コード例 #1
0
ファイル: UndoSystem.cpp プロジェクト: stiffsen/DarkRadiant
    void undo() {
        if (_undoStack.empty()) {
            rMessage() << "Undo: no undo available" << std::endl;
        }
        else {
            Operation* operation = _undoStack.back();
            rMessage() << "Undo: " << operation->_command << std::endl;

            startRedo();
            trackersUndo();
            operation->_snapshot.restore();
            finishRedo(operation->_command.c_str());
            _undoStack.pop_back();

            for (Observers::iterator i = _observers.begin(); i != _observers.end(); /* in-loop */) {
                Observer* observer = *(i++);
                observer->postUndo();
            }

            // Trigger the onPostUndo event on all scene nodes
            PostUndoWalker walker;
            GlobalSceneGraph().root()->traverse(walker);

            GlobalSceneGraph().sceneChanged();
        }
    }
コード例 #2
0
ファイル: undo.cpp プロジェクト: xonotic/netradient
void undo(){
	if ( m_undo_stack.empty() ) {
		globalOutputStream() << "Undo: no undo available\n";
	}
	else
	{
		Operation* operation = m_undo_stack.back();
		globalOutputStream() << "Undo: " << operation->m_command.c_str() << "\n";

		startRedo();
		trackersUndo();
		operation->m_snapshot.restore();
		finishRedo( operation->m_command.c_str() );
		m_undo_stack.pop_back();
	}
}