コード例 #1
0
static void test_compute_wait(void)
{
    int64_t wait;
    int64_t result;

    /* no operation limit set */
    bkt.avg = 0;
    bkt.max = 15;
    bkt.level = 1.5;
    wait = throttle_compute_wait(&bkt);
    g_assert(!wait);

    /* zero delta */
    bkt.avg = 150;
    bkt.max = 15;
    bkt.level = 15;
    wait = throttle_compute_wait(&bkt);
    g_assert(!wait);

    /* below zero delta */
    bkt.avg = 150;
    bkt.max = 15;
    bkt.level = 9;
    wait = throttle_compute_wait(&bkt);
    g_assert(!wait);

    /* half an operation above max */
    bkt.avg = 150;
    bkt.max = 15;
    bkt.level = 15.5;
    wait = throttle_compute_wait(&bkt);
    /* time required to do half an operation */
    result = (int64_t)  NANOSECONDS_PER_SECOND / 150 / 2;
    g_assert(wait == result);
}
コード例 #2
0
ファイル: throttle.c プロジェクト: artyom-tarasenko/qemu
/* This function compute the time that must be waited while this IO
 *
 * @is_write:   true if the current IO is a write, false if it's a read
 * @ret:        time to wait
 */
static int64_t throttle_compute_wait_for(ThrottleState *ts,
                                         bool is_write)
{
    BucketType to_check[2][4] = { {THROTTLE_BPS_TOTAL,
                                   THROTTLE_OPS_TOTAL,
                                   THROTTLE_BPS_READ,
                                   THROTTLE_OPS_READ},
                                  {THROTTLE_BPS_TOTAL,
                                   THROTTLE_OPS_TOTAL,
                                   THROTTLE_BPS_WRITE,
                                   THROTTLE_OPS_WRITE}, };
    int64_t wait, max_wait = 0;
    int i;

    for (i = 0; i < 4; i++) {
        BucketType index = to_check[is_write][i];
        wait = throttle_compute_wait(&ts->cfg.buckets[index]);
        if (wait > max_wait) {
            max_wait = wait;
        }
    }

    return max_wait;
}