コード例 #1
0
ファイル: button-sdl.c プロジェクト: IlVerz/rockbox
static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
{
#define SQUARE(x) ((x)*(x))
    static int x,y;
#ifdef SIMULATOR
    static int xybutton = 0;
#endif

    if(button_up) {
        switch ( event->button )
        {
#ifdef HAVE_SCROLLWHEEL
        case SDL_BUTTON_WHEELUP:
        case SDL_BUTTON_WHEELDOWN:
#endif
        case SDL_BUTTON_MIDDLE:
        case SDL_BUTTON_RIGHT:
            button_event( event->button, false );
            break;
        /* The scrollwheel button up events are ignored as they are queued immediately */
        case SDL_BUTTON_LEFT:
            if ( mapping && background ) {
                printf("    { SDLK_,     %d, %d, %d, \"\" },\n", x, y,
                (int)sqrt( SQUARE(x-(int)event->x) + SQUARE(y-(int)event->y))
                );
            }
#ifdef SIMULATOR
            if ( background && xybutton ) {
                    button_event( xybutton, false );
                    xybutton = 0;
                }
#endif
#ifdef HAVE_TOUCHSCREEN
                else
                    button_event(BUTTON_TOUCHSCREEN, false);
#endif
            break;
        }
    } else {    /* button down */
        switch ( event->button )
        {
#ifdef HAVE_SCROLLWHEEL
        case SDL_BUTTON_WHEELUP:
        case SDL_BUTTON_WHEELDOWN:
#endif
        case SDL_BUTTON_MIDDLE:
        case SDL_BUTTON_RIGHT:
            button_event( event->button, true );
            break;
        case SDL_BUTTON_LEFT:
            if ( mapping && background ) {
                x = event->x;
                y = event->y;
            }
#ifdef SIMULATOR
            if ( background ) {
                xybutton = xy2button( event->x, event->y );
                if( xybutton ) {
                    button_event( xybutton, true );
                    break;
                }
            }
#endif
#ifdef HAVE_TOUCHSCREEN
            touchscreen_event(event->x, event->y);
#endif
            break;
        }

        if (debug_wps && event->button == SDL_BUTTON_LEFT)
        {
            int m_x, m_y;

            if ( background )
            {
                m_x = event->x - 1;
                m_y = event->y - 1;
#ifdef HAVE_REMOTE
                if ( event->y >= UI_REMOTE_POSY ) /* Remote Screen */
                {
                    m_x -= UI_REMOTE_POSX;
                    m_y -= UI_REMOTE_POSY;
                }
                else
#endif
                {
                    m_x -= UI_LCD_POSX;
                    m_y -= UI_LCD_POSY;
                }
            }
            else
            {
                m_x = event->x;
                m_y = event->y;
#ifdef HAVE_REMOTE
                if ( m_y >= LCD_HEIGHT ) /* Remote Screen */
                    m_y -= LCD_HEIGHT;
#endif
            }

            printf("Mouse at 2: (%d, %d)\n", m_x, m_y);
        }
    }
#undef SQUARE
}
コード例 #2
0
ファイル: button-sdl.c プロジェクト: IlVerz/rockbox
static bool event_handler(SDL_Event *event)
{
    SDLKey ev_key;

    switch(event->type)
    {
    case SDL_ACTIVEEVENT:
        if (event->active.state & SDL_APPINPUTFOCUS)
        {
            if (event->active.gain == 1)
                sdl_app_has_input_focus = 1;
            else
                sdl_app_has_input_focus = 0;
        }
        break;
    case SDL_KEYDOWN:
    case SDL_KEYUP:
        ev_key = event->key.keysym.sym;
#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
        /* N900 with shared up/down cursor mapping. Seen on the German,
           Finnish, Italian, French and Russian version. Probably more. */
        if (event->key.keysym.mod & KMOD_MODE || n900_updown_key_pressed)
        {
            /* Prevent stuck up/down keys: If you release the ALT key before the cursor key,
               rockbox will see a KEYUP event for left/right instead of up/down and
               the previously pressed up/down key would stay active. */
            if (ev_key == SDLK_LEFT || ev_key == SDLK_RIGHT)
            {
                if (event->type == SDL_KEYDOWN)
                    n900_updown_key_pressed = 1;
                else
                    n900_updown_key_pressed = 0;
            }

