コード例 #1
0
ファイル: cata_utility.cpp プロジェクト: Wuzzy2/Cataclysm-DDA
double convert_weight( const units::mass &weight )
{
    double ret = to_gram( weight );
    if( get_option<std::string>( "USE_METRIC_WEIGHTS" ) == "kg" ) {
        ret /= 1000;
    } else {
        ret /= 453.6;
    }
    return ret;
}
コード例 #2
0
ファイル: weather.cpp プロジェクト: stk2008/Cataclysm-DDA
double funnel_charges_per_turn( const double surface_area_mm2, const double rain_depth_mm_per_hour )
{
    // 1mm rain on 1m^2 == 1 liter water == 1000ml
    // 1 liter == 4 volume
    // 1 volume == 250ml: containers
    // 1 volume == 200ml: water
    // How many charges of water can we collect in a turn (usually <1.0)?
    if( rain_depth_mm_per_hour == 0.0 ) {
        return 0.0;
    }

    // Calculate once, because that part is expensive
    static const item water("water", 0);
    static const double charge_ml = ( double ) to_gram( water.weight() ) / water.charges; // 250ml

    const double vol_mm3_per_hour = surface_area_mm2 * rain_depth_mm_per_hour;
    const double vol_mm3_per_turn = vol_mm3_per_hour / HOURS(1);

    const double ml_to_mm3 = 1000;
    const double charges_per_turn = vol_mm3_per_turn / (charge_ml * ml_to_mm3);

    return charges_per_turn;
}
コード例 #3
0
ファイル: mtype.cpp プロジェクト: vidarsk/Cataclysm-DDA
int mtype::get_meat_chunks_count() const
{
    const float ch = to_gram( weight ) * ( 0.40f - 0.02f * log10f( to_gram( weight ) ) );
    const itype *chunk = item::find_type( get_meat_itype() );
    return static_cast<int>( ch / to_gram( chunk->weight ) );
}
コード例 #4
0
ファイル: mondeath.cpp プロジェクト: ymber/Cataclysm-DDA
void mdeath::splatter( monster &z )
{
    const bool gibbable = !z.type->has_flag( MF_NOGIB );

    const int max_hp = std::max( z.get_hp_max(), 1 );
    const float overflow_damage = std::max( -z.get_hp(), 0 );
    const float corpse_damage = 2.5 * overflow_damage / max_hp;
    bool pulverized = corpse_damage > 5 && overflow_damage > z.get_hp_max();
    // make sure that full splatter happens when this is a set death function, not part of normal
    for( const auto &deathfunction : z.type->dies ) {
        if( deathfunction == mdeath::splatter ) {
            pulverized = true;
        }
    }

    const field_id type_blood = z.bloodType();
    const field_id type_gib = z.gibType();

    if( gibbable ) {
        const auto area = g->m.points_in_radius( z.pos(), 1 );
        int number_of_gibs = std::min( std::floor( corpse_damage ) - 1, 1 + max_hp / 5.0f );

        if( pulverized && z.type->size >= MS_MEDIUM ) {
            number_of_gibs += rng( 1, 6 );
            sfx::play_variant_sound( "mon_death", "zombie_gibbed", sfx::get_heard_volume( z.pos() ) );
        }

        for( int i = 0; i < number_of_gibs; ++i ) {
            g->m.add_splatter( type_gib, random_entry( area ), rng( 1, i + 1 ) );
            g->m.add_splatter( type_blood, random_entry( area ) );
        }
    }
    // 1% of the weight of the monster is the base, with overflow damage as a multiplier
    int gibbed_weight = rng( 0, round( to_gram( z.get_weight() ) / 100 *
                                       ( overflow_damage / max_hp + 1 ) ) );
    // limit gibbing to 15%
    gibbed_weight = std::min( gibbed_weight, to_gram( z.get_weight() ) * 15 / 100 );

