コード例 #1
0
ファイル: GameScene.cpp プロジェクト: The---onE/UNOLink
//时间流逝并显示
float GameScene::timeLapseShow(float dt)
{
	float t = timeLapse(dt);
	showTime(t);

	return t;
}
コード例 #2
0
void part4(){
	driveAtMm(500); //clear to give space to turn
		run_for(1,clawSB);
	turn(-90);//turn towards sb side of feild
	driveAtMmFor(-500,2.8);//drive to inner sb approx.
	detectPVC();//drive into pvc to set angle to 0
	turn(-90);//turn towards outer starting box
	blockStack2();//stack second blocks
	timeLapse();
}
コード例 #3
0
void part2(){
	driveAtMm(500);//400, 1.1 //back off from first stack to make room for turn
		run_for(.75,armPosBlockStack1);
	turnFast(-90);
	armPosBlockStack1();
	driveAtMmFor(-500,1.2);//1.0434806);
	detectPVC();//driveAtMmFor(-100, 1);//1.5); //manual detectPVC
	turn(-90);//turn toward outside sb
	driveAtMmFor(-500,.5);//move to outside sb pvc
	blockStack1();//drop off blocks
	timeLapse();
}
コード例 #4
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void part5(){
	//seed, JosephMCgee:
	driveAtMmFor(500,.5);
	turnFast(-90);
	driveAtMmFor(-500,.5);
	create_drive(-500,520);
		run_for(2.6, clawGrab);
	create_drive(-500,-350);
		run_for(1.9,armPosBlockGrab);
		armPosBlockGrab();
	detectPVC();
	timeLapse();
	driveAtMmFor(250,1.00);//run_for(1.5, armPosBlockStack1);//drive bd to align create to blocks3, while simultaneously lifting arm above blocks
	turn(90);//turn towards blocks3
	armPosBlockGrab(); //arm in grab pos
	clawGrab();
	driveAtMmFor(-500,.4);//drive towards blocks
	detectBlock();//detect and slowly approch blocks.
	grabBlocks();//grab blocks procedure
}
コード例 #5
0
	//LEFT
void part0(){
	initialize();  
	
	side == LEFT;
	timeLapse();
}