void CCDeviceControls::touchMove(UITouch *touch) { if( inUse ) { touchHandle( touch ); } }
void CCDeviceControls::touchBegin(UITouch *touch) { touchHandle( touch ); inUse = false; for( uint touchIndex=0; touchIndex<numberOfTouches; ++touchIndex ) { inUse |= screenTouches[touchIndex].usingTouch != NULL; } }
void YYScene::update(float delayTime){ processRecievedMessages(); touchHandle(); fightSpriteLayer->update(); updateScreenDatumPoint(); }