    if( pulverized && gibbable ) {
        float overflow_ratio = overflow_damage / max_hp + 1;
        int gib_distance = round( rng( 2, 4 ) );
        for( const auto &entry : *z.type->harvest ) {
            // only flesh and bones survive.
            if( entry.type == "flesh" || entry.type == "bone" ) {
                // the larger the overflow damage, the less you get
                const int chunk_amt = entry.mass_ratio / overflow_ratio / 10 * to_gram(
                                          z.get_weight() ) / to_gram( ( item::find_type( entry.drop ) )->weight );
                scatter_chunks( entry.drop, chunk_amt, z, gib_distance, chunk_amt / ( gib_distance - 1 ) );
                gibbed_weight -= entry.mass_ratio / overflow_ratio / 20 * to_gram( z.get_weight() );
            }
        }
        if( gibbed_weight > 0 ) {
            scatter_chunks( "ruined_chunks",
                            gibbed_weight / to_gram( ( item::find_type( "ruined_chunks" ) ) ->weight ), z, gib_distance,
                            gibbed_weight / to_gram( ( item::find_type( "ruined_chunks" ) )->weight ) / ( gib_distance + 1 ) );
        }
        // add corpse with gib flag
        item corpse = item::make_corpse( z.type->id, calendar::turn, z.unique_name );
        // Set corpse to damage that aligns with being pulped
        corpse.set_damage( 4000 );
        corpse.set_flag( "GIBBED" );
        if( z.has_effect( effect_no_ammo ) ) {
            corpse.set_var( "no_ammo", "no_ammo" );
        }
        g->m.add_item_or_charges( z.pos(), corpse );
    }
}
コード例 #5
0
// Algorithm goes as follows:
// Clear map
// Spawn a vehicle
// Set its fuel up to some percentage - remember exact fuel counts that were set here
// Drive it for a while, always moving it back to start point every turn to avoid it going off the bubble
// When moving back, record the sum of the tiles moved so far
// Repeat that for a set number of turns or until all fuel is drained
// Compare saved percentage (set before) to current percentage
// Rescale the recorded number of tiles based on fuel percentage left
// (ie. 0% fuel left means no scaling, 50% fuel left means double the effective distance)
// Return the rescaled number
long test_efficiency( const vproto_id &veh_id, int &expected_mass,
                      const ter_id &terrain,
                      const int reset_velocity_turn, const long target_distance,
                      const bool smooth_stops = false, const bool test_mass = true )
{
    long min_dist = target_distance * 0.99;
    long max_dist = target_distance * 1.01;
    clear_game( terrain );

    const tripoint map_starting_point( 60, 60, 0 );
    vehicle *veh_ptr = g->m.add_vehicle( veh_id, map_starting_point, -90, 0, 0 );

    REQUIRE( veh_ptr != nullptr );
    if( veh_ptr == nullptr ) {
        return 0;
    }

    vehicle &veh = *veh_ptr;

    // Remove all items from cargo to normalize weight.
    for( const vpart_reference vp : veh.get_all_parts() ) {
        while( veh.remove_item( vp.part_index(), 0 ) );
        vp.part().ammo_consume( vp.part().ammo_remaining(), vp.pos() );
    }
    for( const vpart_reference vp : veh.get_avail_parts( "OPENABLE" ) ) {
        veh.close( vp.part_index() );
    }

    veh.refresh_insides();

    if( test_mass ) {
        CHECK( to_gram( veh.total_mass() ) == expected_mass );
    }
    expected_mass = to_gram( veh.total_mass() );
    veh.check_falling_or_floating();
    REQUIRE( !veh.is_in_water() );
    const auto &starting_fuel = set_vehicle_fuel( veh, fuel_level );
    // This is ugly, but improves accuracy: compare the result of fuel approx function
    // rather than the amount of fuel we actually requested
    const float starting_fuel_per = fuel_percentage_left( veh, starting_fuel );
    REQUIRE( std::abs( starting_fuel_per - 1.0f ) < 0.001f );

    const tripoint starting_point = veh.global_pos3();
    veh.tags.insert( "IN_CONTROL_OVERRIDE" );
    veh.engine_on = true;

