コード例 #1
0
ファイル: GameScene.cpp プロジェクト: zxy2845986/jumpproj
void GameScene::onWinGame() {
    enableGame(false);
    if(mTimerLabel->getPositionY() < VisibleRect::top().y) {
        showHideMenu(true);
    }
    this->runAction(Sequence::create(DelayTime::create(0.3), CallFunc::create([this]{
        toMainMenu();
    }), NULL));
}
コード例 #2
0
ファイル: GameScene.cpp プロジェクト: zxy2845986/jumpproj
void GameScene::createMenuButtons() {

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
    mTimerLabel = Label::createWithSystemFont("0.0", "Heiti TC", 50,
                                              Size::ZERO, TextHAlignment::CENTER,TextVAlignment::CENTER);
#else
    TTFConfig config("fonts/Montserra.ttf",50);
    mTimerLabel = Label::createWithTTF(config,"0.0");
#endif
    
    addChild(mTimerLabel,1000);
    mTimerLabel->setPosition(VisibleRect::center().x, VisibleRect::top().y + 50);
    
    mBackMenu = MenuItemImage::create("images/menu_icon.png", "images/menu_icon.png", [&](Ref*) {
        mBackMenu->runAction(Sequence::create(ScaleTo::create(0.1, 0.5),ScaleTo::create(0.1, 0.4), NULL));
        
        showHideMenu(true);
        this->runAction(Sequence::create(DelayTime::create(0.2), CallFunc::create([this]{
            toMainMenu();
        }), NULL));
    });

    mRestartMenu = MenuItemImage::create("images/restart_icon.png", "images/restart_icon.png", [&](Ref*) {
        mRestartMenu->runAction(Sequence::create(ScaleTo::create(0.1, 0.6),ScaleTo::create(0.1, 0.5), NULL));
        
        showHideMenu(true);
        this->runAction(Sequence::create(DelayTime::create(0.2), CallFunc::create([this]{
            mGame->enableGame(false);
            mGame->enableGame(true);
        }), NULL));
    });
    
    mBackMenu->setColor(Color3B(200,200,200));
    mRestartMenu->setColor(Color3B(200,200,200));
    mTimerLabel->setColor(Color3B(200,200,200));
    
    mBackMenu->setPosition(50, VisibleRect::top().y + 50);
    mRestartMenu->setPosition(VisibleRect::right().x - 50, VisibleRect::top().y + 50);
    
    mBackMenu->setScale(0.4);
    mRestartMenu->setScale(0.5);

    auto menu = Menu::create(mBackMenu,mRestartMenu, NULL);
    menu->setPosition(Vec2::ZERO);
    addChild(menu,1000);
}
コード例 #3
0
ファイル: qmlBattleWidget.cpp プロジェクト: eucpp/SeaBattle
QmlBattleWidget::QmlBattleWidget(QObject* widget) :
	mBattleWidget(widget),
	mChatAndStatus(new QmlChatAndStatus())
{
	timer = mBattleWidget->findChild<QObject*>("timer");
	connect(mBattleWidget, SIGNAL(buttonBackPressed()), this, SIGNAL(buttonBackPressed()));
	connect(mBattleWidget, SIGNAL(deleteMode(bool)), SLOT(handleDeleteShipMode(bool)));
	mInfoTab = QSharedPointer<QmlInfoTab>(new QmlInfoTab(mBattleWidget->findChild<QObject*>("mAutoButton")
													 ,mBattleWidget->findChild<QObject*>("mButtonReady")
													 ,mBattleWidget->findChild<QObject*>("mCountOfShip")));
	mPlrField = QSharedPointer<QmlField>(new QmlField(mBattleWidget->findChild<QObject*>("mPlrField")));
	mEnemyField = QSharedPointer<QmlField>(new QmlField(mBattleWidget->findChild<QObject*>("mEnemyField")));
	dialog = mBattleWidget->findChild<QObject*>("dialogs");
	endDialog = mBattleWidget->findChild<QObject*>("endDialogs");
	connect(dialog, SIGNAL(gameBreakDialogOkPressed()), this, SIGNAL(gameBreakDialogOkPressed()));
	connect(dialog, SIGNAL(quitDialogOkPressed()), this, SIGNAL(quitDialogOkPressed()));
	connect(dialog, SIGNAL(quitDialogCancelPressed()), this, SIGNAL(quitDialogCancelPressed()));
	connect(endDialog, SIGNAL(toMainMenu()), this, SIGNAL(quitDialogOkPressed()));
}
コード例 #4
0
ファイル: Menu.cpp プロジェクト: DevelopersGuild/SFML-RPG
// this is constructor.
Menu::Menu(Configuration & newConfig) :
	config(newConfig),
	gui(config.window)
{
	/*
	initialize the menu state
	*/
	state = STATE::getUserName;
	gui.setFont(tgui::Font(config.fontMan.get("Carlito-Bold.ttf")));	//set the default font of gui
	titlePic = std::make_shared<tgui::Picture>();
	titlePic->setTexture(config.texMan.get("title.png"));
	titlePic->setPosition(100, 50);
	titlePic->setSize(600, 150);

