// The dialog handler borrows heavily from the newmenu_handler static int ui_dialog_handler(window *wind, d_event *event, UI_DIALOG *dlg) { int rval = 0; if (event->type == EVENT_WINDOW_CLOSED || event->type == EVENT_WINDOW_ACTIVATED || event->type == EVENT_WINDOW_DEACTIVATED) return 0; if (dlg->callback) if ((*dlg->callback)(dlg, event, dlg->userdata)) return 1; // event handled if (!window_exists(wind)) return 1; switch (event->type) { case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: case EVENT_MOUSE_MOVED: /*return*/ ui_dialog_do_gadgets(dlg, event); if (!window_exists(wind)) return 1; rval = mouse_in_window(dlg->wind); break; case EVENT_KEY_COMMAND: case EVENT_KEY_RELEASE: rval = ui_dialog_do_gadgets(dlg, event); break; case EVENT_IDLE: timer_delay2(50); rval = ui_dialog_do_gadgets(dlg, event); break; case EVENT_WINDOW_DRAW: { d_event event2 = { EVENT_UI_DIALOG_DRAW }; ui_dialog_draw(dlg); rval = ui_dialog_do_gadgets(dlg, event); window_send_event(wind, &event2); break; } case EVENT_WINDOW_CLOSE: ui_gadget_delete_all(dlg); selected_gadget = NULL; d_free( dlg ); break; default: break; } return rval; }
//Process selected keys until game unpaused int pause_handler(window *wind, d_event *event, char *msg) { int key; switch (event->type) { case EVENT_WINDOW_ACTIVATED: game_flush_inputs(); break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case 0: break; case KEY_ESC: window_close(wind); return 1; case KEY_F1: show_help(); return 1; case KEY_PAUSE: window_close(wind); return 1; default: break; } break; case EVENT_IDLE: timer_delay2(50); break; case EVENT_WINDOW_DRAW: show_boxed_message(msg, 1); break; case EVENT_WINDOW_CLOSE: songs_resume(); d_free(msg); break; default: break; } return 0; }
static window_event_result title_handler(window *, const d_event &event, title_screen *ts) { window_event_result result; switch (event.type) { case EVENT_MOUSE_BUTTON_DOWN: if (event_mouse_get_button(event) != 0) return window_event_result::ignored; else if (ts->allow_keys) { return window_event_result::close; } break; case EVENT_KEY_COMMAND: if ((result = call_default_handler(event)) == window_event_result::ignored) if (ts->allow_keys) { return window_event_result::close; } return result; case EVENT_IDLE: timer_delay2(50); if (timer_query() > ts->timer) { return window_event_result::close; } break; case EVENT_WINDOW_DRAW: gr_set_default_canvas(); show_fullscr(*grd_curcanv, ts->title_bm); break; case EVENT_WINDOW_CLOSE: break; default: break; } return window_event_result::ignored; }
// The dialog handler borrows heavily from the newmenu_handler static window_event_result ui_dialog_handler(window *wind,const d_event &event, UI_DIALOG *dlg) { window_event_result rval{window_event_result::ignored}; if (event.type == EVENT_WINDOW_ACTIVATED || event.type == EVENT_WINDOW_DEACTIVATED) return window_event_result::ignored; if (dlg->d_callback) if ((rval = (*dlg->d_callback)(dlg, event, dlg->d_userdata)) != window_event_result::ignored) return rval; // event handled switch (event.type) { case EVENT_IDLE: timer_delay2(50); /*-fallthrough*/ case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: case EVENT_MOUSE_MOVED: case EVENT_KEY_COMMAND: case EVENT_KEY_RELEASE: return ui_dialog_do_gadgets(dlg, event); case EVENT_WINDOW_DRAW: { ui_dialog_draw(dlg); rval = ui_dialog_do_gadgets(dlg, event); if (rval != window_event_result::close) { d_event event2 = { EVENT_UI_DIALOG_DRAW }; window_send_event(*wind, event2); } return rval; } case EVENT_WINDOW_CLOSE: if (rval != window_event_result::deleted) // check if handler already deleted dialog (e.g. if UI_DIALOG was subclassed) delete dlg; return window_event_result::ignored; // free the window in any case (until UI_DIALOG is subclass of window) default: return window_event_result::ignored; } }
//load a level off disk. level numbers start at 1. Secret levels are -1,-2,-3 void LoadLevel(int level_num) { char *level_name; player save_player; save_player = Players[Player_num]; Assert(level_num <= Last_level && level_num >= Last_secret_level && level_num != 0); level_name = get_level_file(level_num); if (!load_level(level_name)) Current_level_num=level_num; gr_use_palette_table( "palette.256" ); show_boxed_message(TXT_LOADING, 0); timer_delay2(1); #ifdef NETWORK my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1)); #endif load_endlevel_data(level_num); #ifdef NETWORK reset_network_objects(); #endif Players[Player_num] = save_player; set_sound_sources(); songs_play_level_song( Current_level_num ); }
