// runs the throw to start controller // should be called at 100hz or more void Copter::throw_run() { static ThrowModeState throw_state = Throw_Disarmed; /* Throw State Machine Throw_Disarmed - motors are off Throw_Detecting - motors are on and we are waiting for the throw Throw_Uprighting - the throw has been detected and the copter is being uprighted Throw_HgtStabilise - the copter is kept level and height is stabilised about the target height Throw_PosHold - the copter is kept at a constant position and height */ // Don't enter THROW mode if interlock will prevent motors running if (!motors.armed() && motors.get_interlock()) { // state machine entry is always from a disarmed state throw_state = Throw_Disarmed; // remember the current value of the motor interlock so that this condition can be restored if we exit the throw mode before starting motors throw_early_exit_interlock = true; // prevent motors from rotating before the throw is detected unless enabled by the user if (g.throw_motor_start == 1) { motors.set_interlock(true); } else { motors.set_interlock(false); } // status to let system know flight control has not started which means the interlock setting needs to restored if we exit to another flight mode // this is necessary because throw mode uses the interlock to achieve a post arm motor start. throw_flight_commenced = false; } else if (throw_state == Throw_Disarmed && motors.armed()) { gcs_send_text(MAV_SEVERITY_INFO,"waiting for throw"); throw_state = Throw_Detecting; // prevent motors from rotating before the throw is detected unless enabled by the user if (g.throw_motor_start == 1) { motors.set_interlock(true); } else { motors.set_interlock(false); } } else if (throw_state == Throw_Detecting && throw_detected()){ gcs_send_text(MAV_SEVERITY_INFO,"throw detected - uprighting"); throw_state = Throw_Uprighting; // Cancel the waiting for throw tone sequence AP_Notify::flags.waiting_for_throw = false; // reset the interlock motors.set_interlock(true); // status to let system know flight control has started which means the entry interlock setting will not restored if we exit to another flight mode throw_flight_commenced = true; } else if (throw_state == Throw_Uprighting && throw_attitude_good()) { gcs_send_text(MAV_SEVERITY_INFO,"uprighted - controlling height"); throw_state = Throw_HgtStabilise; // initialize vertical speed and acceleration limits // use brake mode values for rapid response pos_control.set_speed_z(BRAKE_MODE_SPEED_Z, BRAKE_MODE_SPEED_Z); pos_control.set_accel_z(BRAKE_MODE_DECEL_RATE); // initialise the demanded height to 3m above the throw height // we want to rapidly clear surrounding obstacles pos_control.set_alt_target(inertial_nav.get_altitude() + 300); // set the initial velocity of the height controller demand to the measured velocity if it is going up // if it is going down, set it to zero to enforce a very hard stop pos_control.set_desired_velocity_z(fmaxf(inertial_nav.get_velocity_z(),0.0f)); // Set the auto_arm status to true to avoid a possible automatic disarm caused by selection of an auto mode with throttle at minimum set_auto_armed(true); } else if (throw_state == Throw_HgtStabilise && throw_height_good()) { gcs_send_text(MAV_SEVERITY_INFO,"height achieved - controlling position"); throw_state = Throw_PosHold; // initialise the loiter target to the curent position and velocity wp_nav.init_loiter_target(); // Set the auto_arm status to true to avoid a possible automatic disarm caused by selection of an auto mode with throttle at minimum set_auto_armed(true); } // Throw State Processing switch (throw_state) { case Throw_Disarmed: // demand zero throttle (motors will be stopped anyway) and continually reset the attitude controller attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt); motors.slow_start(true); break; case Throw_Detecting: // Hold throttle at zero during the throw and continually reset the attitude controller attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt); // Play the waiting for throw tone sequence to alert the user AP_Notify::flags.waiting_for_throw = true; break; case Throw_Uprighting: // demand a level roll/pitch attitude with zero yaw rate attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0.0f, 0.0f, 0.0f); // output 50% throttle and turn off angle boost to maximise righting moment attitude_control.set_throttle_out(500, false, g.throttle_filt); break; case Throw_HgtStabilise: // call attitude controller attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0.0f, 0.0f, 0.0f); // call height controller pos_control.set_alt_target_from_climb_rate_ff(0.0f, G_Dt, false); pos_control.update_z_controller(); break; case Throw_PosHold: // run loiter controller wp_nav.update_loiter(ekfGndSpdLimit, ekfNavVelGainScaler); // call attitude controller attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), 0.0f); // call height controller pos_control.set_alt_target_from_climb_rate_ff(0.0f, G_Dt, false); pos_control.update_z_controller(); break; } }
