コード例 #1
0
ファイル: main.c プロジェクト: Athuli7/Microchip
  void rpm2LEDs(DWORD curRate) {
      //if (curRate < 1000)  { SetLEDs(0b00000000); MotorState = FALSE; curRate = 10;}
      //else { MotorState = TRUE; }
      int per = (curRate / PWM_PERIOD) * 100;


      int setting = toSetting(per);

      SetLEDs(setting);
      /*
      SetLEDs(setting);
      if (curRate <  25 ) { SetLEDs(0b00000000); }
      if (curRate >= 50 ) { SetLEDs(0b10000000); }
      if (curRate >= 100) { SetLEDs(0b11000000); }
      if (curRate >= 150) { SetLEDs(0b11100000); }
      if (curRate >= 175) { SetLEDs(0b11110000); }
      if (curRate >= 200) { SetLEDs(0b11111000); }

      */
  }
コード例 #2
0
ファイル: Menu.cpp プロジェクト: DevelopersGuild/SFML-RPG
// this is constructor.
Menu::Menu(Configuration & newConfig) :
	config(newConfig),
	gui(config.window)
{
	/*
	initialize the menu state
	*/
	state = STATE::getUserName;
	gui.setFont(tgui::Font(config.fontMan.get("Carlito-Bold.ttf")));	//set the default font of gui
	titlePic = std::make_shared<tgui::Picture>();
	titlePic->setTexture(config.texMan.get("title.png"));
	titlePic->setPosition(100, 50);
	titlePic->setSize(600, 150);

	/*
	initialize the background
	*/
	backgrd.setSize(sf::Vector2f(config.window.getSize()));
	backgrd.setTexture(&config.texMan.get("Tower1.png"));

	/*
	initialize the getUserName gui
	*/
	state_getUserName.initialize(config);

	state_getUserName.confirm->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		//config.player_name->connect("mousereleased", [&]() {state_getUserName.textBox->setText("")});
		config.player_name = state_getUserName.textBox->getText();
		toMainMenu();
	});

	/*
	initialize the mainMenu gui
	*/	
	state_mainMenu.initialize(config);

	state_mainMenu.startButton->connect("mousereleased", [&]()
	{
		config.soundMan.get("Decision2.ogg").play();
		tomodeChoice();
	});

	state_mainMenu.settingButton->connect("mousereleased", [&]()
	{
		config.soundMan.get("Decision2.ogg").play();
		toSetting();
	});

	state_mainMenu.exitButton->connect("mousereleased", [&]() {config.window.close(); });

	/*
	initialize the setting gui
	*/
	state_settings.initialize(config);

	state_settings.backButton->connect("mousereleased", [&]()
	{
		config.soundMan.get("Decision2.ogg").play();
		toMainMenu();
	});

	state_settings.MusVol->connect("valuechanged",
		[&]() {
		float value = state_settings.MusVol->getValue() * 10.f;
		config.musMan.setVolume(value);
	});

	state_settings.sonVol->connect("valuechanged",
		[&]() {
		float value = state_settings.sonVol->getValue() * 10.f;
		config.soundMan.setVolume(value);
	});

	/*
	initialize modeChoice gui
	*/
	state_modeChoice.initialize(config);

	state_modeChoice.client->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		toConnect();
	});

	state_modeChoice.server->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		toLobby();
	});

	state_modeChoice.back->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		toMainMenu();		
	});

	/*
	initialize connect gui
	*/
	state_connect.initialize(config);

	state_connect.backButton->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		tomodeChoice();
	});

	state_connect.connectButton->connect("mousereleased", [&]() {
		config.soundMan.get("Decision2.ogg").play();
		toConnecting();
		config.window.clear();
		draw();
		config.window.display();
		tryConnect();
		if (lobbyPtr)
		{
			toLobby();
		}
		else
		{
			state_connecting.text->setText("Failed to connect the server.");
			state_connecting.backButton->show();
		}
	});

	/*
	initialize connecting gui
	*/
	state_connecting.initialize(config);

	state_connecting.backButton->connect("mousereleased", [&](){
		config.soundMan.get("Decision2.ogg").play();
		toConnect();
		state_connecting.text->setText("Connecting...");
		/// hide vs show ???
		state_connecting.backButton->hide();
	});
    
    done = false;
}