static window_event_result con_handler(window *wind,const d_event &event, const unused_window_userdata_t *) { int key; static fix64 last_scroll_time = 0; switch (event.type) { case EVENT_WINDOW_ACTIVATED: key_toggle_repeat(1); break; case EVENT_WINDOW_DEACTIVATED: key_toggle_repeat(0); con_size = 0; con_state = CON_STATE_CLOSED; break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case KEY_SHIFTED + KEY_ESC: switch (con_state) { case CON_STATE_OPEN: case CON_STATE_OPENING: con_state = CON_STATE_CLOSING; break; case CON_STATE_CLOSED: case CON_STATE_CLOSING: con_state = CON_STATE_OPENING; default: break; } break; case KEY_PAGEUP: con_scroll_offset+=CON_SCROLL_OFFSET; if (con_scroll_offset >= CON_LINES_MAX-1) con_scroll_offset = CON_LINES_MAX-1; while (con_buffer[CON_LINES_MAX-1-con_scroll_offset].line[0]=='\0') con_scroll_offset--; break; case KEY_PAGEDOWN: con_scroll_offset-=CON_SCROLL_OFFSET; if (con_scroll_offset<0) con_scroll_offset=0; break; case KEY_CTRLED + KEY_A: case KEY_HOME: cli_cursor_home(); break; case KEY_END: case KEY_CTRLED + KEY_E: cli_cursor_end(); break; case KEY_CTRLED + KEY_C: cli_clear(); break; case KEY_LEFT: cli_cursor_left(); break; case KEY_RIGHT: cli_cursor_right(); break; case KEY_BACKSP: cli_cursor_backspace(); break; case KEY_CTRLED + KEY_D: case KEY_DELETE: cli_cursor_del(); break; case KEY_UP: cli_history_prev(); break; case KEY_DOWN: cli_history_next(); break; case KEY_TAB: cli_autocomplete(); break; case KEY_ENTER: cli_execute(); break; case KEY_INSERT: cli_toggle_overwrite_mode(); break; default: int character = key_ascii(); if (character == 255) break; cli_add_character(character); break; } return window_event_result::handled; case EVENT_WINDOW_DRAW: timer_delay2(50); if (con_state == CON_STATE_OPENING) { if (con_size < CON_LINES_ONSCREEN && timer_query() >= last_scroll_time+(F1_0/30)) { last_scroll_time = timer_query(); if (++ con_size >= CON_LINES_ONSCREEN) con_state = CON_STATE_OPEN; } } else if (con_state == CON_STATE_CLOSING) { if (con_size > 0 && timer_query() >= last_scroll_time+(F1_0/30)) { last_scroll_time = timer_query(); if (! -- con_size) con_state = CON_STATE_CLOSED; } } con_draw(); if (con_state == CON_STATE_CLOSED && wind) { return window_event_result::close; } break; case EVENT_WINDOW_CLOSE: break; default: break; } return window_event_result::ignored; }
int kmatrix_handler(window *wind, d_event *event, kmatrix_screen *km) { int i = 0, k = 0, choice = 0; switch (event->type) { case EVENT_KEY_COMMAND: k = event_key_get(event); switch( k ) { case KEY_ESC: if (km->network) { StartAbortMenuTime=timer_query(); choice=nm_messagebox1( NULL,multi_endlevel_poll2, NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME ); } else choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME ); if (choice==0) { Players[Player_num].connected=CONNECT_DISCONNECTED; if (km->network) multi_send_endlevel_packet(); multi_leave_game(); window_close(wind); if (Game_wind) window_close(Game_wind); return 1; } return 1; default: break; } break; case EVENT_WINDOW_DRAW: timer_delay2(50); if (km->network) multi_do_protocol_frame(0, 1); km->playing = 0; // Check if all connected players are also looking at this screen ... for (i = 0; i < MAX_PLAYERS; i++) if (Players[i].connected) if (Players[i].connected != CONNECT_END_MENU && Players[i].connected != CONNECT_DIED_IN_MINE) km->playing = 1; // ... and let the reactor blow sky high! if (!km->playing) Countdown_seconds_left = -1; // If Reactor is finished and end_time not inited, set the time when we will exit this loop if (km->end_time == -1 && Countdown_seconds_left < 0 && !km->playing) km->end_time = timer_query() + (KMATRIX_VIEW_SEC * F1_0); // Check if end_time has been reached and exit loop if (timer_query() >= km->end_time && km->end_time != -1) { if (km->network) multi_send_endlevel_packet(); // make sure if (is_D2_OEM) { if (Current_level_num==8) { Players[Player_num].connected=CONNECT_DISCONNECTED; if (km->network) multi_send_endlevel_packet(); multi_leave_game(); window_close(wind); if (Game_wind) window_close(Game_wind); return 0; } } window_close(wind); break; } kmatrix_redraw(km); if (km->playing) kmatrix_status_msg(Countdown_seconds_left, 1); else kmatrix_status_msg(f2i(timer_query()-km->end_time), 0); break; case EVENT_WINDOW_CLOSE: game_flush_inputs(); newmenu_free_background(); break; default: break; } return 0; }