    const int target_velocity = std::min( 70 * 100, veh.safe_ground_velocity( false ) );
    veh.cruise_velocity = target_velocity;
    // If we aren't testing repeated cold starts, start the vehicle at cruising velocity.
    // Otherwise changing the amount of fuel in the tank perturbs the test results.
    if( reset_velocity_turn == -1 ) {
        veh.velocity = target_velocity;
    }
    int reset_counter = 0;
    long tiles_travelled = 0;
    int cycles_left = cycle_limit;
    bool accelerating = true;
    CHECK( veh.safe_velocity() > 0 );
    while( veh.engine_on && veh.safe_velocity() > 0 && cycles_left > 0 ) {
        cycles_left--;
        g->m.vehmove();
        veh.idle( true );
        // If the vehicle starts skidding, the effects become random and test is RUINED
        REQUIRE( !veh.skidding );
        for( const tripoint &pos : veh.get_points() ) {
            REQUIRE( g->m.ter( pos ) );
        }
        // How much it moved
        tiles_travelled += square_dist( starting_point, veh.global_pos3() );
        // Bring it back to starting point to prevent it from leaving the map
        const tripoint displacement = starting_point - veh.global_pos3();
        tripoint veh_pos = veh.global_pos3();
        g->m.displace_vehicle( veh_pos, displacement );
        if( reset_velocity_turn < 0 ) {
            continue;
        }

        reset_counter++;
        if( reset_counter > reset_velocity_turn ) {
            if( smooth_stops ) {
                accelerating = !accelerating;
                veh.cruise_velocity = accelerating ? target_velocity : 0;
            } else {
                veh.velocity = 0;
                veh.last_turn = 0;
                veh.of_turn_carry = 0;
            }
            reset_counter = 0;
        }
    }

    float fuel_left = fuel_percentage_left( veh, starting_fuel );
    REQUIRE( starting_fuel_per - fuel_left > 0.0001f );
    const float fuel_percentage_used = fuel_level * ( starting_fuel_per - fuel_left );
    long adjusted_tiles_travelled = tiles_travelled / fuel_percentage_used;
    if( target_distance >= 0 ) {
        CHECK( adjusted_tiles_travelled >= min_dist );
        CHECK( adjusted_tiles_travelled <= max_dist );
    }

    return adjusted_tiles_travelled;
}
コード例 #6
0
ファイル: dump.cpp プロジェクト: BrianLefler/Cataclysm-DDA
bool game::dump_stats( const std::string &what, dump_mode mode,
                       const std::vector<std::string> &opts )
{
    try {
        loading_ui ui( false );
        load_core_data( ui );
        load_packs( _( "Loading content packs" ), { mod_id( "dda" ) }, ui );
        DynamicDataLoader::get_instance().finalize_loaded_data( ui );
    } catch( const std::exception &err ) {
        std::cerr << "Error loading data from json: " << err.what() << std::endl;
        return false;
    }

    std::vector<std::string> header;
    std::vector<std::vector<std::string>> rows;

    int scol = 0; // sorting column

    std::map<std::string, standard_npc> test_npcs;
    test_npcs[ "S1" ] = standard_npc( "S1", { "gloves_survivor", "mask_lsurvivor" }, 4, 8, 10, 8,
                                      10 /* DEX 10, PER 10 */ );
    test_npcs[ "S2" ] = standard_npc( "S2", { "gloves_fingerless", "sunglasses" }, 4, 8, 8, 8,
                                      10 /* PER 10 */ );
    test_npcs[ "S3" ] = standard_npc( "S3", { "gloves_plate", "helmet_plate" },  4, 10, 8, 8,
                                      8 /* STAT 10 */ );
    test_npcs[ "S4" ] = standard_npc( "S4", {}, 0, 8, 10, 8, 10 /* DEX 10, PER 10 */ );
    test_npcs[ "S5" ] = standard_npc( "S5", {}, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ );
    test_npcs[ "S6" ] = standard_npc( "S6", { "gloves_hsurvivor", "mask_hsurvivor" }, 4, 8, 10, 8,
                                      10 /* DEX 10, PER 10 */ );

