コード例 #1
0
bool KITTIReader::ReadTimestampFile(QStringList &ts, Timestamp file, unsigned char cam) const
{
    return ReadTimestampFile(ts, timestampFileName(file, cam));
}
コード例 #2
0
ファイル: serialize.cpp プロジェクト: DanB91/GBEmu
    static FileSystemResultCode saveSaveStateToFile(CPU *cpu, MMU *mmu, ProgramState *programState, int saveSlot) {
        CO_ASSERT(saveSlot >= 0 && saveSlot <= 9);
        char *romName = programState->loadedROMName;
        FileSystemResultCode ret = FileSystemResultCode::Unknown;
        char backupPath[MAX_PATH_LEN];
        bool didBackup = false;
        
        timestampFileName(romName, "gbes.backup", backupPath);
        
        char *saveStateFileName = nullptr; 
        buf_gen_memory_printf(saveStateFileName, "%s_%d.gbes", romName, saveSlot);
        
        auto copyFileRes = copyFile(saveStateFileName, backupPath, &programState->fileMemory);
        switch (copyFileRes) {
        case FileSystemResultCode::OK:
            didBackup = true;
            break;
        case FileSystemResultCode::NotFound:
            break;
        default:
            return copyFileRes;
        }

        FILE *f = fopen(saveStateFileName, "wb");
        if (!f) {
            CO_ERR("Could not save game state. Could not open file.");
            return FileSystemResultCode::NotFound;
        }
        buf_gen_memory_free(saveStateFileName);
        SerializingState ss;
        ss.f = f;
        ss.isWriting = true;
        ss.version = (SaveStateVersion)((i32)SaveStateVersion::CurrentPlusOne - 1);
        ret = serialize(&ss.version, &ss);
        if (ret != FileSystemResultCode::OK) {
            CO_ERR("Could not save the version to save state!");
            goto exit;
        }
        
        ret = serialize(romName, mmu->romNameLen, &ss);
        if (ret != FileSystemResultCode::OK) {
            CO_ERR("Could not save game state. Could not save rom name.");
            goto exit;
        }
        ret = serialize(cpu, &ss);
        if (ret != FileSystemResultCode::OK) {
            CO_ERR("Could not save game state. Could not write CPU.");
            goto exit; 
        }

        ret = serialize(mmu, &ss);
        if (ret != FileSystemResultCode::OK) {
            CO_ERR("Could not save game state. Could not write MMU.");
            goto exit; 
        }

        
        ret = FileSystemResultCode::OK;
exit:
        fclose(f);
        
        if (ret == FileSystemResultCode::OK && didBackup) {
            remove(backupPath);
        }
        else if (didBackup) {
           auto copyRes = copyFile(backupPath, saveStateFileName, &programState->fileMemory); 
           if (copyRes == FileSystemResultCode::OK) {
               remove(backupPath);
           }
           else {
               //TODO: need to communicate the backup location
           }
        }

        return ret;

    }
コード例 #3
0
bool KITTIReader::ReadTimestampFile(QVector<double> & tstamps, Timestamp file, unsigned char cam) const
{
    return ReadTimestampFile(tstamps, timestampFileName(file, cam));
}