    {
      pthread_t th;
      int e = pthread_create (&th, NULL, tf1, NULL);
      if (e != 0)
	{
	  char buf[100];
	  printf ("main: pthread_create failed: %s\n",
		  strerror_r (e, buf, sizeof (buf)));
	  exit (1);
	}
    }

  (void) tf1 (NULL);
  /* NOTREACHED */

  return 0;
}
コード例 #3
0
void test_distance_capsule_box()
{
  using CollisionGeometryPtr_t = std::shared_ptr<fcl::CollisionGeometry<S>>;

  // Capsule of radius 2 and of height 4
  CollisionGeometryPtr_t capsuleGeometry (new fcl::Capsule<S> (2., 4.));
  // Box of size 1 by 2 by 4
  CollisionGeometryPtr_t boxGeometry (new fcl::Box<S> (1., 2., 4.));

  // Enable computation of nearest points
  fcl::DistanceRequest<S> distanceRequest (true);
  fcl::DistanceResult<S> distanceResult;

  fcl::Transform3<S> tf1(fcl::Translation3<S>(fcl::Vector3<S> (3., 0, 0)));
  fcl::Transform3<S> tf2 = fcl::Transform3<S>::Identity();
  fcl::CollisionObject<S> capsule (capsuleGeometry, tf1);
  fcl::CollisionObject<S> box (boxGeometry, tf2);

  // test distance
  fcl::distance (&capsule, &box, distanceRequest, distanceResult);
  // Nearest point on capsule
  fcl::Vector3<S> o1 (distanceResult.nearest_points [0]);
  // Nearest point on box
  fcl::Vector3<S> o2 (distanceResult.nearest_points [1]);
  EXPECT_NEAR (distanceResult.min_distance, 0.5, 1e-4);
  EXPECT_NEAR (o1 [0], -2.0, 1e-4);
  EXPECT_NEAR (o1 [1],  0.0, 1e-4);
  EXPECT_NEAR (o2 [0],  0.5, 1e-4);
  EXPECT_NEAR (o1 [1],  0.0, 1e-4); // TODO(JS): maybe o2 rather than o1?

  // Move capsule above box
  tf1 = fcl::Translation3<S>(fcl::Vector3<S> (0., 0., 8.));
  capsule.setTransform (tf1);

  // test distance
  distanceResult.clear ();
  fcl::distance (&capsule, &box, distanceRequest, distanceResult);
  o1 = distanceResult.nearest_points [0];
  o2 = distanceResult.nearest_points [1];

  EXPECT_NEAR (distanceResult.min_distance, 2.0, 1e-4);
  EXPECT_NEAR (o1 [0],  0.0, 1e-4);
  EXPECT_NEAR (o1 [1],  0.0, 1e-4);
  EXPECT_NEAR (o1 [2], -4.0, 1e-4);

  // Disabled broken test lines. Please see #25.
  // CHECK_CLOSE_TO_0 (o2 [0], 1e-4);
  EXPECT_NEAR (o2 [1],  0.0, 1e-4);
  EXPECT_NEAR (o2 [2],  2.0, 1e-4);

  // Rotate capsule around y axis by pi/2 and move it behind box
  tf1.translation() = fcl::Vector3<S>(-10., 0., 0.);
  tf1.linear() = fcl::Quaternion<S>(sqrt(2)/2, 0, sqrt(2)/2, 0).toRotationMatrix();
  capsule.setTransform (tf1);

  // test distance
  distanceResult.clear ();
  fcl::distance (&capsule, &box, distanceRequest, distanceResult);
  o1 = distanceResult.nearest_points [0];
  o2 = distanceResult.nearest_points [1];

  EXPECT_NEAR (distanceResult.min_distance, 5.5, 1e-4);
  EXPECT_NEAR (o1 [0],  0.0, 1e-4);
  EXPECT_NEAR (o1 [1],  0.0, 1e-4);
  EXPECT_NEAR (o1 [2],  4.0, 1e-4);
  EXPECT_NEAR (o2 [0], -0.5, 1e-4);
  EXPECT_NEAR (o2 [1],  0.0, 1e-4);
  EXPECT_NEAR (o2 [2],  0.0, 1e-4);
}
コード例 #4
0
ファイル: test_fcl_capsule_box_1.cpp プロジェクト: sherm1/fcl
void test_distance_capsule_box(fcl::GJKSolverType solver_type, S solver_tolerance, S test_tolerance)
{
  using CollisionGeometryPtr_t = std::shared_ptr<fcl::CollisionGeometry<S>>;

