static void handleKeyEvent(const MirKeyEvent key, _GLFWwindow* window) { const int pressed = key.action == mir_key_action_up ? GLFW_RELEASE : GLFW_PRESS; const int mods = mirModToGLFWMod(key.modifiers); const long text = _glfwKeySym2Unicode(key.key_code); const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); _glfwInputKey(window, toGLFWKeyCode(key.scan_code), key.scan_code, pressed, mods); if (text != -1) _glfwInputChar(window, text, mods, plain); }
static void keyboardHandleKey(void* data, struct wl_keyboard* keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { int keyCode; int action; _GLFWwindow* window = _glfw.wl.keyboardFocus; GLFWbool shouldRepeat; struct itimerspec timer = {}; if (!window) return; keyCode = toGLFWKeyCode(key); action = state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE; _glfw.wl.serial = serial; _glfwInputKey(window, keyCode, key, action, _glfw.wl.xkb.modifiers); if (action == GLFW_PRESS) { shouldRepeat = inputChar(window, key); if (shouldRepeat && _glfw.wl.keyboardRepeatRate > 0) { _glfw.wl.keyboardLastKey = keyCode; _glfw.wl.keyboardLastScancode = key; if (_glfw.wl.keyboardRepeatRate > 1) timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyboardRepeatRate; else timer.it_interval.tv_sec = 1; timer.it_value.tv_sec = _glfw.wl.keyboardRepeatDelay / 1000; timer.it_value.tv_nsec = (_glfw.wl.keyboardRepeatDelay % 1000) * 1000000; } } timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL); }
static void keyboardHandleKey(void* data, struct wl_keyboard* keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { uint32_t code, num_syms; long cp; int keyCode; int action; const xkb_keysym_t *syms; _GLFWwindow* window = _glfw.wl.keyboardFocus; if (!window) return; keyCode = toGLFWKeyCode(key); action = state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE; _glfwInputKey(window, keyCode, key, action, _glfw.wl.xkb.modifiers); code = key + 8; num_syms = xkb_key_get_syms(_glfw.wl.xkb.state, code, &syms); if (num_syms == 1) { cp = _glfwKeySym2Unicode(syms[0]); if (cp != -1) { const int mods = _glfw.wl.xkb.modifiers; const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); _glfwInputChar(window, cp, mods, plain); } } }
static void keyboardHandleKey(void* data, struct wl_keyboard* keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { int keyCode; int action; _GLFWwindow* window = _glfw.wl.keyboardFocus; if (!window) return; keyCode = toGLFWKeyCode(key); action = state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE; _glfwInputKey(window, keyCode, key, action, _glfw.wl.xkb.modifiers); if (action == GLFW_PRESS) inputChar(window, key); }