// runs the throw to start controller // should be called at 100hz or more void Copter::throw_run() { /* Throw State Machine Throw_Disarmed - motors are off Throw_Detecting - motors are on and we are waiting for the throw Throw_Uprighting - the throw has been detected and the copter is being uprighted Throw_HgtStabilise - the copter is kept level and height is stabilised about the target height Throw_PosHold - the copter is kept at a constant position and height */ // Don't enter THROW mode if interlock will prevent motors running if (!motors.armed() && motors.get_interlock()) { // state machine entry is always from a disarmed state throw_state.stage = Throw_Disarmed; } else if (throw_state.stage == Throw_Disarmed && motors.armed()) { gcs_send_text(MAV_SEVERITY_INFO,"waiting for throw"); throw_state.stage = Throw_Detecting; } else if (throw_state.stage == Throw_Detecting && throw_detected()){ gcs_send_text(MAV_SEVERITY_INFO,"throw detected - uprighting"); throw_state.stage = Throw_Uprighting; // Cancel the waiting for throw tone sequence AP_Notify::flags.waiting_for_throw = false; } else if (throw_state.stage == Throw_Uprighting && throw_attitude_good()) { gcs_send_text(MAV_SEVERITY_INFO,"uprighted - controlling height"); throw_state.stage = Throw_HgtStabilise; // initialize vertical speed and acceleration limits // use brake mode values for rapid response pos_control.set_speed_z(BRAKE_MODE_SPEED_Z, BRAKE_MODE_SPEED_Z); pos_control.set_accel_z(BRAKE_MODE_DECEL_RATE); // initialise the demanded height to 3m above the throw height // we want to rapidly clear surrounding obstacles if (g2.throw_type == ThrowType_Drop) { pos_control.set_alt_target(inertial_nav.get_altitude() - 100); } else { pos_control.set_alt_target(inertial_nav.get_altitude() + 300); } // set the initial velocity of the height controller demand to the measured velocity if it is going up // if it is going down, set it to zero to enforce a very hard stop pos_control.set_desired_velocity_z(fmaxf(inertial_nav.get_velocity_z(),0.0f)); // Set the auto_arm status to true to avoid a possible automatic disarm caused by selection of an auto mode with throttle at minimum set_auto_armed(true); } else if (throw_state.stage == Throw_HgtStabilise && throw_height_good()) { gcs_send_text(MAV_SEVERITY_INFO,"height achieved - controlling position"); throw_state.stage = Throw_PosHold; // initialise the loiter target to the curent position and velocity wp_nav.init_loiter_target(); // Set the auto_arm status to true to avoid a possible automatic disarm caused by selection of an auto mode with throttle at minimum set_auto_armed(true); } else if (throw_state.stage == Throw_PosHold && throw_position_good()) { if (!throw_state.nextmode_attempted) { switch (g2.throw_nextmode) { case AUTO: case GUIDED: case RTL: case LAND: case BRAKE: set_mode((control_mode_t)g2.throw_nextmode.get(), MODE_REASON_THROW_COMPLETE); break; default: // do nothing break; } throw_state.nextmode_attempted = true; } } // Throw State Processing switch (throw_state.stage) { case Throw_Disarmed: // prevent motors from rotating before the throw is detected unless enabled by the user if (g.throw_motor_start == 1) { motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED); } else { motors.set_desired_spool_state(AP_Motors::DESIRED_SHUT_DOWN); } // demand zero throttle (motors will be stopped anyway) and continually reset the attitude controller attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt); break; case Throw_Detecting: // prevent motors from rotating before the throw is detected unless enabled by the user if (g.throw_motor_start == 1) { motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED); } else { motors.set_desired_spool_state(AP_Motors::DESIRED_SHUT_DOWN); } // Hold throttle at zero during the throw and continually reset the attitude controller attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt); // Play the waiting for throw tone sequence to alert the user AP_Notify::flags.waiting_for_throw = true; break; case Throw_Uprighting: // set motors to full range motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED); // demand a level roll/pitch attitude with zero yaw rate attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0.0f, 0.0f, 0.0f, get_smoothing_gain()); // output 50% throttle and turn off angle boost to maximise righting moment attitude_control.set_throttle_out(500, false, g.throttle_filt); break; case Throw_HgtStabilise: // set motors to full range motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED); // call attitude controller attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(0.0f, 0.0f, 0.0f, get_smoothing_gain()); // call height controller pos_control.set_alt_target_from_climb_rate_ff(0.0f, G_Dt, false); pos_control.update_z_controller(); break; case Throw_PosHold: // set motors to full range motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED); // run loiter controller wp_nav.update_loiter(ekfGndSpdLimit, ekfNavVelGainScaler); // call attitude controller attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav.get_roll(), wp_nav.get_pitch(), 0.0f, get_smoothing_gain()); // call height controller pos_control.set_alt_target_from_climb_rate_ff(0.0f, G_Dt, false); pos_control.update_z_controller(); break; } // log at 10hz or if stage changes uint32_t now = AP_HAL::millis(); if ((throw_state.stage != throw_state.prev_stage) || (now - throw_state.last_log_ms) > 100) { throw_state.prev_stage = throw_state.stage; throw_state.last_log_ms = now; float velocity = inertial_nav.get_velocity().length(); float velocity_z = inertial_nav.get_velocity().z; float accel = ins.get_accel().length(); float ef_accel_z = ahrs.get_accel_ef().z; bool throw_detect = (throw_state.stage > Throw_Detecting) || throw_detected(); bool attitude_ok = (throw_state.stage > Throw_Uprighting) || throw_attitude_good(); bool height_ok = (throw_state.stage > Throw_HgtStabilise) || throw_height_good(); bool pos_ok = (throw_state.stage > Throw_PosHold) || throw_position_good(); Log_Write_Throw(throw_state.stage, velocity, velocity_z, accel, ef_accel_z, throw_detect, attitude_ok, height_ok, pos_ok); } }