	/*
	initialize the background
	*/
	backgrd.setSize(sf::Vector2f(config.window.getSize()));
	backgrd.setTexture(&config.texMan.get("Tower1.png"));

	/*
	initialize the getUserName gui
	*/
	state_getUserName.initialize(config);

	state_getUserName.confirm->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		//config.player_name->connect("mousereleased", [&]() {state_getUserName.textBox->setText("")});
		config.player_name = state_getUserName.textBox->getText();
		toMainMenu();
	});

	/*
	initialize the mainMenu gui
	*/	
	state_mainMenu.initialize(config);

	state_mainMenu.startButton->connect("mousereleased", [&]()
	{
		config.soundMan.get("Decision2.ogg").play();
		tomodeChoice();
	});

	state_mainMenu.settingButton->connect("mousereleased", [&]()
	{
		config.soundMan.get("Decision2.ogg").play();
		toSetting();
	});

	state_mainMenu.exitButton->connect("mousereleased", [&]() {config.window.close(); });

	/*
	initialize the setting gui
	*/
	state_settings.initialize(config);

	state_settings.backButton->connect("mousereleased", [&]()
	{
		config.soundMan.get("Decision2.ogg").play();
		toMainMenu();
	});

	state_settings.MusVol->connect("valuechanged",
		[&]() {
		float value = state_settings.MusVol->getValue() * 10.f;
		config.musMan.setVolume(value);
	});

	state_settings.sonVol->connect("valuechanged",
		[&]() {
		float value = state_settings.sonVol->getValue() * 10.f;
		config.soundMan.setVolume(value);
	});

	/*
	initialize modeChoice gui
	*/
	state_modeChoice.initialize(config);

	state_modeChoice.client->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		toConnect();
	});

	state_modeChoice.server->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		toLobby();
	});

	state_modeChoice.back->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		toMainMenu();		
	});

	/*
	initialize connect gui
	*/
	state_connect.initialize(config);

	state_connect.backButton->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		tomodeChoice();
	});

	state_connect.connectButton->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		toConnecting();
		config.window.clear();
		draw();
		config.window.display();
		tryConnect();
		if (lobbyPtr)
		{
			toLobby();
		}
		else
		{
			state_connecting.text->setText("Failed to connect the server.");
			state_connecting.backButton->show();
		}
	});

	/*
	initialize connecting gui
	*/
	state_connecting.initialize(config);

	state_connecting.backButton->connect("mousereleased", [&](){
		config.soundMan.get("Decision2.ogg").play();
		toConnect();
		state_connecting.text->setText("Connecting...");
		/// hide vs show ???
		state_connecting.backButton->hide();
	});
    
    done = false;
}