    std::map<std::string, item> test_items;
    test_items[ "G1" ] = item( "glock_19" ).ammo_set( "9mm" );
    test_items[ "G2" ] = item( "hk_mp5" ).ammo_set( "9mm" );
    test_items[ "G3" ] = item( "ar15" ).ammo_set( "223" );
    test_items[ "G4" ] = item( "remington_700" ).ammo_set( "270" );
    test_items[ "G4" ].emplace_back( "rifle_scope" );

    if( what == "AMMO" ) {
        header = {
            "Name", "Ammo", "Volume", "Weight", "Stack",
            "Range", "Dispersion", "Recoil", "Damage", "Pierce"
        };
        auto dump = [&rows]( const item & obj ) {
            // a common task is comparing ammo by type so ammo has multiple repeat the entry
            for( const auto &e : obj.type->ammo->type ) {
                std::vector<std::string> r;
                r.push_back( obj.tname( 1, false ) );
                r.push_back( e.str() );
                r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) );
                r.push_back( to_string( to_gram( obj.weight() ) ) );
                r.push_back( to_string( obj.type->stack_size ) );
                r.push_back( to_string( obj.type->ammo->range ) );
                r.push_back( to_string( obj.type->ammo->dispersion ) );
                r.push_back( to_string( obj.type->ammo->recoil ) );
                damage_instance damage = obj.type->ammo->damage;
                r.push_back( to_string( damage.total_damage() ) );
                r.push_back( to_string( damage.empty() ? 0 : ( *damage.begin() ).res_pen ) );
                rows.push_back( r );
            }
        };
        for( const itype *e : item_controller->all() ) {
            if( e->ammo ) {
                dump( item( e, calendar::turn, item::solitary_tag {} ) );
            }
        }

    } else if( what == "ARMOR" ) {
        header = {
            "Name", "Encumber (fit)", "Warmth", "Weight", "Storage", "Coverage", "Bash", "Cut", "Acid", "Fire"
        };
        auto dump = [&rows]( const item & obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( 1, false ) );
            r.push_back( to_string( obj.get_encumber() ) );
            r.push_back( to_string( obj.get_warmth() ) );
            r.push_back( to_string( to_gram( obj.weight() ) ) );
            r.push_back( to_string( obj.get_storage() / units::legacy_volume_factor ) );
            r.push_back( to_string( obj.get_coverage() ) );
            r.push_back( to_string( obj.bash_resist() ) );
            r.push_back( to_string( obj.cut_resist() ) );
            r.push_back( to_string( obj.acid_resist() ) );
            r.push_back( to_string( obj.fire_resist() ) );
            rows.push_back( r );
        };

        body_part bp = opts.empty() ? num_bp : get_body_part_token( opts.front() );

        for( const itype *e : item_controller->all() ) {
            if( e->armor ) {
                item obj( e );
                if( bp == num_bp || obj.covers( bp ) ) {
                    if( obj.has_flag( "VARSIZE" ) ) {
                        obj.item_tags.insert( "FIT" );
                    }
                    dump( obj );
                }
            }
        }

    } else if( what == "EDIBLE" ) {
        header = {
            "Name", "Volume", "Weight", "Stack", "Calories", "Quench", "Healthy"
        };
        for( const auto &v : vitamin::all() ) {
            header.push_back( v.second.name() );
        }
        auto dump = [&rows]( const item & obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( false ) );
            r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) );
            r.push_back( to_string( to_gram( obj.weight() ) ) );
            r.push_back( to_string( obj.type->stack_size ) );
            r.push_back( to_string( obj.type->comestible->get_calories() ) );
            r.push_back( to_string( obj.type->comestible->quench ) );
            r.push_back( to_string( obj.type->comestible->healthy ) );
            auto vits = g->u.vitamins_from( obj );
            for( const auto &v : vitamin::all() ) {
                r.push_back( to_string( vits[ v.first ] ) );
            }
            rows.push_back( r );
        };

        for( const itype *e : item_controller->all() ) {
            item food( e, calendar::turn, item::solitary_tag {} );

            if( food.is_food() && g->u.can_eat( food ).success() ) {
                dump( food );
            }
        }