  // Capsule of radius 2 and of height 4
  CollisionGeometryPtr_t capsuleGeometry (new fcl::Capsule<S> (2., 4.));
  // Box of size 1 by 2 by 4
  CollisionGeometryPtr_t boxGeometry (new fcl::Box<S> (1., 2., 4.));

  // Enable computation of nearest points
  fcl::DistanceRequest<S> distanceRequest (true);
  fcl::DistanceResult<S> distanceResult;

  distanceRequest.gjk_solver_type = solver_type;
  distanceRequest.distance_tolerance = solver_tolerance;

  fcl::Transform3<S> tf1(fcl::Translation3<S>(fcl::Vector3<S> (3., 0, 0)));
  fcl::Transform3<S> tf2 = fcl::Transform3<S>::Identity();
  fcl::CollisionObject<S> capsule (capsuleGeometry, tf1);
  fcl::CollisionObject<S> box (boxGeometry, tf2);

  // test distance
  fcl::distance (&capsule, &box, distanceRequest, distanceResult);
  // Nearest point on capsule
  fcl::Vector3<S> o1 (distanceResult.nearest_points [0]);
  // Nearest point on box
  fcl::Vector3<S> o2 (distanceResult.nearest_points [1]);
  EXPECT_NEAR (distanceResult.min_distance, 0.5, test_tolerance);
  EXPECT_NEAR (o1 [0],  1.0, test_tolerance);
  EXPECT_NEAR (o1 [1],  0.0, test_tolerance);
  EXPECT_NEAR (o2 [0],  0.5, test_tolerance);
  EXPECT_NEAR (o2 [1],  0.0, test_tolerance);

  // Move capsule above box
  tf1 = fcl::Translation3<S>(fcl::Vector3<S> (0., 0., 8.));
  capsule.setTransform (tf1);

  // test distance
  distanceResult.clear ();
  fcl::distance (&capsule, &box, distanceRequest, distanceResult);
  o1 = distanceResult.nearest_points [0];
  o2 = distanceResult.nearest_points [1];

  EXPECT_NEAR (distanceResult.min_distance, 2.0, test_tolerance);
  EXPECT_NEAR (o1 [0],  0.0, test_tolerance);
  EXPECT_NEAR (o1 [1],  0.0, test_tolerance);
  EXPECT_NEAR (o1 [2],  4.0, test_tolerance);

  EXPECT_NEAR (o2 [0],  0.0, test_tolerance);
  EXPECT_NEAR (o2 [1],  0.0, test_tolerance);
  EXPECT_NEAR (o2 [2],  2.0, test_tolerance);

  // Rotate capsule around y axis by pi/2 and move it behind box
  tf1.translation() = fcl::Vector3<S>(-10., 0., 0.);
  tf1.linear() = fcl::Quaternion<S>(sqrt(2)/2, 0, sqrt(2)/2, 0).toRotationMatrix();
  capsule.setTransform (tf1);

  // test distance
  distanceResult.clear ();
  fcl::distance (&capsule, &box, distanceRequest, distanceResult);
  o1 = distanceResult.nearest_points [0];
  o2 = distanceResult.nearest_points [1];

  EXPECT_NEAR (distanceResult.min_distance, 5.5, test_tolerance);
  EXPECT_NEAR (o1 [0], -6.0, test_tolerance);
  EXPECT_NEAR (o1 [1],  0.0, test_tolerance);
  EXPECT_NEAR (o1 [2],  0.0, test_tolerance);
  EXPECT_NEAR (o2 [0], -0.5, test_tolerance);
  EXPECT_NEAR (o2 [1],  0.0, test_tolerance);
  EXPECT_NEAR (o2 [2],  0.0, test_tolerance);
}