int scores_handler(window *wind, d_event *event, scores_menu *menu) { int i; int k; sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; int w = FSPACX(290), h = FSPACY(170); switch (event->type) { case EVENT_WINDOW_ACTIVATED: game_flush_inputs(); break; case EVENT_KEY_COMMAND: k = event_key_get(event); switch( k ) { case KEY_CTRLED+KEY_R: if ( menu->citem < 0 ) { // Reset scores... if ( nm_messagebox( NULL, 2, TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 ) { PHYSFS_delete(SCORES_FILENAME); scores_view(&menu->last_game, menu->citem); // create new scores window window_close(wind); // then remove the old one } } return 1; case KEY_ENTER: case KEY_SPACEBAR: case KEY_ESC: window_close(wind); return 1; } break; case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: if (event_mouse_get_button(event) == MBTN_LEFT || event_mouse_get_button(event) == MBTN_RIGHT) { window_close(wind); return 1; } break; case EVENT_IDLE: timer_delay2(50); break; case EVENT_WINDOW_DRAW: gr_set_current_canvas(NULL); nm_draw_background(((SWIDTH-w)/2)-BORDERX,((SHEIGHT-h)/2)-BORDERY,((SWIDTH-w)/2)+w+BORDERX,((SHEIGHT-h)/2)+h+BORDERY); gr_set_current_canvas(window_get_canvas(wind)); grd_curcanv->cv_font = MEDIUM3_FONT; gr_string( 0x8000, FSPACY(15), TXT_HIGH_SCORES ); grd_curcanv->cv_font = GAME_FONT; gr_set_fontcolor( BM_XRGB(31,26,5), -1 ); gr_string( FSPACX( 71), FSPACY(50), TXT_NAME ); gr_string( FSPACX(122), FSPACY(50), TXT_SCORE ); gr_string( FSPACX(167), FSPACY(50), TXT_SKILL ); gr_string( FSPACX(210), FSPACY(50), TXT_LEVELS ); gr_string( FSPACX(253), FSPACY(50), TXT_TIME ); if ( menu->citem < 0 ) gr_string( 0x8000, FSPACY(175), TXT_PRESS_CTRL_R ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_printf( 0x8000, FSPACY(31), "%c%s%c - %s", 34, menu->scores.cool_saying, 34, menu->scores.stats[0].name ); for (i=0; i<MAX_HIGH_SCORES; i++ ) { gr_set_fontcolor( BM_XRGB(28-i*2,28-i*2,28-i*2), -1 ); scores_draw_item( i, &menu->scores.stats[i] ); } if ( menu->citem > -1 ) { gr_set_fontcolor( BM_XRGB(7+fades[menu->looper],7+fades[menu->looper],7+fades[menu->looper]), -1 ); if (timer_query() >= menu->t1+F1_0/128) { menu->t1 = timer_query(); menu->looper++; if (menu->looper>63) menu->looper=0; } if ( menu->citem == MAX_HIGH_SCORES ) scores_draw_item( MAX_HIGH_SCORES, &menu->last_game ); else scores_draw_item( menu->citem, &menu->scores.stats[menu->citem] ); } gr_set_current_canvas(NULL); break; case EVENT_WINDOW_CLOSE: d_free(menu); break; default: break; } return 0; }
static int con_handler(window *wind, d_event *event) { int key; static fix64 last_scroll_time = 0; switch (event->type) { case EVENT_WINDOW_ACTIVATED: break; case EVENT_WINDOW_DEACTIVATED: con_size = 0; con_state = CON_STATE_CLOSED; break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case KEY_SHIFTED + KEY_ESC: switch (con_state) { case CON_STATE_OPEN: case CON_STATE_OPENING: con_state = CON_STATE_CLOSING; break; case CON_STATE_CLOSED: case CON_STATE_CLOSING: con_state = CON_STATE_OPENING; default: break; } break; case KEY_PAGEUP: con_scroll_offset+=CON_SCROLL_OFFSET; if (con_scroll_offset >= CON_LINES_MAX-1) con_scroll_offset = CON_LINES_MAX-1; while (con_buffer[CON_LINES_MAX-1-con_scroll_offset].line[0]=='\0') con_scroll_offset--; break; case KEY_PAGEDOWN: con_scroll_offset-=CON_SCROLL_OFFSET; if (con_scroll_offset<0) con_scroll_offset=0; break; default: cxx_handle_misc_con_key(key); break; } return 1; case EVENT_WINDOW_DRAW: timer_delay2(50); if (con_state == CON_STATE_OPENING) { if (con_size < CON_LINES_ONSCREEN && timer_query() >= last_scroll_time+(F1_0/30)) { last_scroll_time = timer_query(); con_size = CON_LINES_ONSCREEN; } } else if (con_state == CON_STATE_CLOSING) { if (con_size > 0 && timer_query() >= last_scroll_time+(F1_0/30)) { last_scroll_time = timer_query(); con_size = 0; } } if (con_size >= CON_LINES_ONSCREEN) con_state = CON_STATE_OPEN; else if (con_size <= 0) con_state = CON_STATE_CLOSED; if (con_state == CON_STATE_CLOSED && wind) window_close(wind); con_draw(); break; case EVENT_WINDOW_CLOSE: break; default: break; } return 0; }