    } else if( what == "GUN" ) {
        header = {
            "Name", "Ammo", "Volume", "Weight", "Capacity",
            "Range", "Dispersion", "Effective recoil", "Damage", "Pierce",
            "Aim time", "Effective range", "Snapshot range", "Max range"
        };

        std::set<std::string> locations;
        for( const itype *e : item_controller->all() ) {
            if( e->gun ) {
                std::transform( e->gun->valid_mod_locations.begin(),
                                e->gun->valid_mod_locations.end(),
                                std::inserter( locations, locations.begin() ),
                []( const std::pair<gunmod_location, int> &q ) {
                    return q.first.name();
                } );
            }
        }
        for( const auto &e : locations ) {
            header.push_back( e );
        }

        auto dump = [&rows, &locations]( const standard_npc & who, const item & obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( 1, false ) );
            r.push_back( obj.ammo_type() ? obj.ammo_type().str() : "" );
            r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) );
            r.push_back( to_string( to_gram( obj.weight() ) ) );
            r.push_back( to_string( obj.ammo_capacity() ) );
            r.push_back( to_string( obj.gun_range() ) );
            r.push_back( to_string( obj.gun_dispersion() ) );
            r.push_back( to_string( obj.gun_recoil( who ) ) );
            damage_instance damage = obj.gun_damage();
            r.push_back( to_string( damage.total_damage() ) );
            r.push_back( to_string( damage.empty() ? 0 : ( *damage.begin() ).res_pen ) );

            r.push_back( to_string( who.gun_engagement_moves( obj ) ) );

            for( const auto &e : locations ) {
                const auto &vml = obj.type->gun->valid_mod_locations;
                const auto iter = vml.find( e );
                r.push_back( to_string( iter != vml.end() ? iter->second : 0 ) );
            }
            rows.push_back( r );
        };
        for( const itype *e : item_controller->all() ) {
            if( e->gun ) {
                item gun( e );
                if( !gun.magazine_integral() ) {
                    gun.emplace_back( gun.magazine_default() );
                }
                gun.ammo_set( gun.ammo_type()->default_ammotype(), gun.ammo_capacity() );

                dump( test_npcs[ "S1" ], gun );

                if( gun.type->gun->barrel_length > 0 ) {
                    gun.emplace_back( "barrel_small" );
                    dump( test_npcs[ "S1" ], gun );
                }
            }
        }

    } else if( what == "RECIPE" ) {

        // optionally filter recipes to include only those using specified skills
        recipe_subset dict;
        for( const auto &r : recipe_dict ) {
            if( opts.empty() || std::any_of( opts.begin(), opts.end(), [&r]( const std::string & s ) {
            if( r.second.skill_used == skill_id( s ) && r.second.difficulty > 0 ) {
                    return true;
                }
                auto iter = r.second.required_skills.find( skill_id( s ) );
                return iter != r.second.required_skills.end() && iter->second > 0;
            } ) ) {
                dict.include( &r.second );
            }
        }

        // only consider skills that are required by at least one recipe
        std::vector<Skill> sk;
        std::copy_if( Skill::skills.begin(), Skill::skills.end(),
        std::back_inserter( sk ), [&dict]( const Skill & s ) {
            return std::any_of( dict.begin(), dict.end(), [&s]( const recipe * r ) {
                return r->skill_used == s.ident() ||
                       r->required_skills.find( s.ident() ) != r->required_skills.end();
            } );
        } );

        header = { "Result" };

        for( const auto &e : sk ) {
            header.push_back( e.ident().str() );
        }

        for( const recipe *e : dict ) {
            std::vector<std::string> r;
            r.push_back( e->result_name() );
            for( const auto &s : sk ) {
                if( e->skill_used == s.ident() ) {
                    r.push_back( to_string( e->difficulty ) );
                } else {
                    auto iter = e->required_skills.find( s.ident() );
                    r.push_back( to_string( iter != e->required_skills.end() ? iter->second : 0 ) );
                }
            }
            rows.push_back( r );
        }