            if (ev_key == SDLK_LEFT)
                ev_key = SDLK_UP;
            else if (ev_key == SDLK_RIGHT)
                ev_key = SDLK_DOWN;
        }
#endif
        button_event(ev_key, event->type == SDL_KEYDOWN);
        break;
#ifdef HAVE_TOUCHSCREEN
    case SDL_MOUSEMOTION:
        if (event->motion.state & SDL_BUTTON(1))
        {
            int x = event->motion.x / display_zoom;
            int y = event->motion.y / display_zoom;
            touchscreen_event(x, y);
        }
        break;
#endif

    case SDL_MOUSEBUTTONUP:
    case SDL_MOUSEBUTTONDOWN:
    {
        SDL_MouseButtonEvent *mev = &event->button;
        mev->x /= display_zoom;
        mev->y /= display_zoom;
        mouse_event(mev, event->type == SDL_MOUSEBUTTONUP);
        break;
    }
    case SDL_QUIT:
        /* Will post SDL_USEREVENT in shutdown_hw() if successful. */
        sys_poweroff();
        break;
    case SDL_USEREVENT:
        return true;
        break;
    }

    return false;
}
コード例 #3
0
ファイル: button-sdl.c プロジェクト: eisnerd/rockbox
bool gui_message_loop(void)
{
    SDL_Event event;
    static int x,y,xybutton = 0;

    while (SDL_WaitEvent(&event))
    {
        sim_enter_irq_handler();
        switch(event.type)
        {
            case SDL_KEYDOWN:
            case SDL_KEYUP:
                button_event(event.key.keysym.sym, event.type == SDL_KEYDOWN);
                break;
#ifdef HAVE_TOUCHSCREEN
            case SDL_MOUSEMOTION:
                if (event.motion.state & SDL_BUTTON(1))
                    touchscreen_event(event.motion.x, event.motion.y);
                break;
#endif
            case SDL_MOUSEBUTTONDOWN:
                switch ( event.button.button ) {
#ifdef HAVE_SCROLLWHEEL
                    case SDL_BUTTON_WHEELUP:
                        button_event( SDLK_UP, true );
                        break;
                    case SDL_BUTTON_WHEELDOWN:
                        button_event( SDLK_DOWN, true );
                        break;
#endif
                    case SDL_BUTTON_LEFT:
                    case SDL_BUTTON_MIDDLE:
                        if ( mapping && background ) {
                            x = event.button.x;
                            y = event.button.y;
                        }
                        if ( background ) {
                            xybutton = xy2button( event.button.x, event.button.y );
                            if( xybutton ) {
                                button_event( xybutton, true );
                                break;
                            }
                        }
#ifdef HAVE_TOUCHSCREEN
                        touchscreen_event(event.button.x, event.button.y);
#endif
                        break;

                    default:
                        break;
                }

                if (debug_wps && event.button.button == 1)
                {
                    if ( background ) 
#ifdef HAVE_REMOTE
                        if ( event.button.y < UI_REMOTE_POSY ) /* Main Screen */
                            printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 );
                        else 
                            printf("Mouse at: (%d, %d)\n", event.button.x - UI_REMOTE_POSX -1 , event.button.y - UI_REMOTE_POSY - 1 );
#else
                        printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 );
#endif
                    else 
                        if ( event.button.y/display_zoom < LCD_HEIGHT ) /* Main Screen */
                            printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom );
#ifdef HAVE_REMOTE
                        else
                            printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom - LCD_HEIGHT );
#endif
                }
                break;
            case SDL_MOUSEBUTTONUP:
                switch ( event.button.button ) {
                    /* The scrollwheel button up events are ignored as they are queued immediately */
                    case SDL_BUTTON_LEFT:
                    case SDL_BUTTON_MIDDLE:
                        if ( mapping && background ) {
                            printf("    { SDLK_,     %d, %d, %d, \"\" },\n", x,
#define SQUARE(x) ((x)*(x))
                            y, (int)sqrt( SQUARE(x-(int)event.button.x)
                                    + SQUARE(y-(int)event.button.y))  );
                        }
                        if ( background && xybutton ) {
                                button_event( xybutton, false );
                                xybutton = 0;
                            }
#ifdef HAVE_TOUCHSCREEN
                            else
                                button_event(BUTTON_TOUCHSCREEN, false);
#endif
                        break;
                    default:
                        break;
                }
                break;
                

            case SDL_QUIT:
            {
                sim_exit_irq_handler();
                return false;
            }
            default:
                /*printf("Unhandled event\n"); */
                break;
        }
        sim_exit_irq_handler();
    }