    } else if( what == "VEHICLE" ) {
        header = {
            "Name", "Weight (empty)", "Weight (fueled)",
            "Max velocity (mph)", "Safe velocity (mph)", "Acceleration (mph/turn)",
            "Mass coeff %", "Aerodynamics coeff %", "Friction coeff %",
            "Traction coeff % (grass)"
        };
        auto dump = [&rows]( const vproto_id & obj ) {
            auto veh_empty = vehicle( obj, 0, 0 );
            auto veh_fueled = vehicle( obj, 100, 0 );

            std::vector<std::string> r;
            r.push_back( veh_empty.name );
            r.push_back( to_string( to_kilogram( veh_empty.total_mass() ) ) );
            r.push_back( to_string( to_kilogram( veh_fueled.total_mass() ) ) );
            r.push_back( to_string( veh_fueled.max_velocity() / 100 ) );
            r.push_back( to_string( veh_fueled.safe_velocity() / 100 ) );
            r.push_back( to_string( veh_fueled.acceleration() / 100 ) );
            r.push_back( to_string( ( int )( 100 * veh_fueled.k_mass() ) ) );
            r.push_back( to_string( ( int )( 100 * veh_fueled.k_aerodynamics() ) ) );
            r.push_back( to_string( ( int )( 100 * veh_fueled.k_friction() ) ) );
            r.push_back( to_string( ( int )( 100 * veh_fueled.k_traction( veh_fueled.wheel_area(
                                                 false ) / 2.0f ) ) ) );
            rows.push_back( r );
        };
        for( auto &e : vehicle_prototype::get_all() ) {
            dump( e );
        }

    } else if( what == "VPART" ) {
        header = {
            "Name", "Location", "Weight", "Size"
        };
        auto dump = [&rows]( const vpart_info & obj ) {
            std::vector<std::string> r;
            r.push_back( obj.name() );
            r.push_back( obj.location );
            r.push_back( to_string( int( ceil( to_gram( item( obj.item ).weight() ) / 1000.0 ) ) ) );
            r.push_back( to_string( obj.size / units::legacy_volume_factor ) );
            rows.push_back( r );
        };
        for( const auto &e : vpart_info::all() ) {
            dump( e.second );
        }

    } else {
        std::cerr << "unknown argument: " << what << std::endl;
        return false;
    }

    rows.erase( std::remove_if( rows.begin(), rows.end(), []( const std::vector<std::string> &e ) {
        return e.empty();
    } ), rows.end() );

    if( scol >= 0 ) {
        std::sort( rows.begin(), rows.end(), [&scol]( const std::vector<std::string> &lhs,
        const std::vector<std::string> &rhs ) {
            return lhs[ scol ] < rhs[ scol ];
        } );
    }

    rows.erase( std::unique( rows.begin(), rows.end() ), rows.end() );

    switch( mode ) {
        case dump_mode::TSV:
            rows.insert( rows.begin(), header );
            for( const auto &r : rows ) {
                std::copy( r.begin(), r.end() - 1, std::ostream_iterator<std::string>( std::cout, "\t" ) );
                std::cout << r.back() << "\n";
            }
            break;

        case dump_mode::HTML:
            std::cout << "<table>";

            std::cout << "<thead>";
            std::cout << "<tr>";
            for( const auto &col : header ) {
                std::cout << "<th>" << col << "</th>";
            }
            std::cout << "</tr>";
            std::cout << "</thead>";

            std::cout << "<tdata>";
            for( const auto &r : rows ) {
                std::cout << "<tr>";
                for( const auto &col : r ) {
                    std::cout << "<td>" << col << "</td>";
                }
                std::cout << "</tr>";
            }
            std::cout << "</tdata>";

            std::cout << "</table>";
            break;
    }

    return true;
}